Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 32)
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on May 13, 2009

I'm getting minidumps trying to load any large map.  And I downloaded fresh copies of everything.

on May 13, 2009

wow everyone is having mini dumps these days.

if the bug gets fixed which I hope will be soon. I am hoping that each pirate ship or hell any ships will have a self destruct if damage at like 90% or more and affecting all ships allies or enemies.

edit: i created an ability but it is too strong, 12000 damage seems kinda overboard, any suggestion as to the number and to the countdown and the % of damage for countdown?

on May 15, 2009

Mooster

just do it yourself, go to your mod folder open gameinfo, do a search for all frigates, cruisers, and cap ships and edit it one by one

I just attempted this, but when I opened up the .entity files in Wordpad they were all unformatted gibberish.

on May 15, 2009

jimstarluck it sounds like you are trying to mod the binary versions of the entity files. you have to first either download the un-official sins 1.16 reference files and the entrenchment 1.02 reference files OR convert all of the entity files to txt using the convertdata*.exe's in the sins program folder

hope this helps

harpo

on May 15, 2009

JimStarluck



Quoting Mooster,
reply 13

just do it yourself, go to your mod folder open gameinfo, do a search for all frigates, cruisers, and cap ships and edit it one by one


I just attempted this, but when I opened up the .entity files in Wordpad they were all unformatted gibberish.

All the files are converted to binary to help with load time.

 

And I stand corrected on the auto join. Im sorry, I had it mixed up.

 

We been doing some more internal testing to figure out the minidumps and such. While Ive not personaly had much sucess recreating minidumps, Ive had me own problems with maps and them loading right. We think the problems might be related. What ever is causing this, is kicking our ass and chewing bubble gum. I beg of you to please be kind and understanding. It may something as simple as we hit some kind of unknown hardcode limit, as it stands right now this mod as the highest ammount of planet types that I know of. Another theory is that patching is not working like it should. You might download the files but for some reason they are corrupt or SINS just says 'Oh hell no, who do you think you are?!?' Sorry again to all who are having a hell of a time trying to play DS.

on May 15, 2009

it's ok. In the meantime I just play with Vanilla or Mad Scientist.

on May 15, 2009

Hey all, sorry about the lack of response from me on here lately I've been extremely busy working on the next patch and with work irl.

The minidumps at the moment are proving very hard to track down due to their randomness. Despite most of you reporting the problems using the full download (which is the identical version I have been using with no problems) the errors are still there.

0.8 is looking promising as from what we have tested so far (400-800 planet galaxies with no errors/minidumps) has proven stable and minidump free, however we cant guarantee it to be crash free until we have more people testing ofcourse.
There's still some more work & testing to be completed before we can release the patch but rest assured it will be readily available soon and all going well if the official patch is released this week we will release it this thursday (testing going as expected) with compatibility for the new entrenchment patch.

on May 15, 2009

I have been reading the concerns as well. Unfortunately (or fortuantely) this mod is rock stable for me. I do get some hiccups when I use other mods with it but that is all.

on May 16, 2009

I keep getting minidumps as well. 4hrs into a huge-multi starsystem game.

First it started when a pirate raid was launched, but now it happens whenever i scroll my pointer over the capital ship crew number. I currently have 22 cap ships.

on May 17, 2009

Hi Nacey have another possible issue

the resource asteriods around the gas giants have their refinery quotas still set at 4 instead of 3.

Flipped side this can be played off that gas giants bring in bigger resource asteriods and hence can support more refiners but I thougth I would bring this up to you.

on May 17, 2009

Another minor point with TEC research.

Advanced Arctic Colonies should be Advanced Tropic Colonies

on May 20, 2009

I have had no problems until just a few minutes ago, when I get mini-dumps on demo_map 1, the stars and anomalies one.  Whenever a scout enters the White Companion Pulsar zone it mini-dumps.

 

That brings me to another concern.  Considering how stupid the AI is, will the AI be intelligent enough to go around gravity wells with Black Holes in them?  Cause i remember from last year using a map with black holes in it and the AI lost every ship he made to the black hole cause it was one phase lane away from his home gravity well.

on May 20, 2009

That brings me to another concern. Considering how stupid the AI is, will the AI be intelligent enough to go around gravity wells with Black Holes in them? Cause i remember from last year using a map with black holes in it and the AI lost every ship he made to the black hole cause it was one phase lane away from his home gravity well

The AI still doesnt get the black hole and wont unless IC rewrites the AI to handle black holes. So yeah they will send them at will through them it so fun to watch the AI send Cap after Cap to the blackhole in an attempt to make it through it and they dont!!!! Muhahahahaha!!!

on May 20, 2009

-Ue_Carbon

That brings me to another concern. Considering how stupid the AI is, will the AI be intelligent enough to go around gravity wells with Black Holes in them? Cause i remember from last year using a map with black holes in it and the AI lost every ship he made to the black hole cause it was one phase lane away from his home gravity well
The AI still doesnt get the black hole and wont unless IC rewrites the AI to handle black holes. So yeah they will send them at will through them it so fun to watch the AI send Cap after Cap to the blackhole in an attempt to make it through it and they dont!!!! Muhahahahaha!!!

Actually, I have seen caps gone thru the black, but it will be heavily damaged.

 

and Ue, do you have any plans to release the galaxyforge version for the mod, I mean the icons for galaxyforge. It is kinda hard to create maps if we can't see what planets we are putting down, sure, we can click on them to find out what type.

on May 20, 2009

Does this work with dynamic battles?

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