Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 398)
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on Aug 31, 2011

It changes the chance for the ability to work. The higher lvls mean higher % of the SC to jump.

on Aug 31, 2011

Thanks for the clarification Carbon. Can that be included in text in game some how?

on Aug 31, 2011

There are reasons to upgrade it, these reasons just don't make themselves visible on the info cards.

Reason 1:
Amount of time between uses.  At level's 1 and 2, it's 4 seconds.  At level 3 it's 3 seconds.

Reason 2:
Chance it works.  At level 1 it's 20%.  At levels 2 and 3, it's 30%.

 

So basically, the difference between level 1 and 2 is the % chance it works, and between 2 and 3 is how quickly you can reapply the buff.

 

Edit: Its for this reason alone that once 1.0 comes out, I will be rewriting the DS wiki to include all of the unseen information and changes to give the player reading it a better understanding of what goes on rather then what they already know by looking at the info card.

on Aug 31, 2011

boshimi336
Thanks for the clarification Carbon. Can that be included in text in game some how?

The info cards are very limited as to what we can put on them.

on Aug 31, 2011

I just downloaded a new version after i deleted my old copy by mistake, but it doesnt contain the extras folder with dynamic movement and the galaxy forge stuff where can I get this stuff.

on Aug 31, 2011

liamjon13
I just downloaded a new version after i deleted my old copy by mistake, but it doesnt contain the extras folder with dynamic movement and the galaxy forge stuff where can I get this stuff.

 

It will be included in 1.00 apparently!

on Aug 31, 2011

Well...  Powerful pirates needs to be reworked because of the recent updates, which is being done.

I've posted a link to get an updated dynamic movement minimod a few times now http://sites.google.com/site/steelers086/gamefiles/DynamicMovement0.99B4.rar

And if you want to use the galaxy forge stuff, all you really have to do is copy the galaxyscenariodef file from the mod to the galaxy forge folder and you're good to go.  The icons can be found in the appropriate folder from the entrenchment download if you already have that version, or taken from the updates I made 18 months ago and posted http://sites.google.com/site/steelers086/gamefiles/UpdateTest.rar  If you want a much faster and smaller download to get them from.

So there you go.

on Aug 31, 2011

Thank you

on Aug 31, 2011

So you logged in and the forum looked different?  https://forums.sinsofasolarempire.com/411638

That titan makes the Kols look like strike craft....

on Aug 31, 2011

It doesn't make the Kols look like strikecraft, it makes the Cobalts look like strikecraft.  Kols do look like frigates next to it though.

This bodes well for Rebellion, since Ironclad is going to have to do something with regards to gravity wells and pathfinding to make Titans viable.

on Aug 31, 2011

SpardaSon21
Ironclad is going to have to do something with regards to gravity wells and pathfinding to make Titans viable.

 

I'll have to look this up when I get home but I 'thought' this was answered from Yarlen as a 'gravity well sizes and pathfinder will not be changed' sort of answer. Keep in mind how big the Titan looks compared to the Starbase. It seems like it will be only a smidge bigger. 

 

SpardaSon21
it makes the Cobalts look like strikecraft.

This makes me wonder what the corvettes will look like then ... and what about the strike craft?! What will they look like!

on Aug 31, 2011

SpardaSon21
It doesn't make the Kols look like strikecraft, it makes the Cobalts look like strikecraft. Kols do look like frigates next to it though.

Upon further review, sure, I'll go with that.  The point was, they look really small.

on Aug 31, 2011

Help! I have tried to download the updated version .99B5 for Diplomacy 1.32 a few times. It seemed to download ok. However, when I went to move file to Diplomacy 1.32 folder. It showed 0 packed files.  Is there an alternate place to download? Any idea of what the problem is? I have both winrar and 7zip. Never mind. I was able to use 7 zip. Sorry for post

on Aug 31, 2011

No worries, if you got it all figured out.

on Sep 01, 2011

I Reeeally hope that isn't "to scale" for the titans *stares at it a while* or a least I hope you can't have more than one or two of those at a time for balance and "non-ridiculous" sake.

though, if you compare it to the star base off to the right and (hoping) it's a bit farther off in the view, maybe we'll be getting a re-size for the starbases.

 

but yeah, caps look itty bitty, and is that a cobalt beneath the Titan itself?, wth that's a moon sized ship! @_@

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