Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 170)
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on Feb 21, 2010

a lot of the conversion tools are out of date, look at Harpo99999 stuff, he keeps his up to date almost as much as we do

on Feb 21, 2010

When I download the mod for dip 1.01, there is no extras folder. I really want to try out dynamic movement and powerful pirates (although the pirates seem way powerful as it is in DS), but they aren't there. What's the deal?

on Feb 21, 2010

Diplomacy changed a lot of things so dynamic movement and powerful pirates need to be revamped for diplomacy (we worked regular DS during the beta, but that took up a lot of time)

cant say much for dynamic movement

but I am working on Powerful Pirates as much as I can (there is a lot that has changed about them so I have to do a lot of research and studying to get them just right) but I hope to have them up by tomorrow night or Monday, no guarentees with RL.

signed

Ryat Lord of the Distant Star Pirates

on Feb 21, 2010

Lol, as for DM, since the ships are pretty much the same as the entrechment ones, so I have already told Nacey where to go for the general direction for the DM. So it should be already in the works, if not I'll finish up on my side and send it over.

on Feb 21, 2010

Leuthesius
Actually, I think the issue I'm having is that homeworlds are automatically 100% explored... I put on 22 bonuses, I only get two....because it's already default 100%. There are other planets with modified discoverable of 1 and 3 instead of default 2. Course, I'm no modder so I'm talking completely on a notion with absolutely nothing to go by... help would be grand.

Two things...  Actually 4, but two that relate to the quote.

First, I'd have to agree with it being because the planet is 100% explored already.  You don't have to be a modder to figure it out, just a tester.  Part of the testing process is trying it out in a different setting, put all of those bonuses on a planet that isn't a home planet and explore it to see just how many show up.  There's also differences in the way the bonuses show up.  Some show up mearly by entering the gravity well. Galactic trade center, dense molten core, porous core, perfect holiday destination for example...  Some show up as soon as you colonize the planet.  Black market and plundered booty for examples of this if I'm remembering my playing correctly...  The rest that don't fall into these two categories don't show up until you've explored.  The bonuses you are seeing could be the ones that show up by being in the system, or just by owning the planet.  First thing is to put everything on a non home start planet, then remove the bonuses that show up when you enter the grav well for it.  The next step is to remove any that show up when you colonize, and the third is to see how many show up when you actually explore.  You don't need to be a modder with the ability to change the way the game plays to do that, you just need to be patient and willing to restart your game a bunch of times until you figure it all out.

Second, the number of times you can explore is actually not an issue as far as I know because I've run into planets with 3 bonuses on them and only 2 chances to explore, but I don't remember if one showed up as soon as I colonized or not.  If I had to put a theoretical limit on things, I'd say limit to 4 bonuses for most planets.  One that shows up when you enter the well, one that shows up when you colonize, and two more for exploration.  That's purely a guess since I really don't want to be up all night testing it out in as many variations as I can to give a for sure this is how it works report.  Tomorrow (later today since it's just past 2am for me) I'll get to testing it if I have the time.

To complete the 'Never Expand' achievement, the easiest way is to play against an easy AI on a small map, and have a hard AI as an ally and let your ally harass the opponent while you build up a small fleet from your homeworld and take them out if your ally doesn't.  That's purely the easy way of doing it.  The more allies you give yourself the easier it is, of course.  Going 1 on 1, or going against multiple enemies makes it harder, but the reason for this achievement is to appeal to the tank rusher type of player.  Someone who builds up a quick and dirty, harass the other guy fleet and tries to end the game in 3 minutes or less.  It's not a goal that should be attainable or even desireable by someone taking their time to tech and build up their planet.  Just build those little frigates and send 'em over.  You may actually score a second achievement by not building any cap ships going this route.  Two-fer special.  Unless I'm thinking of the cap ship only achievement...  You get the idea...

Some advice about the 5 superworld battle royal...  Switch the home planets to something else for the higher population cap, and thus higher credit income.  You can then throw out any income bonuses you were trying to add in...  Urban, Urban giant, and savannah giants all have over 1000 max pop cap (1170, 1170, and 1045 respectively), as opposed to the 532 Terran home gets, so you may want to consider making those the starting planets if it'll let you.  Then you'll have double the population and the ability to explore still.  Again, these are all just guesses, albeit a little bit educated guesses, I can't say for sure until I have a chance to test it out myself or hear feedback on someone else's tests.

Hope all of that helps you out.

on Feb 21, 2010

Unsure if this has been asked before, so sorry if it has.

I like this mod, especially the new plantets etc, but just wondered is it possible for a release which only alters the environment (new planet types, bonuses, artifacts etc) nothing to change graphics for ships, alter ai behaviour, add new ships or enitity files. The only reason I ask, is that I wish to play your mod with other mods, but it isn't working correctly, and if it were just the extra planets and enviroment variables, I believe it would work.

on Feb 21, 2010

Lightning750
When I download the mod for dip 1.01, there is no extras folder. I really want to try out dynamic movement and powerful pirates (although the pirates seem way powerful as it is in DS), but they aren't there. What's the deal?

 

Diplo verison will have the extra released after we catch it up to Entrechement (last patch did that), make sure it stable, and also after the minimods have been reworked for Diplo. For example, Powerful Pirates is being totaly reworked b/c of the changes in Diplo. DM just has to be updated. Till everything is ready they wont be in the Diplo version. If you wanna play witht them head back to Entrechement.

 

Ben_Maxwell
Unsure if this has been asked before, so sorry if it has.

I like this mod, especially the new plantets etc, but just wondered is it possible for a release which only alters the environment (new planet types, bonuses, artifacts etc) nothing to change graphics for ships, alter ai behaviour, add new ships or enitity files. The only reason I ask, is that I wish to play your mod with other mods, but it isn't working correctly, and if it were just the extra planets and enviroment variables, I believe it would work.


This 'I want to use just part of the mod, can you break it up?' request has been common lately. But we will not be spliting the mod into seperate add-on or sections. Its a nightmare and supporting it all would drive us mad. Sorry. Feel free to remove/edit what you dont like for a personal version of Distant Stars. Or you could see about looking for an updated Version of Sins Plus and Celestial Body.

on Feb 21, 2010

I understand and thank you for the response, I will alter as necessary, just have so many files to delete, I thought you might already have just a seperate mod for environment variables. Many thanks to Distant Stars.

on Feb 21, 2010

Uh, forums go BOOM!

Roger that.  Thanks, Ryat.

on Feb 21, 2010

ice27828
Lol, as for DM, since the ships are pretty much the same as the entrechment ones, so I have already told Nacey where to go for the general direction for the DM. So it should be already in the works, if not I'll finish up on my side and send it over.

It is indeed a simple fix to add Dynamic Movement in to Diplomacy. However releasing the minimods at an early stage of Alpha / Beta testing of the Diplomacy version of Distant Stars would cause more issues than it would appease peoples requests for it. So we held off on releasing it, as I mentioned before it will be included in the next release of Distant Stars for Diplomacy hopefully as will the Powerful Pirates mod with some new enhancements from Ryat as always im sure.

Ben_Maxwell
Unsure if this has been asked before, so sorry if it has.

I like this mod, especially the new plantets etc, but just wondered is it possible for a release which only alters the environment (new planet types, bonuses, artifacts etc) nothing to change graphics for ships, alter ai behaviour, add new ships or enitity files. The only reason I ask, is that I wish to play your mod with other mods, but it isn't working correctly, and if it were just the extra planets and enviroment variables, I believe it would work.

As Carbon has mentioned we have had a few requests for it as of late however at the moment we dont have a split up version of our mod and we havent planned to release one in the near future due to the work involved in tearing it to pieces after we've spent so long throwing it all together lol. Its certainely a possibility but we certainely wont be doing it any time soon due to time constraints we're spending as much time as possible developing the mod further.

on Feb 21, 2010

Hey guys I installed the new Diplomacy patch and I'm still getting minidumps. That and the game who nuts the next time I try to load it.

I can run any game on max settings however I also tried to play this one on "high" settings only. Same issue.

After a minidump I'll enter the game and the resource stats will be in the negative and completely F'ed. It'll just say -27326387263 and the computer will consistently notify me of a pirate raid before it dumps out.

 

The dump was C:\DOCUME~1\Tim\LOCALS~/1TEMP\Sinsdump\Sins-DiplomacyV1.00-2010-02-21-15-36-17-652-2012.dmp

Any ideas? Thanks

on Feb 21, 2010

You're playing diplomacy version 1.00 according to your dump file.  Update to version 1.01, then apply the mod.  That should help.

 

Edit: Also redownload the full version of DS 0.6 in case the data on your copy got corrupted somehow.  Unzip the files to the desktop first so windows doesn't mess with anything, then transfer it over to the Mods-Diplomacy v1.01 folder.

on Feb 21, 2010

Well I thought I downloaded the 1.01 version? Where is that? I just downloaded the one at the top of the page....

on Feb 21, 2010

No, you need to open Impulse and update your version of Diplomacy.

on Feb 21, 2010

ahhh thanks sparda! lol

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