Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 379)
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on Jul 27, 2011

So not having internet for a month after moving cross-country was kind of a pain in the ass. I missed an asston, didn't I?

on Jul 27, 2011

Is there a manual or list of unit/tech changes beyond that went beyond just adding xtra levels to the old techs?

on Jul 27, 2011

blobness
So not having internet for a month after moving cross-country was kind of a pain in the ass. I missed an asston, didn't I?

 

Welcome back.

 

enoeraew37
Is there a manual or list of unit/tech changes beyond that went beyond just adding xtra levels to the old techs?

 

http://distantstars.mmobase.com/?m=change

on Jul 27, 2011

I'm encountering the diplomacy research crash bug a lot where i finish researching something then the qhen i click on the relations button the game crashes..any workaround ?

 

Also I didnt see the first pirate raid ..but the one i got had so many ships it blotted out the planet. I did install that pirate fix listed above. I guess ill play with priates off heh.

on Jul 28, 2011

enoeraew37
Also I didnt see the first pirate raid ..but the one i got had so many ships it blotted out the planet.

At which time. Early is suppose to be small but end game pirates are suppose to be nasty.

on Jul 28, 2011

BadTune
Anyone know what page that Scout mine detection fix is on?,

It's on multiple pages, but I can just repost the link.

http://sites.google.com/site/steelers086/gamefiles/ScoutDetectFix.rar

Don't know how well they match up with things in the most recent patch though.

on Jul 28, 2011


Quoting enoeraew37, reply 5674Also I didnt see the first pirate raid ..but the one i got had so many ships it blotted out the planet.

At which time. Early is suppose to be small but end game pirates are suppose to be nasty.

It was early..like the 3-4 or forth wave...I hadnt yet built a 2nd cap ship

on Jul 28, 2011

Maybe someone jumped on the ability to hire the pirates. If they do some research and throw money at the guys, the number of ships they can potentially send is catastrophic. No chance you would have a replay of the game footage?

on Jul 28, 2011

enoeraew37
It was early..like the 3-4 or forth wave...I hadnt yet built a 2nd cap ship

Will look it over. It maybe what Draakjacht said though that would require a human thought not an AI.

on Jul 28, 2011

The AI doesn't take advantage of that research? I thought they changed it so the AI will take advantage of everything up to superweapons?

on Jul 28, 2011

Hi,

 

I have to say, that I have tried you pirate fix ryat and it does not work 100% times. Sometimes first wave was about 10 ships, but I do experience quiete often waves of hundreds of pirates... so there is still something broken about them. 

 

If you will have time to have a look at it, I would be really greatfull. 

on Jul 28, 2011

In my case I was bribing the pirates to attack other players instead of me..and I should add I havnt installed the "extra" pack that apparently makes pirates harder..I did install the pirate "fix" though..maybe this is a problem?

on Jul 28, 2011

Draakjacht
The AI doesn't take advantage of that research? I thought they changed it so the AI will take advantage of everything up to superweapons?

It does and I've been slapped with a double wave of pirates because of it.  It actually worked out that way sometimes even before they changed the AI.

I have to say, that I have tried you pirate fix ryat and it does not work 100% times. Sometimes first wave was about 10 ships, but I do experience quiete often waves of hundreds of pirates... so there is still something broken about them.

Draakjacht
Maybe someone jumped on the ability to hire the pirates.

I suggest making all of the pirate raids be based off of required min max settings.  Of course the wider range you give, the more variation you'll see.

enoeraew37
I did install the pirate "fix" though..maybe this is a problem?

The fix only fixes the level 0 raid, by pumping money and getting into a bid war, you're probably changing their threat level, in which case, you're going to have a lot since the random settings for raid levels 1 through 4 are still mostly random.

on Jul 28, 2011

Usually by the third or fourth wave I am usually well fortified so that I laugh at the pirates. But I will see what I can do. Though that will may mean removing the pirate caps.

on Jul 28, 2011

Why?

562 PagesFirst 377 378 379 380 381  Last