Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 17)
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on Mar 21, 2009

Deadly Secret.

Very, very, very, very, very, very, very, very, very, very, interesting

on Mar 21, 2009

hey nacey, great work, runs fine.

 

But their is still a problem with the vasaari Phase Gates. If you build one on the startplanet, it wont work. And are Phasegates on a SB in the sun supposed to work??? Because they don´t.

 

keep up

olli

 

on Mar 21, 2009

Just tolet you know the modification for Sova to attack fighters is working well. Wish I had a screen shot but I had no flak around my Sova carrier and noticed it was firing and hitting the bomber flying around it. Infocard even shows attacking bomber. Will be checking other race carriers soon.

on Mar 23, 2009

Deadly Secret. yeah, a wonderful addition that came with the Sins Plus planets. I recently discovered one that reminds me why I should always build up a planet BEFORE exploring.

on Mar 24, 2009

ollibert
hey nacey, great work, runs fine.

 

But their is still a problem with the vasaari Phase Gates. If you build one on the startplanet, it wont work. And are Phasegates on a SB in the sun supposed to work??? Because they don´t.

 

keep up

olli

 

Thanks for the report mate, im looking in to it hopefully i'll get it fixed for the next patch which should be out soon. Im also planning on including the latest Volumetric & the new Bailknights (once he releases it).

Just tolet you know the modification for Sova to attack fighters is working well. Wish I had a screen shot but I had no flak around my Sova carrier and noticed it was firing and hitting the bomber flying around it. Infocard even shows attacking bomber. Will be checking other race carriers soon.

Great to hear, glad they are working well!

on Mar 24, 2009

Very Cool Mod here Nacey!!  I like the changes, and you've got it running on Entrenchment too, very nice.

Anyway, just wanted to throw in a "Cool" mod nod. 

Take care,

-Teal

 

on Mar 24, 2009

Currently testing Vasari and already noticed a couple of points.

1. the mesh skins for both the bombers and HC and anti-sc frigate are still off.

2. the carrier does not fire at SCs. it keeps shifting its nose towards them as if to fire, the vasari carrier fires forward, but nothing comes out. It wants to fire but nothing comes out.

on Mar 24, 2009

Well I think pirate raids could be toned down a notch

on Mar 24, 2009

Mooster
Well I think pirate raids could be toned down a notch

Whys that??

on Mar 24, 2009

On the one hand, the pirates get very powerful as time goes on.

On the other, the pirates don't get beyond your growth or ability to bribe them.

I personally like the level just because it creates a front you can't negotiate and I always thought the pirates should be tough enough to endure against the governments pressing upon them. Look at the performance the Somalian pirates put on.

on Mar 24, 2009

Mooster
Well I think pirate raids could be toned down a notch

I dont. I love where they are at. Especially when I am using them to up exp my caps. Goes much faster.

on Mar 24, 2009

Okay, so I know you are tweaking the current mod and I know almost everyone wants to see the bigger and better things from all mods come into one huge mod, but I expect nothing to come of what I'm about to say.

You included the Sins Plus planets and I have to admit, I love them to death. I was just browsing around and I pumped into this:

Celestial Bodies Mod

It would be something to see you finish this mod and maybe work with or borrow from this creator to expand the map possibilities. Just saying, no real demand. Love this mod.

on Mar 25, 2009

I'll sign that! I'd add a great bit of diversity to an otherwise perfect mod

By the way, because I can't seem to find any, I'm asking here: Are there any custom random maps that work with this mod? I remember hearing something about a mod that wanted to make real solar systems, e.g. a sun and 5 to 7 planets, resulting in more than 5 suns on a map. Whatever happened to that?

on Mar 25, 2009

Draakjacht
Okay, so I know you are tweaking the current mod and I know almost everyone wants to see the bigger and better things from all mods come into one huge mod, but I expect nothing to come of what I'm about to say.

You included the Sins Plus planets and I have to admit, I love them to death. I was just browsing around and I pumped into this:

Celestial Bodies Mod

It would be something to see you finish this mod and maybe work with or borrow from this creator to expand the map possibilities. Just saying, no real demand. Love this mod.

 

this is a great idea. seconded!!

olli

 

on Mar 25, 2009

Thanks for the support. I figured everyone would have uber-sympathy for the poor modder.

In any case, flexo, you might be thinking of the guy who inspired Celestial Bodies. Go to the link and check out Cybdevil. He was actually modelling our own planets and rescaling to true size the planets for use in the game. Don't think he actually finished the full mod though.

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