Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 12)
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on Mar 09, 2009

decompiled all the races for the entrenchment version, the only NEW research added is the EW stuff, everything else is vanilla, this was a problem in .2 also

on Mar 09, 2009

If thats the case then Nacey has yet to get it to work with Entrechement. Im 100% sure, its on his rather large list of things to do. Thanks for pointing it out! I dont usually worry about Gas Giants to much, but I will pass it on that so he can have it a priority or Im sure he will see yall post and address it himself.

on Mar 10, 2009

I have a question, why are there so much error every time i use this mod with developer? are they going to be fixed?

on Mar 10, 2009

Mooster
I have a question, why are there so much error every time i use this mod with developer? are they going to be fixed?

Alot of the errors are due to the BailKnights graphical MOD and dont cause any issues, however they are the reason it's still an Alpha rather than a release I'am working on fixing all of these errors despite them being nothing important just so the MOD runs perfectly with as little issues as possible.

-Ue_Carbon
If thats the case then Nacey has yet to get it to work with Entrechement. Im 100% sure, its on his rather large list of things to do. Thanks for pointing it out! I dont usually worry about Gas Giants to much, but I will pass it on that so he can have it a priority or Im sure he will see yall post and address it himself.

You're quite right Carbon, It's on my to do list it hasnt been included just yet as in the previous beta it was causing major issues, or atleast the Gas Giant was so I have yet to try to re-include it, however I'll try to include it in the next patch later this week.

on Mar 10, 2009

I relaized that some of the research isn't there anymore for example the gas giant colonization

on Mar 10, 2009

Gas Giant colnization is missing, so is the upgrade for asteroids and gas giants. Also Ship Graveyards have been removed due to Entrechement problems.

All are on the list to re add some way.

on Mar 10, 2009

all right

on Mar 10, 2009

Sad to see the gas giant colonisation isn't there, but the rest of the mod is looking good.  I think the pirates are a nice difficulty with the cap ships thrown in.  Maybe they could still be tougher on their home turf, but happy as is.  The tech upgrades are beautiful. Maybe a cooperative job with the Mad Scientist team to get planet upgrades (which theirs could be tweaked to be more useful) would enhance the tech tree even more.

All in all, a beautiful mod as is.

on Mar 10, 2009

Have the planet specific abilities been fixed yet?

 

I miss my 200% ship build speed on industrial worlds :<

on Mar 10, 2009

As far as I know everything Planet specific abilities works just fine in 1.15.(Im nost 100% sure about industrial worlds. Its been a long time since Ive had one of those while i was playing 1.15) Its the Entrechement version thats Nacey has had to basically redo it all from scratch.

Thanks for keeping up with this stuff!!

on Mar 10, 2009

Please help me, i´m to dumb to apply the patch.

 

am i supposed to overwrite the whole existing gameinfo folder or only the data in it. everytime i try it, i minidump.

 

i would be very grateful for a step by step instruction to apply the patch

 

thx

olli

 

on Mar 10, 2009

i am to dumb to apply the alpha 03 patch. can someone explain it to me, as if i´m retarded please. i have tried every way i can think of, and all i got are minidumps.

 

help would be great

 

i have managed to run alpha 2 without problems, so im a little at a loss. do i replace the files in the patch, or do i replache the whole folder, or what?????

 

olli

on Mar 10, 2009

You download alpha .3.

You take said files from alpha .3 and you put them into the alpha .2 file.

Example: Take the file located in GameInfo in your .3 and move them into your GameInfo in your .2

Window will then say, Hey! there are 2 files that are alike. What would you like me to do?? A. replace the old file with the new file or B. Keep both files and rename 1 with a (1).

You want option A.

It will delete the old files from .2 and replace them with the new files you inserted from .3.

After you transfer your files, rename the entire folder alpha .3.

Start up game.

Load Mod.

Kill the Aliens and enslave the Zelots.

Cheer when above step is done.

Repeat last 2 steps till next patch.

on Mar 10, 2009

thx, but every time i do this i end up with a minidump

 

on Mar 10, 2009

ollibert
thx, but every time i do this i end up with a minidump

If what Carbon has said isnt working correctly for you then for now I would suggest just using the 0.2 Alpha until I release the next full download which will be with 0.4 later this week, sorry for the inconvinience!

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