Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 372)
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on Jul 21, 2011

I'd copy over the vanilla settlers ability and buff files.  I'm not sure which one they fixed, but it looks to be the main reason for the patch.

on Jul 21, 2011

BadTune
problem with the dump is fixed with copying the missing entity file into the manifest and putting it's count to 2202

There's that, there's also a few other issues that cause crashes.  You'll find them soon enough young Padawan.

on Jul 21, 2011

I'd copy over the vanilla settlers ability and buff files. I'm not sure which one they fixed, but it looks to be the main reason for the patch.

The entities changed in the hotfix are Pactbonus shields, pact bonus weaponcooldown, Buff worthy cause, and buff Arbitrate Tariff planet.

Also included was a change to the gameplay constants file.

on Jul 21, 2011

I haven't come across any other crashes, though there is some strange glitch, my home planet and sun seem to be...how do I put this..unclick-able while moving in the gravity well makes any unit go to the max vertical position on a random direction....you can move to other things and attack move on enemies there...but no normal "go over here" click

I'll try a different map and see if it's not just Systems of War

Added: lol...just found an urban moon...full population upgrades and another +100 population from the bonus on it....with my embelishments mod, the cars are more spread out, move faster, and are MUCH smaller...so now there's hardly anything of the surface showing through the traffic when they hit 500 population lol...BUT hey, that's a city, what city doesn't have immense traffic?

on Jul 22, 2011

So, should we wait to dl the mod until it's been refined a bit for these latest patches?

on Jul 22, 2011

You can if you want to.  I recommended taking a few days to work on the patch, but Nacey didn't get the message until after he had already posted the update.  Oh well.  As always, if anyone is really jonesing for it, I can release fixes.  It's not a big deal.

on Jul 22, 2011

With the solutiojn BadTune suggested the crashes are now gone. Thank you.

I did detect a tiny, non-critical matter though. The symbols for the Relicworld's shield are on the left side of the window (at least it's that way with the Huge Relicworld). Once you colonize such a world, those symbols are hidden by the build symbols. Can those two symbols be moved over to the right side, above the "set rally point" and "squadron management" buttons, so they stay visible on colonized worlds too?

Also the Derelict Light Carrier has (according to the entity file - I havn't yet seen it ingame with the new version) 50 max Antimatter, but the "SquadDeadBomber" costs 100 antimatter to build. Unless I'm misreading or misunderstanding something here, that would mean that only someone with all anti-matter upgrades, the powercore relic and an anti-matter pact would be able to build bombers on that ship.

on Jul 22, 2011

This is a peek at the work in progress for the TEC Titan. A Kol sits next to it for comparison. It looks like a moving construction platform. If so, I imagine part of 'turning the tide' is having it build on the fly. Speculation, of course.

on Jul 22, 2011

-Norbert-
Can those two symbols be moved over to the right side,

Yes, yes they can.  http://sites.google.com/site/steelers086/gamefiles/RelicSwampFix.rar

As a side effect, doing this also seems to have removed the warning messages about capital ship abilities:
Slot ACTION_PLANET_OPENPLANETMODULEMANAGEMENT_ORBIT0 can't be setup over ACTION_CAPITALSHIP_ABILITY_1.
Slot ActionPlanetOpenUpgradeManagement can't be setup over ACTION_CAPITALSHIP_ABILITY_0.

For that reason alone I'm going to recommend this as a permanent change.  Swamp planets have the same issue, so I included those as well.  Unrar and dump into your mod's GameInfo folder, overwrite what's there.

 

on Jul 22, 2011

Just to clarify: the uploaded version is compliant with new 1.31 patch that was released today.

 

Always something good to know.

 

@Stant123: 

I keep getting a 500 error (internal server error) if you click the download in your previous post.

on Jul 22, 2011

Draakjacht:  God I hope they make it look exactly like that...where did you find the pic?

-Twi

on Jul 22, 2011

A couple of days back I posted about some issue I had. I got some great help then, but the issue stil is not resolved. Today I tried Diplomacy 1.31 with DS, I still have the same issue. I know this is being looked into, so I just want to let you know that the new release didn't change anything about that.

on Jul 22, 2011

DavidFalcon


I keep getting a 500 error (internal server error) if you click the download in your previous post.

Look at your adress bar. For some reason the browser (or at least Firefox) adds some stuff infront, including the "yes you can". Just make sure that only the actual link is there and it's downloading fine.

on Jul 22, 2011

lol, I had to do a double take when i got a whisper from the AI, "I'm worried about my planet, Kit-Kunis" in my last game, someone snuck an extra name into the planet name string folder

on Jul 22, 2011

BadTune
lol, I had to do a double take when i got a whisper from the AI, "I'm worried about my planet, Kit-Kunis" in my last game, someone snuck an extra name into the planet name string folder

 

lol

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