Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 364)
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on Jul 10, 2011

I do believe the TEC has become the current reigning champ.

on Jul 11, 2011

Is there something wrong with the pirates?

Ive tried Random Med, FFA with 3 cpu players at hard and med, I've run it 3 times:

1st game,  the first pirate wave is an huge amount of corsairs and other small ships.

2nd game, it was just 2 ships, but in the 2nd wave it was a million ships with a cap ship.

3rd game, same as the first.

These attacks are impossible to defeat, my cap ship goes down in a few seconds and static defenses go down in 1 volley.

Any idea whats going on? I'm on diplomacy v1.21, distant stars at 0.99B3, and the checksum is correct, and i've not enabled the optional minimods. For each game I do not touch diplomacy or pirate tabs.

on Jul 11, 2011

I'm using Diplomacy 1.21.  What is the EXACT order that I should be applying the minimods if I want to use all of them?  I have already applied the scout fix patch to the main mod (overwrote the three entity files).

So far, I have this order working without minidumping out on the mod screen (haven't tested ingame yet):

Powerful Pirates

Dynamic Movement

DS 0.99 B3

and my checksum is 222898522

 

However, the second I try to add either Flagship or MSGM v0.3 - DS compliant I get a minidump on the mod selection screen. 

The only order of things I know for sure is to put the main mod on the bottom.

 

I would like to get these five running at the same time:

Flagship, Powerful Pirates, Dynamic Movement, MSGM v0.3 - DS compliant, and the main DS 0.99 B3 mod.

Any plans on combining all the minimods into a single minimod?  It would sure be easier to only have to activate one minimod and then the main mod.

on Jul 12, 2011

@ Peter1x9 - Flagship is not currently compliant with Powerful Pirates. I may set up a set latter on though don't count on Dynamic Movement being there. Also MSGM should be in the regular mod soon.

@gusbear - Not sure why it is doing that. Diplomacy messed up the pirates something awful. In the regular game they have it all set to restricted fleet groupings. DS is set to parameter fleet groupings. It worked great for Entrenchment but Diplomacy, well, I am doing what I can.

on Jul 12, 2011

Peter1x9
What is the EXACT order that I should be applying the minimods if I want to use all of them?

Order really doesn't matter too much in most cases as long as the main mod is on the bottom, however...

Peter1x9
I would like to get these five running at the same time:

You can't.  As you may recall me saying of Powerful Pirates and Dynamic Movement:

Stant123
They were created for entrenchment and only updated enough to get them to run with diplomacy, not run well and error free, so they throw out an error every once in a while.

So that in and of itself should be a note of caution about using them.  But more specifically to the real problem you're having...

Powerful Pirates and Flagship both make changes to the galaxysceneriodef file, and both have conflicting entity.manifests so they will never work together as individual minimods no matter how you stack them.  If you were to try to run them at the same time or to combine the two into one, you'd have to add in the differences in both of those two files (galaxysceneriodef and entity.manifest) to each others.  Then it should work as all the files added and changes made internally would all be accounted for in both of those files.

At best, you can currently have 4 running at the same time.  An example order (the order that I tested):

MSGS
Powerful Pirates OR Flagship
Dynamic Movement
DS .99 B3

If MSGS is giving you errors, redownload it.  It should run problem free.

Also do note that DS is fairly riddled with it's own errors so you may have an occasional crash due to a combination of things not entirely related to the minimods.

 

Peter1x9
Any plans on combining all the minimods into a single minimod? It would sure be easier to only have to activate one minimod and then the main mod.

No, because not everyone likes them all, which is why they are included as mini's rather then just integrated into the main mod.

on Jul 12, 2011

-Ue_Carbon
Btw, I feel sorry for the poor Free Traders...the Advent didnt like them...I tried..so hard...to...save...them....

 

NOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

And here I always save the -Ue_ and any of the other lore factions!  Ass.

on Jul 12, 2011

I've just installed Distans Stars (D) 0.99 B3 + Patch, and I ran into a few minor bugs. Perhaps you already noticed, or don't encounter them, but I do right now so perhaps I can help by pointhing them out.

In the portrait selection screen, the portraits look very odd. Each time I click a next set, the previous set and the new set overlap each other.

When in-game, and zoomed out to star system view, where I can see the planets. Asteroids look good, but some of the planets do not. The image of Earth Planet and Gas Gianst is only visble 50% and is stretched out.

Other from that, it's great! I love the additions and changes to the original.

on Jul 12, 2011

Stant123


So that in and of itself should be a note of caution about using them.  But more specifically to the real problem you're having...

Powerful Pirates and Flagship both make changes to the galaxysceneriodef file, and both have conflicting entity.manifests so they will never work together as individual minimods no matter how you stack them.  If you were to try to run them at the same time or to combine the two into one, you'd have to add in the differences in both of those two files (galaxysceneriodef and entity.manifest) to each others.  Then it should work as all the files added and changes made internally would all be accounted for in both of those files.

At best, you can currently have 4 running at the same time.  An example order (the order that I tested):

MSGS
Powerful Pirates OR Flagship
Dynamic Movement
DS .99 B3

 

Ah that's the problem.  Thanks!  I'll give it a try.

on Jul 12, 2011

XBWillem
I've just installed Distans Stars (D) 0.99 B3 + Patch, and I ran into a few minor bugs. Perhaps you already noticed, or don't encounter them, but I do right now so perhaps I can help by pointhing them out.

In the portrait selection screen, the portraits look very odd. Each time I click a next set, the previous set and the new set overlap each other.

When in-game, and zoomed out to star system view, where I can see the planets. Asteroids look good, but some of the planets do not. The image of Earth Planet and Gas Gianst is only visble 50% and is stretched out.

Other from that, it's great! I love the additions and changes to the original.

Yes, everything you've mentioned has been experienced, pointed out, and already fixed in some form or another...

The first problem is that you're running B3 and the patch.  You are causing yourself unnecessary problems by doing that.  The patch is only for those who are upgrading from B2 to B3 so they don't have to download the whole thing all over again if they don't want to.  So delete that and play the game again with only the Beta 3 release.

Problem number two, about the portraits, I assume you have an ATI graphics card since the only people who have this issue have those.  If you do, this is an issue with the core game and beyond our ability to fix.  If you don't have one, then you may have a problem with one of the files that tells the game what pictures to look at and how to display them...  In any case, make sure your directx is up to date.  http://www.softwarepatch.com/windows/directx.html

Problem three about the icons...  If you have an ATI card, then most likely it's not reading the .dds format properly, in which case you can download the following links and put them in the mod's texture folder deleting the files of the same name that have the .dds extension:

http://distantstars.mmobase.com/other/Icons_planets.tga
http://distantstars.mmobase.com/other/Icons_planetsPictures.tga

http://distantstars.mmobase.com/other/Icons_planetsSmall.tga

Those are older files but shouldn't make any difference because none of those files have been changed in a long time.

An alternative, which is also recommended, is to download the updated version of the Multiple Stars Graphics Mod from Boshimi (which an older version is included in the mod but became broken with one of the recent updates to the core game).  http://www.mediafire.com/?c31g4muiyl3un51  Download it and run it as a mod on top of DS until the next release which will have it included in the main mod.

on Jul 13, 2011

I'm running Sins on my laptop, got a Mobile Intel 4 Series Express Chipset Family. I encountered the same problem with the portraits in the Star Wars Requiem mod, so it's probably because of my videocard. I'll go ahead and try the solutions you gave as well, thanks for that.

on Jul 14, 2011

I do believe the TEC has become the current reigning champ.

 

But not for long..... muah ha ha!

 

 

 

 

After I get some time to write, that is......

on Jul 14, 2011

We all need to get back to writing. I already have stuff in mind to throw out there following Siegel's debacle.

on Jul 14, 2011

Hi I am totally new to this modding of any kind while playng Sins, but I am pretty excited as I am sick of annhilating my enemies in vanilla.

 

here is my problem, as soon as the pirates come I get a minidump, I just installed this mod and I think I have installed the pirates mod correctly also.  I disabled the pirate mod and walla no problem but then I re-enable the powerful pirate mod and it crashes again.  Anyone have this problem, I really want to play the pirates also, while experienceing this mod for the first time.

 

1.21 diplomacy

 

 

on Jul 14, 2011

As I have said multiple times recently:

Stant123
the minimods. They were created for entrenchment and only updated enough to get them to run with diplomacy, not run well and error free, so they throw out an error every once in a while. If you can play DS without the minimods and not have minidumps, then you're actually just fine.

That being said, Ryat has confirmed that he is actively working on his Powerful Pirates minimod, not just updating it, but fully rewriting it, to make it work well with diplomacy and be error free.

 

 

For now, go without them, the stock mod still has pretty strong pirates to deal with, just not pirates that can wipe out an entire faction.  In a future release of DS, you will get the diplomacy version of Powerful Pirates.

on Jul 14, 2011

Been meaning to ask:

When I downloaded this mod, there were actually two mods.  DS, and one called DS Extras.  What is in the extras mod?

-Twilight Storm

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