Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 294)
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on Mar 16, 2011

i can tweak it for you. i can't right now but i will. it is something that has needed tweaking for some time.

on Mar 16, 2011

What game settings are you using?

Map size, AI numbers, etc.

 

Let's say as an example I would start up a game on Systems of War. or Dopplegangers, which are two of my most  commonly played maps. Settings would include 3 hard or unfair AI opponents, max speed research, economy, etc. small fleet sizes, and all graphics settings are maxed. I also use the awesome music and stuff in the secondary DS folder.

 

There is no game slowdown or stuttering or lag or anything of that nature--as far as anyone would be able to tell, the game runs flawlessly for the first several minutes. But then suddenly around 10-15 minutes in, the game crashes and the screen goes black while Windows searches for a solution, then it won't be abe to find one, asks me to close program, and SINs will close. If I disable the mod I can play fine.

on Mar 16, 2011

Pretty sure it's a memory issue. Bring graphics down a notch or two and trim your empire tree to just what you need. Settings can help do that.

on Mar 16, 2011

Sins of a Solar Empire: Trinity / Diplomacy v1.2 is now out!

on Mar 16, 2011

DavidFalcon
Sins of a Solar Empire: Trinity / Diplomacy v1.2 is now out!

It's not Thursday... now in my half asleep state after work I shall have to look at making a new patch, this should be interesting

Hmm, never mind there weren't any changes from the last beta to 1.2 so, enjoy! lol

on Mar 16, 2011

It feels like Christmas all over again!

on Mar 16, 2011


Quoting NovaCameron, reply 4393

I'll offer my planets for this mod as well. This mod got me into modding sins.
We will look into it. You have some nice planets that is for sure.

As NovaCameron threw up the challenge to me as a competition, I too will offer my planets for this mod as well

I'm not sure where you are at memory wise with the mod, but I will have optimized versions of the Sins planets I'm working on that cut the textures down from 5.3megx2 for each planet to 1.3megx2 you could look at. I could do the same for the extra planets in this mod if desired as well.

I'm going with the approach of using 1024x1024 textures for planets which seems to work really well so far. You can look here for an example.

on Mar 16, 2011

Is this the problem that people have been mentioning about the polar caps?

Polar Cap distortions

 

Also, should the pirates be THIS strong on their third raid?

I mean, come on! 54 cutthroats, 44 corsairs, 20 reapers, 11 rogues, 17 pillagers, and 1 battleship! they wiped my planet clean in under 30 seconds and took 1/3 of my fleet with them! I was begging for the Vaseline as I told my fleet to retreat!

 

on Mar 16, 2011

It would be great if you could add an RSS feed to your website for updates! That way, we could be instantly updated when a new version is released instead of having to check back all the time

on Mar 16, 2011

Yeah ... it's also on my list to have a 'weaker pirates mini-mod' for DS. I have a lot of stuff on my plate ... relatively speaking when you compare it to my available time these days. Darn you 60 hour plus work weeks!!!

on Mar 16, 2011

I just wanted to stop in and tell you guys that you have increased the replay value of sins tenfold. Absolutely fantastic job! 

I was wondering if the capital ship mod you were discussing a few pages back was included in the latest release. Personally, I liked the look of those ships and found the mashup to be intriguing.  

 

Thanks again for a wonderful mod! 

on Mar 17, 2011

It's coming. A work in progress that should start as a mini-mod and might go upward from there.

Meanwhile, I still find the pirates manageable, BUT I also tend to turtle and build economy sky high. That means pay off what I can't handle and lay mines for everything else. The new mines (especially when you rush for upgrades) are a game breaker with the current pirates.

on Mar 17, 2011

The pirates will be reworked but to be honest that looks like more of a paid raid then a bounty raid. Never seen a bounty raid that high. Might do a step down version of the pirates if people want me to.

As for the Flagship mod, it is still in the works. Have been busy or unmotivated so it is finished when it is finished.

@ZombieRus5 - An interesting idea, especially the reduced mesh thing. Will look into it.

on Mar 17, 2011

I've seen bigger Bounty Raids in the older Versions but atm they are turned off.

Don't realy like them.

on Mar 17, 2011

DavidFalcon
Is this the problem that people have been mentioning about the polar caps?

Looks like a version of it, yes.  Go here to get a working fix until it's officially fixed.

https://forums.sinsofasolarempire.com/335474/page/167/#2890479

 

 

DavidFalcon

Also, should the pirates be THIS strong on their third raid?



I mean, come on! 54 cutthroats, 44 corsairs, 20 reapers, 11 rogues, 17 pillagers, and 1 battleship! they wiped my planet clean in under 30 seconds and took 1/3 of my fleet with them! I was begging for the Vaseline as I told my fleet to retreat!

Definitely a bounty raid.  When the pirates are set loose on the timer, a computer player usually spices things up by adding a bounty to you as well if the pirates aren't already on another bounty raid.  Like Draak said, build some mines if you have the research available.  Even a half dozen mines can reduce their fleet to pitiful amounts of ships...  At least until they do their "Oh you have mines? That's nice...  We'll just skip right over those." research.

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