Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 197)
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on Apr 17, 2010

This mod is fantastic, and as longtime forum lurker, but little poster for four years...that shows you how much I enjoy this work. I tweak each mod for some house rules of mine, but only to try and make the AI even more brutal. 

 

http://www.youtube.com/watch?v=1RwB_WL5FlI

(short preview video)

http://www.youtube.com/watch?v=me3NRxw9i8M

(this is the full version video, 9:15 long)

I'm working on a video to reflect this modification, right now the game I have in progress has had an ongoing battle between myself and an AI for over one hour in the same planetary system.  Video is now completed, see second link.  A small asteroid cluster named Charybdis is a juncture point for four other jump lanes.  In this hours worth of combat I've lost more than 10 capital ships, and hundreds of frigates, thousands of fighters...the computer will not stop.

...smack dab in the middle of all this have been insanely powerful pirate raids (with cap ships), one raid even came to Charybdis

I don't know how y'all have done it - but you've made SoaSE even better than it already was. 

To summarize, the AI has been kicking my tail around the Charybdis system for over ninety-minutes...yes, they have not withdrawn.  They keep pouring more and more ships into the system.  I estimate I've lost the following:
10+ Capital Ships
200+ Frigates
Dozens of support structures
Thousands of fighter craft

I recently deployed every cap ship I have into the area, however...the super pirates are launching a massive attack along the other side of my Empire.  I'm holding them off, but they toasted most of my orbital facilities, while decimating my reserve fleet.  I can't spare any cap ships to fight the pirates, so I'm fending them off with hordes of frigates, cruisers, and fighters.  Thankfully my economy can support replacements - however I may run out of time in the end.  4 vicious AI + super pirates = deadly combination. 

on Apr 18, 2010

Just so everyone knows...Bombers are getting the nerf axe HARDCORE.

That is all.

on Apr 18, 2010

*disappointed*

on Apr 18, 2010

ice27828
*disappointed*

 

*double disappointed*

 

on Apr 18, 2010

Well, the version is 1.165, as it appears at the right-down corner of the game menu.

Thank you about offering me the 1.19 version , but if I upgrade it I'll loose me Sins Plus mod (1.165 version). Better I buy Trinity and get Entrenchment and Dipomacy by that way, because I cannot use most of this page's mods because of that . Without at least Entrenchment, but having that 1.19 version, what could I do? I'm talking about mods, of course

I BLAME ALPHARIUS AND PERTURABO AND NECRONS! AND TYRANIDS!

Thnak you very much for answering me! ^^

on Apr 18, 2010

This mod has Sins Plus integrated, plus the Celestial Bodies mod as well.

on Apr 18, 2010

Yeah, what Sparda said.

 

When you run this mod, it's best not to have any other mods running.  So if you're trying to run this, as well as Sins plus on top of it, you're running the same mod twice basically and that could be why it crashed right away.  You're probably breaking something forcing it to crash.

 

So before you upgrade or do anything, try one more time.  Download a fresh copy of DS, unzip it to your desktop, and then move the DS v1.01 folder into your mod folder.

Run your game, disable all mods currently running and hit apply so the checksum reads 0 and you're running plain old vanilla sins.  Then enable the DS mod and the DS mod only.  hit control+shift+tab to put the game in windowed mode so you can see and verify the checksum 453701567  If it's the same then hit apply.  You're running a version that should work with what's there.  if it doesn't there may be other things to try to get it to work, but we need more information on what it says in the log file.

 

Edit:
Update for those who want to create an update disk of entrenchment and/or diplomacy for their own personal records.

If you load up impulse and go to the tab 'My Games' you can right click on your game and select the option archive.  This will compress all of the files associated with that version of the game.  For instance, if you wanted to back up the current version of diplomacy, you'd right click on it, select archive, and every file that is used to upgrade sins entrenchment to diplomacy will get stored in a file labeled 'Sins of a Solar Empire - Diplomacy1.011.068_3.17.2010.impulse'  This is just a file archive (7zip can access everything in it easily) of all of the update files, i.e. what you'd get on an update disk.  If you let impulse store everything in it's default locations your file will be located at 'C:\ProgramData\Stardock\Impulse\backup'  If nothing is there then access impulse's preferences and select the options for folders and look to see where it's saving it to.  All you have to do at that point is save it or a copy of it elsewhere.  This does not save any mods or saved games or playbacks or anything like that, you'll have to get into your mods folder area and make copies of those.  Just thought I'd share since I looked it up again.

on Apr 19, 2010

I did that before I ever wrote anything here. I even erased th Sins Plus mod, but no improvement. And the checksun number is ok: I wrote it down on a piece of paper.

It seems that it's a lost cause

on Apr 19, 2010

News Flash: Due to monetary injections and mission assignments in Diplomacy with this mod, my brother now has 400+ pirate caps and innumerable support cruisers in orbit of their base. All vessels are diverted away from this region for reasons of lag.

 

on Apr 19, 2010

-Ue_Carbon
Just so everyone knows...Bombers are getting the nerf axe HARDCORE.

That is all.

Glad someone finally got it.  People discussing vanilla Sins mistakenly think the bomber issue is due to Scamble Bombers being OP.  No, a critical mass of bombers will beat anything in the game right now.  Even an equal supply of carriers with fighters or flak.  There's been some unit with this status since the game was released; Ironclad doesn't seem to be very good at balancing things.

on Apr 19, 2010

lol that's cause they are too busy making money off us to care

on Apr 19, 2010

Well, making armor upgrades not apply to SC or just bombers alone would be a major boon in itself.

Correction: High level upgrades

on Apr 19, 2010

Got an account just for this ^.^' looked through about fifty pages but couldn't find anyhting on this specific issue:

using standard (no expansions) and downloaded the mod and installed with no problems; added the galaxy forge file and all the planet types work fine, but only the crystal miners bonus shows up in the list of things you can add to a planet.

I used method two for adding to GF, because I couldn't find an 'extra's' folder in the mod.

 

anyway, hope I can get this sorted out; thanks in advance.

on Apr 19, 2010

Draakjacht
Well, making armor upgrades not apply to SC or just bombers alone would be a major boon in itself.

Correction: High level upgrades

me and Nacey attempted that, no go

TheInkFox
Got an account just for this ^.^' looked through about fifty pages but couldn't find anyhting on this specific issue:

using standard (no expansions) and downloaded the mod and installed with no problems; added the galaxy forge file and all the planet types work fine, but only the crystal miners bonus shows up in the list of things you can add to a planet.

I used method two for adding to GF, because I couldn't find an 'extra's' folder in the mod.

 

anyway, hope I can get this sorted out; thanks in advance.

got it to work with Vanilla? wow, we cant even do that

as for the GF, our new partner in crime Stant is working on that, hopefully will be in the next release

on Apr 20, 2010

Alpharius93
I did that before I ever wrote anything here. I even erased th Sins Plus mod, but no improvement. And the checksun number is ok: I wrote it down on a piece of paper.

It seems that it's a lost cause

There is another method, it involves using the developer exe to see what the issues are as the game runs into them.  Run your game using the dev executable in the game's main folder, when you go to enable the mod, you'll get a pop up window that starts running down the list of issues and saves them to the log file if you have logging turned on.  That'll tell you what's missing or messed up.  Probably something you should try doing when you're bored and you have a lot of time to kill.

I still say everyone should buy entrenchment and diplomacy and join us for some hot multiplayer action where PbHead dominates us all and treats us like his little man bitches with the threat of bombers over our heads.  =D

 


Quoting Draakjacht, reply 2952Well, making armor upgrades not apply to SC or just bombers alone would be a major boon in itself.

Correction: High level upgrades
me and Nacey attempted that, no go


Quoting TheInkFox, reply 2953Got an account just for this ^.^' looked through about fifty pages but couldn't find anyhting on this specific issue:

using standard (no expansions) and downloaded the mod and installed with no problems; added the galaxy forge file and all the planet types work fine, but only the crystal miners bonus shows up in the list of things you can add to a planet.

I used method two for adding to GF, because I couldn't find an 'extra's' folder in the mod.

 

anyway, hope I can get this sorted out; thanks in advance.
got it to work with Vanilla? wow, we cant even do that

as for the GF, our new partner in crime Stant is working on that, hopefully will be in the next release

 

What now about the forge?  My updates have been available for the casual person trolling this thread for like a month.  I posted a link to them.  The instructions at the top, the only difference between method 1 and method 2 is the icons.  At any rate, I find it preferable to get the galaxyscenariodef file from out of the game folder instead of the extras folder anyway (method 2) because that's the one the game is using.  Less chance for there to have been an accidental switch between the two folders.  At any rate, TheInkFox, if you want the icons that you're not getting from using method 2, download my little package and pull out the icons folder in the GF folder and drop that into your forge folder.  Then you'll have everything you'll need plus a bunch more.  You can always try the whole update out for vanilla, but I'm not sure it'd work since I made it as an add on for DS dip 0.7 until it got added or rejected for version 0.8.  It should, since the planets are all the same, the only thing that would be broken are possibly some of the templates and the three extra artifacts that aren't in the vanilla version.  I'll run it later tonight or tomorrow after work to see if anything needs to be done to make it work reliably if it doesn't.

http://sites.google.com/site/steelers086/gamefiles/UpdateTest.rar

Edit: My update crashes vanilla sins DS so don't bother trying it until I've had a chance to build a minimod that will consist of all of the files needed to migrate celestial bodies over plus whatever else has been added since vanilla DS's last update that would be required to get that version up to the current forge's capabilities.  Shouldn't take more then a few days if nothing comes up...  Which something always does when we don't want them to....  =\  Don't worry though, I'll get it working.

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