Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 27)
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on Apr 23, 2009

cactuspete13
Quoting Teh_Defcon, reply 1I just had a CTD, This is exactly when, and possibly how it happened.

While i was battling the enemies for this asteriod, i noticed that certain explosion effects had a white box! (graphics bug)

It occured while i just colonized my first planet (asteriod) on nacey's balanced resources map.

Checksum: 8221005

System: Windows vista home premium x86 (32bit)

GPU: Nvidia 8600M GT

I had a similar problem, I had just cleared a swamp planet from pirates (had only been going for an hour, just got the mod ans was testing it out). The game froze my cursor went from game cursor to windows cursor and the game would not respond. When I closed out the game I saw a minidump error. Any idea what's causing this?

That's an issue with the meshs or textures folders probably a patch that hasnt been applied correctly, i'd suggest downloading the whole 0.6 download and trying it again, or re-applying the 0.6 patch again (remember to delete the mesh folder).

Mooster
Ok, I just reload the mod, fresh from the patches, and even tried when using the full version, can you please check if the mod place shows up, cause mine just won't it give me a blank box with "String not Found" and I can't see any of the mods for entrenchment

Also, did anyone get the "Entrenchment screen" where it says that the version you are running isn't the full version but rather beta?

And to Nacey, can you shorten the title, it seems that edit won't work if the title is too long in firefox or in chrome

From the screenshots you've posted it looks like your window folder is messed up, I just downloaded the 0.6 full download and tried it, and I had no errors what so ever. I'll shorten the title now, I was wondering what that bug was because it really is quite annoying.

riviaguy221
Hey, i was wondering if there was a way to change the amount of ships in this mod, other mods have the option to change things, but this one none of the files open normally. What i wanted was something like Dolynick's Fleet Size mod.

PS awesome mod

As Mooster mentioned if you edit the maxshipslots(phase/psi/tech).entity file you can increase/decrease this (or just use those files from Dolynick's mod) the reason you cant open the files normally is because the files are converted in to Binary before release to optimize the loading speed of the mod.

Draakjacht
No problems, no issues.

And shouldn't the mod work for all online if you change the folder name? It doesn't affect the checksum, right?

As far as I know the mod folder name shouldnt cause any issues if you change it, i'll check it for you shortly and let you know asap.

Just so you all know 0.7 is coming along nicely the patch should be ready over the next day or so however I can't guarantee a release date just yet as we're still testing to make sure there's no more issues.

on Apr 23, 2009

Take your time. I'm actually looking forward to finishing a game before plugging in the next patch.

on Apr 23, 2009

is it normal to have a lot of minidump/crashes using mods. I get a crash every single time i use this mod. Seems to be random crashes no matter what im doing. I just installed sins/entrenchment patched it up and then threw in the 0.6 mod.

ill check to see if im doing something silly but i thont think i am.

 

on Apr 23, 2009

I have a question, why delete the mesh files from the 0.5 in 0.6?

on Apr 23, 2009

voidster12
is it normal to have a lot of minidump/crashes using mods. I get a crash every single time i use this mod. Seems to be random crashes no matter what im doing. I just installed sins/entrenchment patched it up and then threw in the 0.6 mod.

ill check to see if im doing something silly but i thont think i am.

If you're running the game on "Highest" graphics settings you may want to try lowering them to medium or high (try high if it still crashes try medium) this is due to a memory issue with the game sadly there isnt much I can do about it. If you arent then id suggest reinstalling the mod however it sounds like it should be running fine for you. I have personally played quite a few 7-8hr games with the 0.6 version of the mod and havent had a single minidump though so id like to know whats causing your issues.

Mooster the deletion was due to some of the mesh files causing the graphics textures/ships misalignments/wrong colouring & texturing etc so I streamlined the folder removing any files causing issues & making sure all the files that were 100% neccesary werent broken in anyway.
If you dont delete the folder certain structures/units would still be "bugged" graphically, and your checksum may have caused issues with other players.

on Apr 24, 2009

I have played alot of different mods in this game over the last few months. and after putting most of them through the paces i finally loaded this mod up last night. i must say that hands down this is the best mod for sins by far. its not too intrusive so that it changes the game too much like many others. the additional music is frakking splendid. pirates showing up with a pirated capital ship made me fall off my chair. the research modifications are nicelly balanced instead of just adding different research for the sake of different research. and most of all there are no half baked races included in the game!! i hate mods with new races where the ships look like they were paper cutouts, the best part of sins for me was the details in the ships so adding more mediocre races lowers the quality a ton. also the new themes you can choose for your profile were a pleasant suprise. i also think the AI has been tweaked but i cant be sure until i play a few more games. And finally it includes the best of the 'mini-mods' like bailknights, volumetric, sins plus, gorkuz sounds to name a few.

 

thanks for the mod

on Apr 24, 2009

Ok it just crashed right after pirates launched on the "severe" setting/mode whatever its called. Ill lower the gfx settings and see if that helps.

on Apr 24, 2009

With this next patch. No 2 galaxies will ever be the same! SO many planets!

on Apr 24, 2009

So the celestial bodies idea was a hit! Hooah!

Meanwhile, I have a problem. I'm playing on medium graphics at highest and have not had a mini-dump in the longest time (map size aside). But now I have had a mini-dump. GASP! Now, I didn't think about it, but I think my pirates were about to get to "severe", just like Voidester up there. I dunno if maybe it has a connection. Might check it later to be sure.

on Apr 24, 2009

Ever since i dl the full package for v.06, it has been doing nothing but crashing when i try to load a custom built map.

 

 

on Apr 24, 2009

sangamc
I have played alot of different mods in this game over the last few months. and after putting most of them through the paces i finally loaded this mod up last night. i must say that hands down this is the best mod for sins by far. its not too intrusive so that it changes the game too much like many others. the additional music is frakking splendid. pirates showing up with a pirated capital ship made me fall off my chair. the research modifications are nicelly balanced instead of just adding different research for the sake of different research. and most of all there are no half baked races included in the game!! i hate mods with new races where the ships look like they were paper cutouts, the best part of sins for me was the details in the ships so adding more mediocre races lowers the quality a ton. also the new themes you can choose for your profile were a pleasant suprise. i also think the AI has been tweaked but i cant be sure until i play a few more games. And finally it includes the best of the 'mini-mods' like bailknights, volumetric, sins plus, gorkuz sounds to name a few.

thanks for the mod

You're welcome, thanks for the kind words & I hope I can only improve it in the long run!

voidster12
Ok it just crashed right after pirates launched on the "severe" setting/mode whatever its called. Ill lower the gfx settings and see if that helps.

Very interesting, the pirates files havent changed in the slightest since their original conception apart from to add their "Looting" abilities which is a one line change, so there shouldnt be any issues with them.
It's possible I wont deny however unlikely. I'll look in to it, some others seem to be having issues with the 0.6 patch despite myself not having any issues.

Draakjacht
So the celestial bodies idea was a hit! Hooah!

Meanwhile, I have a problem. I'm playing on medium graphics at highest and have not had a mini-dump in the longest time (map size aside). But now I have had a mini-dump. GASP! Now, I didn't think about it, but I think my pirates were about to get to "severe", just like Voidester up there. I dunno if maybe it has a connection. Might check it later to be sure.

There may be a connection, i'll definetely look in to it, hope there isnt any connection. However I do plan on releasing the next patch at the beggining of next week now (I want to add more features before the release). The Celestial Bodies merge is the entire patch on top of some other minor changes to the black holes damage (a slight buff) and alot more planetary abilities.

Ever since i dl the full package for v.06, it has been doing nothing but crashing when i try to load a custom built map.

Are these player made maps, or just the randomely generated maps? There shouldnt be any issues however if you can give me a link to the map, or let me know which map it is I will check & make the mod 100% compatible with it.

 

These minidump reports are somewhat concerning, I havent been able to replicate them myself, however I will endeavour to find them and quash them asap. Remember it is a beta, although normally crash free it would appear the last patch has some issues in it I havent found out. Any saves, and detailed reports you can provide will really help in the finding of these bugs.

on Apr 24, 2009

ack double post! >.<

on Apr 24, 2009

just wanted to say i think lowering the gfx to "high" seems to help a lot. At least my framrate was higher (8 player map with 60 or so planets). Just finished a game..well ok i was wiped out, but it didnt crash once even with pirates going crazy. Ill keep ya posted if i experience anymore.

I really enjoy this mod, hope you continue to work on it. I think next round ill have the ai all against me, just because i like to die a lot (apparently..bah)

V

on Apr 25, 2009

First want to say that this mod is awesome. I love the fact that your tech level can change a battle. But I've got a problem. When I load a custom designed map playing as TEC the game loads the map, but when I try to run as Advent or Vasari, it gets about 90%, the I get a minidump error. Any help?

on Apr 26, 2009

Nacey, the work you've done with this mod is amazing.  I love it to death.

That being said, I have to ask like others have done that you please do something about the black market and the resources in general.  I just finished a game where I was getting 1000 credits a sec (800 for the 75 upkeep) and only 12 and 15 crystal and metal (again after the 75 upkeep and with all the upgrades.  I would spend 100,000 credits just to be able to buy enough crystal and metal to upgrade my units.  i think your tech level is right on, those work well with the resources, but I think you should either a.) decrease the black market from the about 400:200 rate it is at right now down to something more reasonble (maybe a 400:300 or 400:350?), or b.) increase the rate of metal and crystal extraction.

Again, you have done a fantastic jobon this mod, and you seem to keep making it better.  Thanks for all your hardwork.

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