Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 103)
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on Nov 11, 2009

you would experience the equivelent of 'g' forces when you change direction, it is called cantripedal force and is the way the centrifuges work

harpo

 

on Nov 11, 2009

I am  having a problem installing this MOD, my game seems to freeze and then become not responding when i hit enable mod.

The check sum for the mod is 53488652.

Using the Entrenchment V1.041

 

on Nov 11, 2009

harpo99999
you would experience the equivelent of 'g' forces when you change direction, it is called cantripedal force and is the way the centrifuges work

harpo

 

thought as much and I suppose this would also apply to the ships structure as well as anyone inside the ship

on Nov 11, 2009

Pantorea
I am  having a problem installing this MOD, my game seems to freeze and then become not responding when i hit enable mod.

The check sum for the mod is 53488652.

Using the Entrenchment V1.041

 

 

How long did you wait? I'm not being rude, but it can take a little while for the mod to actually enable (around 5-10 seconds for me, but I have a dual core and 4 gigs of ram) during which time the game will 'freeze' and stop responding.

on Nov 11, 2009




Quoting Spartanz1170,
reply 1527
I played this mod last night, I literally shat my pants when I jumped onto a rebel urban planet with 3 Visari Starbases 2 Capital Ships, and alot of carriers....



you must have played my Ashes of TEC!

that took a lot of work

 

I did and it is STILL going and very few enemy encounters besides those TEC Pests.....

on Nov 11, 2009




Quoting Spartanz1170,
reply 1527
I played this mod last night, I literally shat my pants when I jumped onto a rebel urban planet with 3 Visari Starbases 2 Capital Ships, and alot of carriers....



you must have played my Ashes of TEC!

that took a lot of work

speaking of which... why do the TEC strongholds have Vasari SB's... they should be TEC sb's, even if there are 4 instead of 3

on Nov 11, 2009

Pantorea
I am  having a problem installing this MOD, my game seems to freeze and then become not responding when i hit enable mod.

The check sum for the mod is 53488652.

Using the Entrenchment V1.041

 

you may need to redownload, that checksum is not right or you may have other mods that are conflicting

on Nov 11, 2009

TheRezonator



Quoting Ryat,
reply 1528



Quoting Spartanz1170,
reply 1527
I played this mod last night, I literally shat my pants when I jumped onto a rebel urban planet with 3 Visari Starbases 2 Capital Ships, and alot of carriers....



you must have played my Ashes of TEC!

that took a lot of work



speaking of which... why do the TEC strongholds have Vasari SB's... they should be TEC sb's, even if there are 4 instead of 3

yeah, Im thinking of redoing the map, streamlining some areas, and I think I will change up the starbases

on Nov 12, 2009


Quoting Pantorea, reply 1532I am  having a problem installing this MOD, my game seems to freeze and then become not responding when i hit enable mod.

The check sum for the mod is 53488652.

Using the Entrenchment V1.041

 

you may need to redownload, that checksum is not right or you may have other mods that are conflicting

 

My PC is end of the line stuff ^^

 

Could u provide a link perhaps i used this : http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_%5B453701567%5D.7z

 

I have no other mods installed.

on Nov 12, 2009

Pantorea

Quoting Ryat, reply 1537
Quoting Pantorea, reply 1532I am  having a problem installing this MOD, my game seems to freeze and then become not responding when i hit enable mod.

The check sum for the mod is 53488652.

Using the Entrenchment V1.041

 

you may need to redownload, that checksum is not right or you may have other mods that are conflicting
 

My PC is end of the line stuff ^^

 

Could u provide a link perhaps i used this : http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_%5B453701567%5D.7z

 

I have no other mods installed.

Thats the original SoaSE Mod link not the SoaSE Entrenchment download, here's the Entrenchment version:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.90_[34826167].7z

on Nov 12, 2009

So, i just downloaded thisl... but dont really notice anything different in the tech trees?

But says it emphasizes races differences due to tech trees...?

Soooo whats changed?

 

Using the one for 1.041 entrenchment.

 

Also, wheres the gas planet upgrade =P

on Nov 12, 2009

what is your checksum number (should be 34826167)

make sure you hit the apply button

on Nov 12, 2009

Hmm.. so i didnt apply them but now i did.. and got a error (saved mini dump...?)

--Update, i reverted to original .90 beta (with the files in the beta) and it works now... [guess it didnt when i was using pirates n such, im re-dling now to try tha tin a bit, but @ GF's college, slower internet] BUT my checksum is like.. 34829595... Which isnt near what u guys said it SHOULD be.. ..?

on Nov 12, 2009

again check the checksum number (34826167 found in upper right hand corner of Mod Menu)

try redownloading

on Nov 13, 2009

cant get the pirates mini-mod to work, keeps giving me a mini dump. I just have to copy and paste into the 0.90 beta like the read me says rite? i didnt copy the readme file incase your wondering, the beta works on its on btw. cool mod

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