Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 329)
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on Apr 27, 2011

Wondering if its possible that this Mod will run if I delete the Dwaft and Moon planets? Thinking that deleting the ENTITY files will do the trick. Any thoughts?

on Apr 27, 2011

Nope, you would also have to clean up the GalaxyDefinitionScenario file.

on Apr 27, 2011

Also the manifest files.  The galaxyscenariodef file is really the only one you need to screw with.  Just delete all of the references to dwarf and moons reducing the counts of those sections accordingly.  This is no small task.  It's easy to do, but it's very time consuming and if you mess up the count, then you screw up the game.  Everything else, entities and meshes can be left alone and you won't have to mess with the manifest files either.

on Apr 28, 2011

Thanks for the info

on Apr 28, 2011

OK one more dumb question. Is this file located in the Mod Folder or the Regular game itself?

on Apr 28, 2011

Mod Folder

on Apr 28, 2011

the galaxyscenariodef file is in the mod's gameinfo folder.

harpo

 

on Apr 28, 2011
Wow! absolutely amazing. I've stopped my modding "efforts" to play this. The new textures are very good, it's almost a different game!
on Apr 29, 2011

Game's always so much more fun with DS+DM (Distant Stars plus Dynamic Movement) EXCEPT! I forgot about the one HORRENDOUS FLAW in dynamic movement that pissed me off to no end that I always removed when I updated, but I forgot this time lol. It's the turret Turning speed,"..new advancements into thruster technology.." means they took the parts from the turret's orientation thrusters? @_@ I never understood the logic behind killing the turrets with that mod, deleting those 3 files simply makes them effective against 300+ frigates instead of "pretty stationary objects to move behind and blow up"

Sorry Stant I just wanted to rant too lol anyway, back to setting up large scale beam platform arrays around dead asteroids(they're friggin MEAN in large numbers)

on Apr 29, 2011

BadTune
Sorry Stant I just wanted to rant too lol

I don't have a problem with ranting.  I'm usually well entertained by it. 

BadTune
anyway, back to setting up large scale beam platform arrays around dead asteroids(they're friggin MEAN in large numbers)

I love doing that.  I made a choke point nearly impassable one time by flooding the jump entry point with them.  PBhead was rather annoyed by it until he managed to swing around and get at me from another entry point after I got raped by pirates and someone else.  One of the few games I've actually seriously competed as Advent.  Good times.

on Apr 29, 2011

lol "No! Larry, don't go into the light!" "I can't help it, it's so beautiful"  Gause Platforms are pretty mean for the same thing lol, enough of them spamming missiles and ion with hat rapid fire rate can slap down a pretty good sized fleet all by their lonesome. Phase missile platforms..... one noters, not sexy enough for me to do the same things with

 

EDIT: Now something semi-serious. Each time the game loads it resets my gameplay settings, minor, but annoying to reset each time I want to play(not visual settings or anything like that just individual game settings like speed and what not). Anyone know what I'd have to change in the diplomacy.user file to make it hang on to the settings I set up? while typing this I'll be testing a few theories too lol

 

EDIT: your desert planets are still broken a little(when they're home planets anyway) copyin TSOP's desert planets in does the trick incase anyone else ran across this(Voruk's Labyrinth and such maps where yous start with your feet in the sand)

on Apr 29, 2011

Fixed my problem with the settigns not loading and I made a discovery, it sped up the opening of the game and a few other things https://forums.sinsofasolarempire.com/408207 <------peek at my .user file =X don't judge me just for showing it all

on Apr 29, 2011

BadTune
Each time the game loads it resets my gameplay settings, minor, but annoying to reset each time I want to play(not visual settings or anything like that just individual game settings like speed and what not). Anyone know what I'd have to change in the diplomacy.user file to make it hang on to the settings I set up?

The issue you're likely having is where you're changing your game settings.  When you're on the screen for picking what map you want to play on, if you change the game settings there, they will be saved and carry over indefinitely to every following game.  If you change the game settings on the screen where you pick factions and color and icons for your opponents and number of players, the screen after you've picked your map to play on, those changes are not saved and do not carry over to the next game you play.

BadTune
your desert planets are still broken a little

There are random little glitches with the graphics that have already been fixed in a few different ways, the planets being one of them.  Future updates should not have these problems.

BadTune
#1 MaxEmpireWindowStackSize 10

Most of us don't even use the empire window.  ;]

BadTune
#3? GS_EXHAUSTTRAILUPDATEINREALTIME TRUE

There's really no reason to mess with this option as you can adjust it's detail level in the Options > Effects section.

Edit: Nice to see you've fixed your problems though, many people just bitch about them and do nothing.  ;]

on Apr 29, 2011

BadTune
Fixed my problem with the settigns not loading and I made a discovery, it sped up the opening of the game and a few other things https://forums.sinsofasolarempire.com/408207 <------peek at my .user file =X don't judge me just for showing it all

 

This https://forums.sinsofasolarempire.com/408207/page/1/#2930105 ... at least the empire window please.

 

I know replays are something that people enjoy but, would that be an option to be included for an official release or not? Otherwise my gaming group will just modify that ourselves.

on Apr 30, 2011

Stant123

Quoting BadTune, reply 4932#3? GS_EXHAUSTTRAILUPDATEINREALTIME TRUE
There's really no reason to mess with this option as you can adjust it's detail level in the Options > Effects section.  ;]

actually I found that this ExhaustTrailDetail 0.430000 is the in game setting, number goes up for longer trail lines, so I was wondering if the other could be the decay rate? it does say "update in real time" in the name, so what would it update by if not Real Time if it were changed to false? Or maybe it's the setting alter+time to take effect, could changing this make the exhaust setting only take effect after a restart instead of as you play? I for one wouldn't mind the streaks lighting up the gravity wells for a little while lol, I tend to enjoy my 100+ fighter and bomber squadrons "tidal-waving" large fleets into powder as the advent lol

 

 

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