Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 157)
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on Feb 09, 2010

Carbon, are you sure the plating files are in the textures folder? I cant find them.

on Feb 09, 2010

Leuthesius
The sound problem can be easily fixed by simply shutting the effects all the way off in the game and then turning their volume back up. Incase anyone else is having the issue.
Thanks for that - I was always saving, shutting down, and restarting.  Your way is MUCH more convenient.

on Feb 09, 2010

Im so confused... i DL'ed the wrong patch and thats why it didnt work before. Now i got the right one and it doesnt have the DELETETHESEFILESFIRST file

 

Im so bad at this...

on Feb 09, 2010

which patch are you download?

on Feb 09, 2010

Finally got diplomacy and applied the mod to the game immedietly. It works basically the same although I have noticed that the research goes extremely slow even when you change the game options to faster research.

on Feb 09, 2010

Here's a crash clicking on mods in the menu.

 

Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    Sins of a Solar Empire Entrenchment.exe
  Application Version:    1.0.5.0
  Application Timestamp:    4b679195
  Fault Module Name:    KERNELBASE.dll
  Fault Module Version:    6.1.7600.16385
  Fault Module Timestamp:    4a5bdbdf
  Exception Code:    e06d7363
  Exception Offset:    0000b727
  OS Version:    6.1.7600.2.0.0.256.1
  Locale ID:    1033
  Additional Information 1:    bd45
  Additional Information 2:    bd4519f83565649f688614204875e8fc
  Additional Information 3:    2448
  Additional Information 4:    2448c641db83fe1a9a6688aa1d4d6d38

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt

 

D: !

 

But it ran fine for well over two hours... even past the enhanced loyalty thing for advent. 32 capital ships roaming around killing things with an almost full support fleet. Gotta do homework though, playtime is over

on Feb 10, 2010

Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    Sins of a Solar Empire Entrenchment.exe
  Application Version:    1.0.5.0
  Application Timestamp:    4b679195
  Fault Module Name:    KERNELBASE.dll
  Fault Module Version:    6.1.7600.16385
  Fault Module Timestamp:    4a5bdbdf
  Exception Code:    e06d7363
  Exception Offset:    0000b727
  OS Version:    6.1.7600.2.0.0.256.1
  Locale ID:    1033
  Additional Information 1:    28e4
  Additional Information 2:    28e406d2980e396732d3a91c9f1c189f
  Additional Information 3:    8e39
  Additional Information 4:    8e391c2acfd08fe2abd98b10c0258fec

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt

 

Yet another crash. This time I got a mini dump. What emil address do I send dumps to again?

on Feb 10, 2010

It almost seems to be a bigger issue than just the mod. I checked some of the links you posted (by the way I don't every get those that you posted) and it seems that its a Windows 7 issue. So Im not sure what needs to be done.

on Feb 10, 2010

Leuthesius
Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    Sins of a Solar Empire Entrenchment.exe
  Application Version:    1.0.5.0
  Application Timestamp:    4b679195
  Fault Module Name:    KERNELBASE.dll
  Fault Module Version:    6.1.7600.16385
  Fault Module Timestamp:    4a5bdbdf
  Exception Code:    e06d7363
  Exception Offset:    0000b727
  OS Version:    6.1.7600.2.0.0.256.1
  Locale ID:    1033
  Additional Information 1:    b922
  Additional Information 2:    b9227edb9bdd6ad4986b0358dd1bacf8
  Additional Information 3:    8669
  Additional Information 4:    8669487c9b60133cac5ac52ab809c075

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt

 

Was running just fine until I researched that +% allegiance thing for advent. No pirates on the map. 

 

By the way @ Nacey & DSO folks "Deadly Secret" as a discoverable thing on a planet is quite vicious. Lost a huge swamp world. How long does that take to go away?

I minidumped clicking on the button to research the +% allegiance tech as well.  Edit - This was the latest Diplomacy version of DS.

on Feb 10, 2010

Will check this out, seems how I cant go to work (a hurt foot seriously impeds my job effort)

on Feb 10, 2010

for one of the TEC techs, i think its the ship graveyard tech or something like that, it says "string not found."

on Feb 10, 2010

This mod is really cool! If I want to use just the planets from Distant Stars and merge them with the ones from Celestial Bodies, what do I have to do?

on Feb 10, 2010

Why would you, the reasearch is just plain better and better fleshes out the races diffrences.

on Feb 10, 2010

RestlessMind
This mod is really cool! If I want to use just the planets from Distant Stars and merge them with the ones from Celestial Bodies, what do I have to do?

Copy over the Planet(Name).entity files and add them to the GalaxyScenarioDef file and the research to be able to colonize them (if necesary).

on Feb 10, 2010

RestlessMind
This mod is really cool! If I want to use just the planets from Distant Stars and merge them with the ones from Celestial Bodies, what do I have to do?


Distant Stars has Celstial Bodies incorporated then expanded on. gurntmaster1 has part of it, you need to add to the enity.manifest also. And you need to either edit each planet file to remove the abilites or also add them to your mod and enity.manifest. Im sure there is something else Im forgeting also .

 

 

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