Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 139)
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on Jan 21, 2010

Cool. Enabled logging. I'll let you know next time it crashes. I need an email address to send the files to.

on Jan 21, 2010

Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    Sins of a Solar Empire Diplomacy.exe
  Application Version:    1.0.3.0
  Application Timestamp:    4b476e68
  Fault Module Name:    KERNELBASE.dll
  Fault Module Version:    6.1.7600.16385
  Fault Module Timestamp:    4a5bdbdf
  Exception Code:    e06d7363
  Exception Offset:    0000b727
  OS Version:    6.1.7600.2.0.0.256.1
  Locale ID:    1033
  Additional Information 1:    4f2f
  Additional Information 2:    4f2fb01e8e2e0d864ff4c01434807517
  Additional Information 3:    a51e
  Additional Information 4:    a51ef954900ebe94811d50a162319336

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt

 

I assume this is the log you spoke of.

 

Also, I noticed what appears to be "gunships" showing as "String Not Found"

on Jan 21, 2010

Im not sure is DS related or not. Since Diplo is in beta still we can support the mod for it. So its a use at your own risk kinda thing. Im not using it personaly yet, but b/c I have a feeling it be buggy and I wanted to get a feel for Diplo before we DS'ify it. Muhahahaha...

 

 

Now...for those who care. In Our Lore topic Im currently working on a Final map for our lore. Showing everyone what the Distant Stars are currently. If you want to make your mark on our Lore NOW is the time to act. I have a HUGE ammount of planets/stars/ and other grav wells to name and IM TAKING YOUR SUGGESTION!!!!! PM or MSN me your list of name or ideas for the map and I'll use what I can!!!!!! ALSO, if you not been reading it shame on you! We have some awesome players working together to create a unique story full of turns and twist! Its not to late to join them either!!!! We need all kinds of players ....Advent ...Vasari ...TEC...THE MORE THE MERRIER!!!!!! Its another AWESOME way to make your mark on DS! Not sure on how to join in the chaos? Let one of us know!!! We be glad to catch you up on some of the current set in stone things!!! I know there is more than just a handful of us who play DS and are writing up stories!!! I remember the download stats....

on Jan 21, 2010

Carbon has a point Leuthesius, the Diplo mod is more of a way for us to keep up with all the changes so when Diplo is offically released we are ready at the go so its still a little quirck. Try going for the Entrenchment version it is much more stable and more enjoyable (plus I have not be able to get to the Pirates on Diplo yet, though I will soon, muhahahahahahahaha )

on Jan 21, 2010

Carbon... link to this place of naming?

Love you guys' mod by the way. It's gorgeous.

on Jan 21, 2010

Yeah man here is the link

Both me and Carbon kinda run it with support from Draak and others in story writing

enjoy we got an interesting RP going on in it

on Jan 21, 2010

Yeah, I just can't seem to get DM working.  Oh well, I'm excited for the rest of whats new anyway.

on Jan 21, 2010

Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    Sins of a Solar Empire Entrenchment.exe
  Application Version:    1.0.4.0
  Application Timestamp:    4ac66322
  Fault Module Name:    KERNELBASE.dll
  Fault Module Version:    6.1.7600.16385
  Fault Module Timestamp:    4a5bdbdf
  Exception Code:    e06d7363
  Exception Offset:    0000b727
  OS Version:    6.1.7600.2.0.0.256.1
  Locale ID:    1033
  Additional Information 1:    f195
  Additional Information 2:    f195ec3903af52e32f7fe41246fa1f85
  Additional Information 3:    760e
  Additional Information 4:    760e4c85cc68ca86f86599859f651616

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt

 

Running the Entrenchment Mod.

on Jan 21, 2010

Leuthesius
Problem signature:

  Problem Event Name:    APPCRASH
  Application Name:    Sins of a Solar Empire Entrenchment.exe
  Application Version:    1.0.4.0
  Application Timestamp:    4ac66322
  Fault Module Name:    KERNELBASE.dll
  Fault Module Version:    6.1.7600.16385
  Fault Module Timestamp:    4a5bdbdf
  Exception Code:    e06d7363
  Exception Offset:    0000b727
  OS Version:    6.1.7600.2.0.0.256.1
  Locale ID:    1033
  Additional Information 1:    f195
  Additional Information 2:    f195ec3903af52e32f7fe41246fa1f85
  Additional Information 3:    760e
  Additional Information 4:    760e4c85cc68ca86f86599859f651616

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt

 

Running the Entrenchment Mod.

It looks like you are running 1.040 and not 1.041

are you up to date with the game?

on Jan 21, 2010

hey, i dont know if this is actually possible, because im not a modder, but could you seperate the inbuilt mods into their own folders so i dont have to activate all of them? like for example, the graphics mod, and the fleet supply increase are great, but they make my not so new computer lag really bad, to the point where ill just stop playing a game because the lag is that bad

on Jan 21, 2010

beastyboiz, the fleetsupply are in the entity files named 'RESEARCHSUBJECT_MAXSHIPSLOTSPHASE0.entity' to 'RESEARCHSUBJECT_MAXSHIPSLOTSPHASE7.entity', 'RESEARCHSUBJECT_MAXSHIPSLOTSPSI0.entity' to 'RESEARCHSUBJECT_MAXSHIPSLOTSPSI7.entity' and 'RESEARCHSUBJECT_MAXSHIPSLOTSTECH0.entity' to 'RESEARCHSUBJECT_MAXSHIPSLOTSTECH7.entity'. if you do not want the increased fleet supply delete these files and sins will use the standard size flleet limits.

hope thsis helps

harpo

 

on Jan 21, 2010

I havent even heard of these quickfixes/hotfixes. Is it some sort of wonderous magic? To where must I venture to aquire such sorcery?

on Jan 21, 2010

-Ue_Carbon
Yes, our last hotfix was....

 

http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.99_QuickFix.7z

 

 

You dont need this though if your using the latest patch/version.

on Jan 21, 2010

In Impulse it says "Entrenchment v1.041"

on Jan 21, 2010

Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    Sins of a Solar Empire Entrenchment.exe
  Application Version:    1.0.4.0
  Application Timestamp:    4ac66322
  Fault Module Name:    KERNELBASE.dll
  Fault Module Version:    6.1.7600.16385
  Fault Module Timestamp:    4a5bdbdf
  Exception Code:    e06d7363
  Exception Offset:    0000b727
  OS Version:    6.1.7600.2.0.0.256.1
  Locale ID:    1033
  Additional Information 1:    bd45
  Additional Information 2:    bd4519f83565649f688614204875e8fc
  Additional Information 3:    2448
  Additional Information 4:    2448c641db83fe1a9a6688aa1d4d6d38

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt

 

I definitely see that it says "1.0.4.0" but impulse says 1.0.4.1.... what's the deal there?

562 PagesFirst 137 138 139 140 141  Last