Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 276)
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on Feb 17, 2011

Yeah there is but you would have to go over that with Nacey. He created them (well the trade ports and starbases anyways)

on Feb 17, 2011

nacey messed up the pirates

they are supposed to have newer models (supplied by SuperZERO0) and other little snazzy things

they didn't make it

Is there a problem with them?

on Feb 17, 2011

So is that graphics glitch of mine just an isolated problem? Or part of that "pinching" problem I saw earlier with the textures?

on Feb 17, 2011

Hm ...

Everytime when i try to capture a Military Planet my Game crashes.

Checksum is the same.

 

And can i use the old GalaxyForge or do i have to wait for a new one?

 

Edit: Same with a Moon Oceanic one.

on Feb 17, 2011

boshimi336
I know there are captureable Capital Ships and Capturable frigates and heavy cruisers etc ... there's even a capturable trade port. Is there any possibility (this is pure from a map making standpoint) that there could be a few other structures you could set up in a map either 100% spawn probability or otherwise? I would like to see (off the top of my head) capturable culture building, capturable frigate factory, capturable research post, capturable refinery or Starbases?

 

Is this possible to implement and if so how hard would it be to set it up similar to what is already capture in DS?

It's possible, there are captureable starbases already in as well.  Search out the green clouds.    All you'd need to do for the others is create a new entity file and give them at least the captureable tag.  Have them point to the same graphics and everything.  Of course, you'd have to make the appropriate entries in the string files and elsewhere to get them to appear in the game and distribute it to everyone...  It's actually very easy to do, it's just very time consuming too, as you no doubt already know.

 

SuperZERO0

nacey messed up the pirates

they are supposed to have newer models (supplied by SuperZERO0) and other little snazzy things

they didn't make it
Is there a problem with them?

I believe his answer to me was simply to state that they just weren't included in the beta patch, not that anything was actually wrong with them.

 

chanter45
So is that graphics glitch of mine just an isolated problem? Or part of that "pinching" problem I saw earlier with the textures?

I reported the same texture problem a few posts before yours and fixed it by reverting to the old 'unoptimized' textures of old citing that those texture changes were no longer necessary with the changes the beta patch made to the memory usage.

 

IHaTeD2
Hm ...

Everytime when i try to capture a Military Planet my Game crashes.

Checksum is the same.

 

And can i use the old GalaxyForge or do i have to wait for a new one?

 

Edit: Same with a Moon Oceanic one.

I've colonized a dozen or so military planets and ocean moons and not had any issue with the TEC Akkan.  Which race are you using and frigate or capital ship to colonize?  I'll see if I have any issues with it.

Sometimes even though the checksum is the same there is still a bad file or two that didn't download or unzip properly.  Delete the contents of the mod folder and unzip the contents of the mod archive to your desktop and then move them over...  You know the same old standard drill...  If you still crash when colonizing those planets, try downloading a new copy of the mod and try it again.  Further crashing will need more detailed explanations of everything that's happening when you try.

As for the forge, you can use the old one, it just doesn't have as many options as the newer version.  How do you get those options?  Either download the forge updates I posted a page or two ago which includes a full set of icons, or just copy the galaxyscenariodef file from the mod over to the forge and go with that.

on Feb 17, 2011

This Issue is new to me too (okay - only for Military).

I used the Vasari and his Capital Ship.

on Feb 17, 2011

how about version 0.99 b1 for diplo 1.011 ?

on Feb 17, 2011

Mkay! Was just hoping it wasn't me. I can deal with the weird looking planets for now, i'll just wait for another patch.

on Feb 17, 2011

IHaTeD2
This Issue is new to me too (okay - only for Military).

I used the Vasari and his Capital Ship.

I just ran a couple tries with the Jarrasul and every single time I tried to colonize with it, the game crashed.  I'll look into this more and try to find a fix by this weekend hopefully.

I mean...  Mod Team Assemble!

 

how about version 0.99 b1 for diplo 1.011 ?

I assume you could since you can use Diplo 0.7 with the beta patch.  Give it a try.  Though if you have no intention of upgrading to the Beta, you probably shouldn't use the 0.99b1...  It's got some issues.

on Feb 17, 2011

Will look into that issue with the Vasari. I believe there was some issue with this in beta itself and ZombieRus5 solved it.

on Feb 17, 2011

I just ran a couple tries with the Jarrasul and every single time I tried to colonize with it, the game crashed. I'll look into this more and try to find a fix by this weekend hopefully.

I posted a work around until the devs fix the issue. It appears to be timing based for some people. I crash every time too. Basically I changed the delay time to 3 seconds and added a finished condition to wait for the delayed action to complete. Hope this helps.

http://dl.dropbox.com/u/5790092/Temp/beta.7z

Edit - I must have been playing when I zipped this because the delay time is 0.00000. Sorry about that, just change the delay time to 3.0000 and it works fine.

Edit 2 - I fixed the download link above so if anyone downloads it from this point it is good.

on Feb 17, 2011



I mean... Mod Team Assemble!

 

Ok, no joke i just watched that 2 days ago...I finally got it for V-day. Love that movie! Now the question is who is who...

 

At any rate Carbon will on TS Friday night some time.*

 

 

*Some Assembly required. Ask your parents for help.

 

 

 

 

 

 

 

 

 

On more serious notes,  The planet textures where from the TSOP, and they have issues with the mesh we use. Hence the crappy look. We did this to help reduce Memory usage, which this new beta might have fixed. If thats the case then 1.0 will have the crap textures removed. We have to wait to see what else IC might change with this patch, I have a feeling we just got a small taste this week.

on Feb 17, 2011

Thanks.

 

And another testing is hard - the Enemy has already the Planets and a huge Fleet (and the other Factions can punish my bigger Fleets without a Problem ).

 

Vasari Life is hard.

 

Edit@ZombiesRus5: Are you sure?

Original Mod File is 295 Bytes and yours is 822 Bytes.

on Feb 17, 2011

295 bytes in in BIN form

822 bytes in in TXT form

You can't read BIN but you can read TXT but BIN makes for faster reading for the computer (on initial upload)

on Feb 17, 2011

vasari life is HARD??

whaaaaaa?

are you kidding? in distant stars?

 

duuuuude...

ok.

 

um...

have you researched phase missles?

 

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