Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 391)
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on Aug 19, 2011

lol

The first one.

on Aug 19, 2011

Oh come on, say both!  ;Þ

BTW, PMing you, Nacey, and Carbon with a set of new files that fix all of the research errors as far as I can tell...

Went through the sound folder last night and removed a bunch, found a couple duplicates for the background music too.  I blame Carbon.  =D

I guess next step for me is clean up the mesh errors.

 

Edit: oh and BTW, visit the DS wiki for info on what's been added.  It's still at version 0.7, but it's still better then what's in the change logs  I'll be updating it to 1.0 standards once there's nothing left for me to do here besides lore writing.

on Aug 19, 2011

Just taking a look at the wiki page and the front of the forum. The mods listed that combine together to form DS are listed by sound mods, graphics mods, and object mods. Which mods go into changes to the research tree? (obviously some of the objects since new colonization options are made, but specifically to changes in levels of mining, shields, hull etc)

 

Cheers

on Aug 19, 2011

Anybody have this problem

!   D:\Our Downloads\Sins of a Solar Empire\Distant_Stars_(D)_0.99_B5_[73603744].7z: Unknown method in Distant Stars (D) 0.99 B5\Sound\Advent Battle.ogg
 !   D::\Our Downloads\Sins of a Solar Empire\Distant_Stars_(D)_0.99_B5_[73603744].7z: Unknown method in Distant Stars (D) 0.99 B5\skybox.manifest
!   D:\Our Downloads\Sins of a Solar Empire\Distant_Stars_(D)_0.99_B5_[73603744].7z: Error - operation failed



Total errors 1225

I get this when I unzip the file. I didn't want to show you all 1225 files.   What should I do?

 

Edit: Now Down Loading  1.01 SoaSE Full Download [453701567] and the patch too.



on Aug 19, 2011

saintmaria, you need to update your 7zip program

harpo

 

on Aug 19, 2011

cepheidsoul
Which mods go into changes to the research tree? (obviously some of the objects since new colonization options are made, but specifically to changes in levels of mining, shields, hull etc)

That would be DS itself.  For the most part, it's just a doubling of the stock research to not only get you to spend more of your resources to advance to higher levels, but also to make it take much longer forcing you to choose what route to take in short games.

SaintMina
Anybody have this problem

Yes, I had that problem a while ago with the test 1.0 release sent to me and talked a little about it with Nacey before the last public release.  One solution is as Harpo said, update your 7z and you're good to go.  The other is to tell Nacey to use the older compression method so that those of us who don't update these things don't have this problem. 

SaintMina
Edit: Now Down Loading 1.01 SoaSE Full Download [453701567] and the patch too.

If you're downloading the full version, cancel the patch (and delete the old version of DS from your mod folder).  The patch is only for updating the previous version to the current version, and as always, it's preferred that every get the full download each time anyway just in case things have been removed which won't happen if you're only patching.

 

Edit: Update on my progress...  Meshes fixed and being uploaded to be sent to the boss as we speak.  The only remaining mesh issues are native to the core game so I'm not going to mess with them.

on Aug 19, 2011

Now I am a little confused so which is the newest down load for DS for Diplo v1.32. Thank for the help



on Aug 19, 2011

@SaintMina

Current release (B5) for diplo v1.32 http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_0.99_B5_%5B73603744%5D.7z

It needs a recent version of 7zip to properly unzip (uses new compression format)

on Aug 19, 2011

And Trib beats me to it again.  You want the full download under the Diplomacy 1.32 section as pointed out by the "That thing you want" link of his.

 

Spent the past couple hours rewriting the entity.manifest after going over it line by line removing duplicate lines and removing lines referencing files that are no longer used.  Hopefully it makes things just a little bit better for us all.

 

on Aug 19, 2011

-Ue_Carbon

Where can I get this ringtone...and why dont I have it already.

And why do you have it? Do I call you in my sleep?

 

 

... if you call me we can talk about it.

on Aug 19, 2011

boshimi336
... if you call me we can talk about it.

 

Throw me your digits there hot stuff.

on Aug 20, 2011

I'll do you one better and link to the source I got it from. How's that sound? 

 

http://youtu.be/gZNqyYgFdQA

on Aug 20, 2011

To help out

Here is a link for 7zip

I used it to open 0.99 B5 (Beta Five) so I know it works

Edit: I am happy and I can say that really enjoy this Mod. Your team is on top of things in helping with problems and giving advice on how to solve them. My thanks to you and to the people that help to put this forum and this Mod together. I started a game and so far it works, so if it crashes, I will ask about to see why and help you as much as I can to debug it.

Now if can find out where I read how to change the movement of my frigates to Dynamic Movement. I know how use the Notepad but the Notepad++ is greek to me.

About the pirates, should I be afraid???

Edit Edit:

 

Stant123
All you have to do is grab a copy of all of the combat frigates and change the focus fire and use fighter attack values to these:
prefersToFocusFire FALSE    usesFighterAttack TRUE

 

In my notepad it looks like this so what do I do with this? Add or Change?

    (   F R I G A T E _ P H A S E L I G H T _ O N A T T A C K O R D E R I S S U E D _ 0 (   F R I G A T E _ P H A S E L I G H T _ O N A T T A C K O R D E R I S S U E D _ 1 (   F R I G A T E _ P H A S E L I G H T _ O N A T T A C K O R D E R I S S U E D _ 2       F R I G A T E _ P H A S E L I G H T _ O N C R E A T I O N    )   F R I G A T E _ P H A S E L I G H T _ O N G E N E R A L O R D E R I S S U E D _ 0 )   F R I G A T E _ P H A S E L I G H T _ O N G E N E R A L O R D E R I S S U E D _ 1 )   F R I G A T E _ P H A S E L I G H T _ O N G E N E R A L O R D E R I S S U E D _ 2 

on Aug 20, 2011

Is the entity file necessary with the current b5 full version?

on Aug 20, 2011

@SaintMina - 1. Notepad++ is just a fancy version of Notepad. It took me seconds to learn though mastering it will take a while.

                    2. You need to change the entity file from the binary to the text setting. harpo99999 has some tools you can use for that.

@ReadyMan - Well technically you just need to change the count from 2201 to 2202 I believe.

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