Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 321)
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on Apr 11, 2011

Yeh! no worries, have a go at exporting it with those seperate material Id's. If your model is 1 mesh with 3 differnt materials, each material with its own UV set. Then hook up the associated texture files from the original Sins ships to the relavent materials UV's and it should work. If not, export each section seperatly to obj. and I will explain how to merge them in ModTool.

on Apr 11, 2011

Thanks Super, I'll have a go at it once Easter is over.... I've got too much going on right now.

 

I'll post back with the results, hopefully they are fruitful

on Apr 12, 2011

Sorry Siv...  My bad.  Easter is cancelled.

Easter Cancelled

He just hopped right out in front of me...

on Apr 12, 2011

on Apr 12, 2011

ROFL

on Apr 12, 2011

That is funny!  Someone's a bit eager to get that sexy model done

 

 

But my Easter production and plans have little to do with bunnies and eggs....

on Apr 12, 2011

Stant123
Sorry Siv...  My bad.  Easter is cancelled.
Stant123
He just hopped right out in front of me...

OMG!!!! You killed the Easter Bunny!!!!  You Bastard!!!!!     

 

on Apr 13, 2011

Someone call up mdman and Oatsey. They have a little continuity conflict.

on Apr 13, 2011

lol I noticed that.

on Apr 13, 2011

Not necessarily.  The parts involving Thenos were listed as 'Several days ago'.  In the lore timeline, Thenos has only been in my system a few hours to a day, tops.  Granted real time, it's been months, but that's not really important.  Besides, I'm willing to give mdman some leeway considering his inability to get online down there in Australia.

on Apr 13, 2011

Got it in one Stant. He was originally going to post it before I posted my most recent, but then Australia went tits-up, and I just referred to it as having happened so that mdman could elaborate in the past.

on Apr 13, 2011

Oatesy03
Got it in one Stant. He was originally going to post it before I posted my most recent, but then Australia went tits-up, and I just referred to it as having happened so that mdman could elaborate in the past.

And they say the U.S. got some good slang, I love it.....

on Apr 13, 2011

The Brits know how to enjoy the good things.

And yes, he clarified that for me. For some reason it just didn't register after a point.

on Apr 14, 2011

 

Stant123
I need a Dr. House De-Motivational poster to tell people that they're all idiots.


Your efforts are admirable Carbon, but not good enough to destroy the LAA myth, I don't think he and everyone else thinking about doing it feel like they're idiots yet for even considering it.

 

I'm just going to throw down some simple discussion points for everyone to consider.


Learn to read.  It's called Large Address Aware, not Use More RAM.  Being aware, does not make you able.  I am aware that it is possible for a sniper to shoot and kill someone a mile and a half away, that knowledge does not make it possible for me to be able to do it as well.  Awareness does not equal ability.
Sins is 32bit, and therefor only allowed to use 2Gigs of RAM.  Any attempts to use more then that causes the OS to kill the program.  Changing one simple flag does not change the program to 64bit.  If it did, don't you think every software developer out there would have done so years ago?
.....................

 

im not sure if you will go on a rant but thought id just point it out from personal experience

i know about the LAA now and the effect does not work in sins, but it does in rome total war, non-LAA .exe with lets say, Roma Surrectum mod, laggs like hell for me, talking single digit fps in battles, slow scrolling on campaign map.

I add the flag with cff explorer, and voila, the game is up in 90-100 range even on huge battles, so im not sure what it is, but its not always pointless

but since its about Sins, i yield, since it does nothing for Sins in performance nor memory usage.


and for the true point for my post

I have the phase gate loop problem, it because i run on too high settings? iv been thinking, cant the sound simple be removed from the phase gate?  since the textbinner is not updated (saw in his thread its in testing) i cant figure it out myself, not sure what changed from older DS to the latest when it comes to the phase gate.

Hope you can help.


Cheers for the awsome sins close-to-vanilla experience!

on Apr 14, 2011

I have the phase gate loop problem, it because i run on too high settings? iv been thinking, cant the sound simple be removed from the phase gate? since the textbinner is not updated (saw in his thread its in testing) i cant figure it out myself, not sure what changed from older DS to the latest when it comes to the phase gate.

Hope you can help.

Its an issue that keeps creeping up. I have even found it in the base game as well though not as often. As for the converters they should be updated by now though the one we have posted has not been yet.

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