Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 207)
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on May 17, 2010

Beta 0.9951 Release:
Beta 0.995 Patch from 0.995 to 0.9951:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_Patch_[36672852].7z
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.995_[36672790].7z
To play with 1.051 you must patch from v0.995 to 0.9951 with the above Patch![/quote]

[quote who="Vespidiant" reply="3088" id="2621662"]I don't quite get how to install this mod for 1.051, in the instructions it says to install a patch but the download provided for that only includes the same files as the full download.

If you installing the mod for the first time. Download the Full Install. THEN the patch. The patch will contain alot if not all of the same files. Reason being we may require you to delete files/folders(to get rid of older files that are broken or not used anymore) There is a README and/or DELETETHESEFIRST file you need to read. You will need to patch 0.095 to 0.0951 to play on the lastest Entrechment version.

Beta 0.9951 Release:
Beta 0.995 Patch from 0.995 to 0.9951:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_Patch_[36672852].7z
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.995_[36672790].7z
To play with 1.051 you must patch from v0.995 to 0.9951 with the above Patch!

on May 17, 2010

The problem is that you say that I need to patch to 0.0951 but in neither the full download or the patch file do I see a program to do this. The readme files in both downloads only tell me where to drop the files but as they wont work without this patch being installed then I dont see what the purpose of the patch download is.

on May 17, 2010

>>Post repeated<<

on May 17, 2010

The problem is that you say that I need to patch to 0.0951 but in neither the full download or the patch file do I see a program to do this.

There not gonna be a program. The patch contains updated/fixed/tweaked/whatever files we changed to make it work with 1.051. You have to patch it manually. Which is as simple as dragging and dropping. And letting Windows copy over the older files.

 

If you read the advance instructions(the link is on the OP) it tells you how to patch the mod and install the mod.

on May 19, 2010

Hey,

First I want to say great mod, I love it. Sad thing was that it would crash every 30 minutes with high settings because of the 2GB RAM issue. I solved this by using a program called "CFF Explorer" (http://www.ntcore.com/exsuite.php).

You open the desired executable (SoaSE Dip in this case) with CFF Explorer, go to the "File Header" and you'll see a sheet and at the bottom is "Characteristics" and all the way to the right of that should be a highlighted box saying "click me". When you click it another window will come up and most of them are unchecked, if you look through it one will be called "App can handle >2gb addressest" (it should be unchecked when you open it) and check that  box in, press "OK" and exit the program.

TLDR: Right click SoaSE exe> open with CFF Explorer > File Header > Characteristics (click me box) > check "App can handle >2gb addressest"

 

I have been playing without any crashes after this fix with all highest settings (I have used it for Fallout 3 as well). I'm also using Windows 7 x64, but I think this should work for everyone that has more than 2GB of RAM available. Enjoy

- AdverseCharity

on May 19, 2010

Although different program, I did something similar to Supreme Commander. Although it's not a true solution to the optimization problems, it does help extend gameplay and reduce lag. Probably not a bad idea for those with 5+ gigs.

Of course, I have Vista. Not sure if that option is open to me.

on May 19, 2010

More specifically, you're referring to Large Address Aware which has been covered a number of times already.  In simplest terms I can think of, think of street addresses for houses.  Your house address may have 2 numbers, it may have 3 numbers, it may have 4 number, or it may have 5 numbers, possibly more.

32 bit systems and programs such as Sins recognize RAM addresses such as 6 elm street, 34 pine avenue, and 447 easy street. Then you hit your 2 gig address limit.  So everything is crammed in down in the downtown section of your RAM because those are the only address they know about and can read.  When those addresses all fill up, you've got no where to go and you crash.

However, large address aware lets programs know that there are more addresses then that.  They find themselves a nice real estate agent and they get shown that there is more then just the busy downtown addresses.  The LAA real estate agency says hey look at what we have over here, such as 7533 evergreen terrace, and 18639 park place, or even higher, and should they need the room so the little bits can play in the yard on a not so busy street, they can move there.  (everything over that 2 gig address limit)  This option will NOT work for anyone using a 32 bit OS.  The OS itself is restricted to the downtown part and will not let programs relocate to the suburbs unless it get's to as well but since it can't, it doesn't let anyone else go.  Damn communist OS. 

LAA does not let the program use any more RAM then it could before, you're not moving from the downtown section to the suburbs and keeping both places to use.  When you move, you move.  You're not getting a bigger house then you had before either, you're just getting away from the clutter and cramped space of the lower downtown addresses.  LAA is not the silver bullet people want to believe it is.  While on a 64 bit OS you see improvement because the game ends up not competing for space, it's still limited in how much space it can take up.  It's a 32 bit program so it can still only use 2 gig max of RAM.  The real solution is to rewrite the executable into a 64 bit version.  Then it will use up however much free RAM your system has available.  But again, 32 bit systems gain nothing.

on May 19, 2010

I like the pool metaphor better.

on May 19, 2010

Oh yeah, this one...  https://forums.sinsofasolarempire.com/335474/page/111/#2571696

 

I'm just going to keep using as many different metaphors as I can until people stop recommending LAA as the solution, since it's not.  I should probably chronicle all of my metaphors on the wiki so I know which one's I've done before.  What should I use next?  Seats on a bus?

on May 19, 2010

Women at a bar

on May 20, 2010

Stant123
More specifically, you're referring to Large Address Aware which has been covered a number of times already.  In simplest terms I can think of, think of street addresses for houses.  Your house address may have 2 numbers, it may have 3 numbers, it may have 4 number, or it may have 5 numbers, possibly more.

32 bit systems and programs such as Sins recognize RAM addresses such as 6 elm street, 34 pine avenue, and 447 easy street. Then you hit your 2 gig address limit.  So everything is crammed in down in the downtown section of your RAM because those are the only address they know about and can read.  When those addresses all fill up, you've got no where to go and you crash.

However, large address aware lets programs know that there are more addresses then that.  They find themselves a nice real estate agent and they get shown that there is more then just the busy downtown addresses.  The LAA real estate agency says hey look at what we have over here, such as 7533 evergreen terrace, and 18639 park place, or even higher, and should they need the room so the little bits can play in the yard on a not so busy street, they can move there.  (everything over that 2 gig address limit)  This option will NOT work for anyone using a 32 bit OS.  The OS itself is restricted to the downtown part and will not let programs relocate to the suburbs unless it get's to as well but since it can't, it doesn't let anyone else go.  Damn communist OS. 

LAA does not let the program use any more RAM then it could before, you're not moving from the downtown section to the suburbs and keeping both places to use.  When you move, you move.  You're not getting a bigger house then you had before either, you're just getting away from the clutter and cramped space of the lower downtown addresses.  LAA is not the silver bullet people want to believe it is.  While on a 64 bit OS you see improvement because the game ends up not competing for space, it's still limited in how much space it can take up.  It's a 32 bit program so it can still only use 2 gig max of RAM.  The real solution is to rewrite the executable into a 64 bit version.  Then it will use up however much free RAM your system has available.  But again, 32 bit systems gain nothing.

 

I know it doesn't solve "solve" the issue, however it allows me to play without crashing the game, at all. So those with powerful machines with x64 software can crank their settings back up without fear of constant crashes.

on May 20, 2010

Glad it helps you out, but to be fair though, you did kind of put it out there to everyone that it was "the" fix without noting any of the limitations, which required some pre-damage control by adding the LAA disclaimer/lesson noting that it isn't a fix...  Just a band-aid of sorts for those who have machines capable of taking advantage of it.

 

It's kind of important to note the limitations to these things so you don't get a hundred people trying it and then coming back complaining that it didn't work for them when you could have told them right from the beginning before they even tried it that it wasn't going to work for them.  Prevents everyone from getting a big headache, ya know?  ;]

 

Happy Hunting.

                                      -The Lore Jerk 

on May 20, 2010

Just a quick question regarding the 0.7 release for Diplo 1.011:

 

I downloaded it, have it working great etc etc. I noticed a few small bugs (more like typos and such) and went to your forum to report, but noticed that nobody was reporting them for diplomacy. Was I looking in the wrong place, or is it just that nobody plays it on diplo? 

on May 20, 2010

Right place, people play, just no one reports...  So report away.

on May 20, 2010

Eh, tried to, kept giving me an error upon trying to post.

 

"Error: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 't found an upgrade yet that says anything for starbases other than 4 commas. As ' at line 1"

 

I dunno.  here's the report I made anyways, in case they check here.

 

"Playing in Diplo 1.011. All upgrades that affect starbases, instead of saying "Starbases Affected: Argonev(or All)" it says "Starbases Affected: ,,,,". I haven't found an upgrade yet that says anything for starbases other than 4 commas. As well the description for the Takyon generator does not fit in the description box - it cuts off."

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