Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 265)
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on Dec 09, 2010

Since you don't detail the process you're going through to add the stuff, I'll go over the process I use, hopefully they don't match and we fix your problem easily.  If they do, then you'll have to either detail out your steps or post a link to your galaxy file somewhere so I can have a look at it.

 

I presented photo evidence a while back showing you could load up a planet with every bonus the game has (except artifacts) so I know it works.  Unfortunately I can't find it at the moment so we'll have to go without that visual aide.  However I do have another one that goes over the steps to adding the bonuses which led up to that picture....

 

 

Basically you have the galaxy forge up and running...

  1. Select your planet, right click on it, and select edit.  It will bring up the big box.
  2. Click on add at the bottom of the second column from the left.
  3. Center top drop down box, select no planet owner.
  4. Center just below the top drop down box, select no owner.
  5. Select the artifact/bonus you want to add in the right most column and click add at the bottom.  You will see it appear in the column immediately to the left.  Keep adding until you're happy with what you have.  Another note I didn't write is depending on your screen resolution, a long list will flow off the screen.  Don't worry, even if you can't see the bonus, you still get the effects of it.
  6. After you have what you want, click Ok at the bottom right corner.

So try that, and let me know.

on Dec 10, 2010

Ya yours is different.

I had it set to "always" and "planet owner. I'm sure it will work once I change that, I'll let you know once I get in game.

Sorry I didn't give a more detailed discription of the process I went through.

on Dec 11, 2010

Some Questions:

1. Are you planning any update based on Sins Optimization Project? Are you going to improve mod performance using SOP experience?

2. Are there any page where I can see all detailed changes between core Diplomacy and Distant Stars mod? (like exact units stats, not just "xxx buffed"). Are there any way to extract this data from mod without major modding skills? (I wish I could compare Diplomacy and DS unit stats by stats...)

3. New planets/bonuses: are there any way to find which bonuses can be possibly found on selected planet? (i am making custom maps for myself, I want to make some OP planets with multiple bonuses, but I do not want to break "mod spirit" by giving planets bonuses they should never have).

4. What new planets do? (what is their specialization, what can we found on them etc.)

 

Anyway good job, this mod turned Sins into something really close to it's own sequel - in terms of both gameplay and quality.

on Dec 11, 2010

-Ue_Carbon
Turn off

Trade ship icons

Trim your empire tree

Planet elevators

 

 

You will see a big boost in FPS if you trim you empire too to the bare bones. Some cant play like that though. But it boosted my FPS from less than 13 to 30+

 

I've done all of that myself, and I can't get above 4fps. On a single player map with 5 ai and <100 planets.

I have a x4 phenom @ 2.3ghz

4gb memory (resource manager only reports about 1gb usage by sins)

ATI Radeon 4770 all with the latest drivers.

250gb SATA drive. What gives? Too much computational power for that amount of AI? I'm also running x64

on Dec 11, 2010

@ Arthanis

1. Yes, it is currently in the works though we may wait until the next patch for official release though I will see what I can do about getting it earlier.

2. No pages per say but the only unit stats buff is the Capital Ships. All others are the same. You can download the text version which is the very last link on the very bottom of the page to get the exact numbers.

3. The GalaxyDefScenario file has a lot of that and I believe that Stant123 also put up a wiki as well.

4. Too many to list but you can look at the aforementioned file and/or wiki to figure it out.

@Vash334 - The core mechanics of the game (unmodifiable) uses the 32 bit system not the 64 bit, only uses one core, maxes out at 2 gigs of usage. Your best bet for better game play is a faster CPU. A single core 8ghz will run this game better than the quad core 2.3ghz.

on Dec 11, 2010

1. Nice

2. I found something on DS Wiki

3. ^same

4. I'll try

 

THX 4 all

on Dec 11, 2010

@ Ryat

 

That's what I thought. I knew that sins didn't support mutli-threading. I just wasn't positive that the issue was CPU oriented. It just sucks that it cant utilize more cores. It's really counter-intuitive to buy a single core these days. I ordered one of the new x6 3.2ghz's so hopefully that will help with the frame rate.

on Dec 11, 2010

vash, the 3.2ghz will help compared to the 2.3ghz, but the x6 vs x4 no difference, and from my own testing in particular computers, after the cpu clockspeed the next best improvement is replacing slower ram with faster ram eg replace the 800mhz with 1066mhz and set the ram speed in bios do not leave at the default of slow.

harpo

 

on Dec 11, 2010

Arthanis, the galaxyscenariodef file really won't help you with the bonuses in the manner you're requesting.  I never detailed out what bonuses could be found on which planets on the DS wiki, however I might when I have the time to work on it more after the holidays.  To me it seems like it would take away some of the mystery if you already knew those things...  For right now though, to find out which planets get what, you have to open up the files for that specific planet.  If you have the text version, open up the planet entity file, for example this is pulled the PlanetToxic.entity, and search for the bonus section.  It'll look like this:


requiredPlanetBonusesCount 0
possibleRandomPlanetBonusesCount 33
bonus "PlanetBonusHollow"
bonus "PlanetBonusLowGravity"
bonus "PlanetBonusCavernSystem"
bonus "PlanetBonusRareMetalDeposits0"
bonus "PlanetBonusWeaponTestGrounds"
bonus "PlanetBonusStones"
bonus "PlanetBonusMoon"
bonus "PlanetBonusMoon+1"
bonus "PlanetBonusSeismic"
bonus "PlanetBonusPlague"
bonus "PlanetBonusRadiation"
bonus "PlanetBonusGrav+"
bonus "PlanetBonusGrav-"
bonus "PlanetBonusSubT"
bonus "PlanetBonusStones"
bonus "PlanetBonusShield1"
bonus "PlanetBonusGameOver"
bonus "PlanetBonusAtmo+"
bonus "PlanetBonusOvergrown"
bonus "PlanetBonusOutpost"
bonus "PlanetBonusPureC"
bonus "PlanetBonusUnstable"
bonus "PlanetBonusMoon"
bonus "PlanetBonusMoon+1"
bonus "PlanetBonusSeismic"
bonus "PlanetBonusPlague"
bonus "PlanetBonusRadiation"
bonus "PlanetBonusMoon"
bonus "PlanetBonusCavernSystem"
bonus "PlanetBonusLowGravity"
bonus "PlanetBonusStones"
bonus "PlanetBonusPlague"
bonus "PlanetBonusRadiation"

This one is from the PlanetPirateBase.entity showing the use of required bonuses:

requiredPlanetBonusesCount 2
bonus "PlanetBonusPirateTreasure"
bonus "PlanetBonusBlack"
possibleRandomPlanetBonusesCount 0

The difference being that the required bonus always show up in game, whereas the others are... Random...  This one is from the ProtoPlanetVolcanicMoon.entity file that I'm including for no reason other then I had it opened up as well:

requiredPlanetBonusesCount 0
possibleRandomPlanetBonusesCount 11
bonus "PlanetBonusAcidAtmosphere"
bonus "PlanetBonusCavernSystem"
bonus "PlanetBonusConductiveInterior"
bonus "PlanetBonusIonicStorms"
bonus "PlanetBonusMetalMiners"
bonus "PlanetBonusPenalColony"
bonus "PlanetBonusSignalAbsorption"
bonus "PlanetBonusSolarEnergyReserves"
bonus "PlanetBonusStrictSecurity"
bonus "PlanetBonusThermalLift"
bonus "PlanetBonusWeaponTestGrounds"

Most of them are pretty easy to figure out what the bonus is that they're giving you, but if you want to be absolutely sure, you can search the galscendef to get the real name you see in the game, or the english.str file in the string folder for the description, and of course, the DS Wiki has all of the effects of the bonuses already listed...

 

As for what effect is present by being in the same gravity well as the planet, I call that planet conditions on the wiki and it's listed right below the planets.  I need to add in another column in the planet section that says what condition is tied to which planet, so that will happen when I go back through the wiki and fix it all up.  The reformatting that Wikia did screwed up a lot of things and made it all look like crap so I have to redo most everything... 

on Dec 11, 2010

THX for help Stant123, It is useful information.

 

 

EDIT:

 

One more thing: which program should I use to see this data in readable form? With notepad my eyes are dieing

on Dec 11, 2010

Notepad ++, google it and download

on Dec 12, 2010

I'm playing on Entrenchment 1.51.  I downloaded the full DS, then the DS patch, and installed both.  I activated it in-game.  Everything seems to be working fine, except that I seem to be missing a lot of graphics, or something.  Some of my ships turn the color of my team (I read about this in an earlier post, but I never saw if it got fixed...and if so, it's still happening) and a LOT of weapons fire is just white blocks, or sheets of white.  Same with explosions and impacts.  I have all of my settings maxed out, if that means anything.  Playing on Vista 64.

on Dec 12, 2010

Well, the team colors is a setting on your end if that's how they're showing up...  Turn that setting off...  After that you need to reduce your graphics settings from their max to high or medium to get the best performance out of the mod so you don't end up crashing 15 to 20 minutes in...

As for the particles not showing up right, it seems like you got a bad download.  It happens sometimes.  Redownload the 0,995 and the 0.9951 patch and unzip them to your desktop then move them over to your mods folder...  The 0.9951 patch overwiting the 0.995 files where applicable if that makes any sense to you.

Vista 64 isn't really an issue in this case, but thanks for the head's up anyway.

on Dec 16, 2010

I have to say that this Mod is excellent. My only qualms is how much research that is available. I normally have to play on Fastest Income and Faster Research to make it feel like the original. Do you have a boiled down version similar to the original research game with the additional visuals/sounds by any chance? I have been looking over the files with NP++ and it looks to be a great deal of time to change it by hand.

on Dec 16, 2010

No we don't, sorry. You could simply copy the original research files over the modified files. No need to manually change them.

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