Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 255)
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on Oct 26, 2010

Entrenchment I gave you a pretty good explanation for what needs to happen there, but if you need some clarity or a better more in depth set up, PM me and I'll get that done.  Vanilla DS just won't work with the most current version of Sins without updating it yourself and it's not even close to having what the other versions of DS have.  But again, if it's a must have then PM me and I'll get you set up the best way I can.  The best thing to do though it to wait until the next round of updates when all three are updated...  Which possibly might be mid to late November if Ironclad makes good on comments being tossed around and updates Sins around that time forcing the need to get on DS and fix it.

on Oct 27, 2010

We have nothing set up for that no. I do know we used Celestial Bodies and Sins Plus for the planets. After that the Abilities you would have to contact our fellow modder -Ue_Carbon for that.

I've got Celestial Bodies, but it only has different planet sizes, and I have Sins Plus! but it has the annoying ship sounds and weapons :-/

on Oct 27, 2010

And you have less then half of the planet bonuses.  =]  Just thought I'd point that out.

on Oct 30, 2010

Just wondering guys, seeing as the Official DS Multiplayer Role Call thread been dead for almost a year, are games still going on every weekend, when RL permits?

on Oct 30, 2010

Dead for almost a year?  It was used two weeks ago.  Games are going on when someone get's off their lazy butt and gathers enough people to do it.  So when RL permits is the answer there.

on Oct 31, 2010

Dead for almost a year?

??? I thought the last post said 2009, oh well, my mistake. Thanks for the info!

on Oct 31, 2010

I come back after many months gone and find that this awesome mod is still going. Sweet!

on Nov 01, 2010

Hi, I'm new to DS and to SINS modding generally, and am curious about one aspect of it: capital ships. Vanilla caps were just too weaksauce for my liking, particularly in how resilient they were (or were not). This mod notes that they have been "rebalanced." Can someone clarify what this means, exactly? If "rebalanced" means "tougher and deadlier," then I am on board!

EDIT: Also, has the logistics cap been adjusted so that more cap ships are buildable? I know there was a mod out by a German bloke for vanilla and entrenchment that did both of these things (toughened cap ships and enabled more to be built), but wondering if these are part of this mod!

Thanks!

on Nov 01, 2010

It sort of is. Its the bases we used to do our modifications. But yes the cap ships are deadlier and often quite necessary in MP. At least when we used to play MP. And yes, the logistics have been doubled.

on Nov 02, 2010

Thanks!

on Nov 02, 2010

One aspect of the mod that I dont like-

it needs more background music! Im tired of the same few songs running over and over (Im not sure what they are called but one of them is definitely the Band of Brothers Main OST.

Is there a way to add in a few of my choice background songs that I think would fit, like these two, from the Mass Effect 2 OST:

The Illusive Man

New Worlds

 

on Nov 02, 2010

Yeah you can add in whatever music you want, just rename it to the file you want to replace, like "Battle 1.ogg" ect. and it will play in the place of it.  I believe you can also just add in more of them but I didn't mess with that much.

If you don't have a program to convert the files into .ogg files it should work just fine to save them as MP3's and simply rename the file extension to OGG.

on Nov 02, 2010

On the note of sounds, I'm running the 0.9951 version for entrenchment and there's a sound that occurs I believe from the vasari support craft ability that more or less heals (I forget what it's called) though it may be from something else, only thing I know for sure is it's a vasari sound, either way the sound is gosh awful annoying, it sounds like finger nails on a chalkboard or metal on a sharpening wheel or something but I can't find the sound file to get rid of it.  Anyone else having this issue?  That one sound just gives me a headache every time, it's fairly constant and really high pitched and screeching/grating big time.  I'm running one other mod but I know it's not replacing that sound and the sound occurs only around vasari, even when I'm not playing them.  I also remember sometime last year I was having the same trouble with an advent gunship ability noise so it might be something along those lines.

on Nov 02, 2010

Hooahguy: Like Dash said, you could change what's there or add in more.  To add more, you'll need the files to be in .ogg format, and you'll have to convert the player(race).entity files and the game.musicdata file to text and add in the proper entries and change the number counts.  Do a forum search for 'add music' and you should get a lot of informative posts on the subject, or PM me to get specific help with a step in the process.

Dashotosho: Have you looked in your core Sins folder and not the mods folder?  Core entrenchment and diplomacy sound folders as well?  You'll probably find it there.  There are a lot of sounds that match that description, btw.  ;Þ  The only issue with deleting it is you'll start giving yourself errors, so replacement with a softer sound might be a better option.

on Nov 03, 2010

Yeah sure enough it's the Effect_ReactiveNaniteArmour.ogg being spammed a lot at once, I don't know why but I've never had that issue outside of this mod, maybe it's just that I was using the mod before and after the file got updated with a game update, oh well.

But damn whoever made that sound should be hog tied and made to listen to it for a few hours straight.

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