Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 352)
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on Jun 01, 2011

on Jun 01, 2011

Heres hoping you pull it off, Stant.

on Jun 01, 2011

Here's hoping it stays connected, Stant.

on Jun 01, 2011

Hey Team,

So yesterday a buddy of mine and I were jammin on a game and part way through, we realized that we weren't both playing in the same instance of the game anymore. It said we were still connected and if I pinged a planet, it would show up on my friend's screen, but the events happening in one game were not what was happening in the other. It was like we were both in a mirror universe of eachother.

If we saved the game an reloaded, it would reload the same way where what was happening in both sides of the game was different. If we reloaded an auto save before that point, the game was fine, but after about another 20 minutes, we were waiting for a large pirate invasion and the pirates did invade, but only for one player. For the other player, that reality didn't happen. Quantum universes research for the pirates?

Anyhow, is this a bug or a simple matter of lost sync between the systems. I was surprised the game just didn't tell us that we had lost sync between the games.

on Jun 01, 2011

Its a desynch. It occurs from time to time (though it has been significantly reduced) with this game. Not a mod issue.

on Jun 02, 2011

And a good time was had by all. 

on Jun 02, 2011

Ah, I see Stant introduced his Portugese friend to his trade network, if you get what I mean.

After all, the more members of a trade network, ah screw this joke, well played Stant.

on Jun 02, 2011

My previous question still stands.

on Jun 02, 2011

I have a  problem regarding the mod stacking when I want to use the Extras (like harder pirates). I put that one on the top right, the higher it is on the list, the higher the priority or something I recall. I'm asking because I don't see any difference from my other games, maybe I messed things up again. bah.

on Jun 02, 2011

@boshimi

At this point, I'm going to say no, MSGS v3 was not included because I see galaxy spirals.

The changelog is what I already posted on the day 1.21 was released.  I compared this release to my modified B2 release and aside from file size differences, things matched up almost perfectly...  Though I'm probably going to have to fix the scouts again.  With everything being reduced to an equal 6000 on the ability and the buff, the scouts don't always reach the mines when they activate their ability.  So therefore, I'm going to have to leave the ability at 6000 and change the buff to 6125 to account for the stop gap.  I may also try to tie this into the research so that you have to research mines to get the uncover mines ability and you have to improve the mines to get a larger range.  It's a wishlist of mine so I'll play with it and see if I can't work it out....

@YourzZzZ

Correct, the game engine uses all of the files from the top mod first, then fills in the rest from the next mod in the list, then fills in more with the next one down and so on until it has no more mods and then uses the remaining needed files from the stock game.

You may actually see less from the pirates using the powerful pirates minimod since I'm not 100% sure it has been updated to what it was intended to be outside of just making the changes to make it work.  I'll give the files a run through this weekend and consult with Ryat about it if I don't see any changes that make them stronger.

on Jun 03, 2011

Oh lord. Stant has upgrade his avatar.

Its missing a title though.... Man Whore. *shrugs* just saying.

on Jun 03, 2011

Stant123
I'll give the files a run through this weekend and consult with Ryat about it if I don't see any changes that make them stronger.

No changes have been made.

Yet.

on Jun 03, 2011

That's not the only title it's missing from it.  I've got a long list of titles that should go on it.

 

 

 

I figured nothing had been changed.  The dynamic movement minimod as well.  That one is actually really simple to update.

on Jun 03, 2011

I got vacation next week so I hope to start digging and turning the pirates back too life. And I just might put in something that has been suggested to me about the pirates.

on Jun 03, 2011

Well if there is anything related to MSGM or otherwise that needs to be changed / updated please let me know. I have some free time in the next week or so and will be able to work on it if needed.

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