Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 243)
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on Sep 04, 2010

How about a tech option to increase population on asteriods? call it "extermal bio domes" or something?

 

Sorry if I seem to spitting out random ideas.  Yours is by far one the best mods I've played for this game and anything I might be able to contribute to help it keep going, even if its just zany wonky strange ideas, is just me trying to be helpful. 

on Sep 04, 2010

lol, its okay

As for this idea there seems to be an issue with adding individualized population increases for certain planets aside from what the devs put in (Terran/Ice/Volcanic). We tried to put something like that in called tunneling or something to that effect but it kept affecting everything. So we just changed the string file and left it like that.

on Sep 05, 2010

Hi I have got one question, are you planning to release update for diplomacy edition of your mod anytime soon, or not? Or is there any way, to get latests beta (developer version) of your mode? Thank you

on Sep 05, 2010

Could you create a submod or the option to make fleets even smaller than with small fleets?

The game is lagging too much for me and its not my rig since I have tried everything this forum offers for fixing the lagg. Since the game supports no Dual cores,I would love to have the ability to play the game with small fleets,like 200 ships at most(i am not even sure if that will lag aswell)

Considering this mods balance as of now,maybe a small mini mod for small fleets would work,changing some of the ships to better cope with the new star bases or vice versa.I just love the ammount of things this mod adds.

 

i guess enabling dual core for this game is impossible right?

on Sep 05, 2010

Hi I have got one question, are you planning to release update for diplomacy edition of your mod anytime soon, or not? Or is there any way, to get latests beta (developer version) of your mode? Thank you

Our mod is up to date with the current Diplomacy version so if you want to play it with Diplomacy feel free.

OriLord
Could you create a submod or the option to make fleets even smaller than with small fleets?

This is currently under review and it may occur, though we are currently working with the TSOP group to bring better optimization to the game.

OriLord


i guess enabling dual core for this game is impossible right?

yep, would require a full game rewrite, maybe with Sins 2

on Sep 05, 2010

You did not get me. I know that latest version in this thread is up to date, with latest patch for SINS. But I am actually looking for newer version of your mod, then 0,7 which is how old now? Half year?

That is the reason why I was asking when you plan if any, release update to your mod. Thanks.

 

on Sep 05, 2010

There are plans, and when it's ready it'll take the version up to 1.0 if I'm recalling what I've been told correctly.   I assume that means both entrenchment and diplomacy.  Also little tweaks to vanilla will be released around the same time as well.  That being said the old adage, "it'll be done when it's done" applies.  It's not like sins has seen an update itself in that amount of time.

 

There's no developer version of the mod being released either.

on Sep 06, 2010

Sorry for the misunderstanding, yes we plan on updating and improving DS. And no, like Stant said, no release of dev version. Even he didn't get one. And he has been very helpful.

on Sep 06, 2010

Yeah, I just make my own, it's faster that way.

on Sep 06, 2010

lol, minor detail

plus you get to put in your own modifications

on Sep 06, 2010

I don't know weather you guys have thought of this or its been mentioned before on this thread (not going to read through 146 pages) but the Maelstrom mod has some brilliant new planet types. Favourites of mine are the ancient ones and the binary ones. You should definitely ask him if you can use them. Possibly the fortified one as well.

 

Edit: Link, Link


on Sep 06, 2010

yeah we noticed it

maybe

on Sep 06, 2010

Please,could you make phase moving faster?When a ship enter phase it should reach the other planet fast.This is very problematic for longer phase lanes.it takes ages to reach them.At least,make an upgrade for it.

 

Other than this there are some typos on your mod.Artic planets require tropic research?!

 

Imo,artic,volcanic and other dangerous planets should require hostile enviroments research.

 

 

on Sep 06, 2010

yes artic planets require tropic research, tropic planets where you can live but require some higher level of habitation structures then your average builds

hostile environments (like volcanic) require powerful and different levels of habitation to live at and require different research

as for the phase lanes, Im not sure I understand, it only takes a few seconds

besides, that is part of the strategic element of the game

on Sep 06, 2010


as for the phase lanes, Im not sure I understand, it only takes a few seconds

I gotta say that I thinking jumping is pretty fast as it is.

He's saying that right now the ships are driving along the phase space highway at 40 miles per hour and he wants us to make them drive along at 60 miles per hour.  I've only run into this problem of ships taking forever to complete the jump when I very first started out building maps with the forge and didn't realize that you should, or rather, almost have to zoom in and build the map with the star's ring barely showing to get nice short lanes.

I don't think I've ever come across anything that states phase lane travel speed.  I'll look some time this week though.  It could be one of those things that I've just not noticed because I didn't consider it to be a problem.  =\

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