Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 209)
562 PagesFirst 207 208 209 210 211  Last
on May 25, 2010

ooh! Actually, the Alliance ships wouldn't be bad if they had a bit of twist based on how they were supposedly designed. Say the TEC vessel is a pact between TEC and Advent (both being human), and so you get a skill something like Animosity mixed with Adaptive Field. Just an idea, nothing more.

on May 25, 2010

And if you mix TEC and Vasari you get a bunch of Oreo ships....  Too bad they play a lot of music and come in peace all of the time...  =\

on May 25, 2010

Draakjacht
ooh! Actually, the Alliance ships wouldn't be bad if they had a bit of twist based on how they were supposedly designed. Say the TEC vessel is a pact between TEC and Advent (both being human), and so you get a skill something like Animosity mixed with Adaptive Field. Just an idea, nothing more.

 

that's actually where he's heading with the mod and trying to add more unique abilities to the ships, personally I like the idea of a culture module for the advent that drops a planets allegiance no need to bomb if they revolt right? I think he released it with the skills they have as a sort of trial, I know he wants unique abilities and some unique alliance only ships, like "Requires relationship of such and such to design Etc."

on May 25, 2010

BadTune
personally I like the idea of a culture module for the advent that drops a planets allegiance no need to bomb if they revolt right?

 

That's what happens for culture already without any mods.  Your culture on your planets raises your planet's allegiance.  You culture on an enemy planet drops their allegiance until they revolt and your enemy loses the planet.  Advent have the better culture spread rates so typically you don't want to let them get a bunch of broadcast centers up.

Also capital ships help with the spread and repelling of culture so if Alliance ships effect culture in a gravity well, it's not even a new ship ability, just more of the same old stuff.

on May 25, 2010

Stant123
And if you mix TEC and Vasari you get a bunch of Oreo ships....  Too bad they play a lot of music and come in peace all of the time...  =\

ROFL

on May 25, 2010

Yes, we don't need snack cookies out there trying NOT to take over the galaxy.

Well, the culture module idea is okay, but it's going to take far more abilities to convince me. And yes, the relationship requirement would add to the challenge. But until it gets to that point, I still vote nay.

on May 27, 2010

I got sins opti and DS to run together, everything ran well...lol then I looked at the sky boxes that's the only problem I see so far, I looked into the distance and I saw a large gap in the universe think some tweaking to DS & Opti's skybox files would fix it lol but just wondering if anyone else saw this. I'm running Dynamic movements>Distant stars>opti in my mods list, top to bottom listed in order.

 

 

 

                                  Tune~ ICO: Notes

on May 27, 2010

well DS and sins opti run in two different directions, so yeah there will be a lot of issues, there is more then just the skybox issue (for exmple a lot of the neat graphix we want disappear with SOP)

on May 27, 2010

Quick question about DS- I have a mod I've been working on for a very long time (Several months now) aimed at rebalancing the game 'just the way I like it." However, I really like things you've added, like the freeport station for example, and such. As well as several of the new celestial bodies.

 

The thing is, I added a new ship per faction and a lot of stats. Does anyone know how I could dump my mod onto this somehow, to get the benefits of both?

 

sorry if this is somehow wildly inappropriate for this place.

on May 27, 2010

yes, you just need to make sure the entity files are complete (in other words, any entity files that you added to your list must be transferred onto DS's entity list for compatability)

on May 27, 2010

Interesting. DOesn't sound all that incredibly hard.

on May 27, 2010

no not really, just very time consuming at times (depending on size of the mods being merged)

on May 30, 2010

i am wondering if anyone is working on this mod and making the star colonizable. Cause that would be awesome

on May 30, 2010

btw is distant star working on a new mod. cause i was wondering if you could combine the solar sins mod into the distant stars mod.

on May 30, 2010

we have something similar to solar sins mod and so don't feel the need to incorporate that into our mod

562 PagesFirst 207 208 209 210 211  Last