Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 412)
562 PagesFirst 410 411 412 413 414  Last
on Oct 12, 2011

dtto, but necessity is what it is. Hope Rebellion or a patch fixes this.

on Oct 13, 2011

Carbon's Pew Pew Fun Zone is now live.

69.61.15.106:4293

Feel free to use it. It will be up till begging of next year. After that the subscription ends. I will only renew it if its used.

If yall want a channel for a game not listed on the server just let me know. Enjoy.

on Oct 14, 2011

So if next year doesn't beg you at all, does that mean it'll be up forever?  ;Þ

on Oct 14, 2011

Yes.

 

Ass.

on Oct 14, 2011

Isn't it funny how a heart kind of looks like the ass of a girl bending over in front of you?  =]

on Oct 14, 2011

on Oct 15, 2011

on Oct 15, 2011

on Oct 15, 2011

Talk about spamming.

on Oct 15, 2011

lol Hi again everyone....been lurking a while and thought I'd try tinkering with the "rotating structures idea" since no one's found a way to make it happen. Trying it out on starbases first and I got a hilarious result....Starbases now do the twist

 

StarbaseTech.Entity

angularSpeed -100.00000  <------this one contradicts AccelerationAngular
rotateSoundName ""                    so the starbase does the Twist
rotateFacingType "TowardsOrbitBody" <----what else besides Towards,
rotateConstantly TRUE                             AwayFrom, and None can go here?
maxAccelerationLinear 0.000000
maxAccelerationStrafe 0.000000
maxDecelerationLinear 0.000000
maxAccelerationAngular 10.000000
maxDecelerationAngular -10.000000
maxSpeedLinear -1.000000
maxRollRate 0.000000
maxRollAngle 0.000000
mass 10000.000000

 

So far I've managed to make them twitch,twist, and flip...but flipping is old news and they still stop upside-down. The constantly rotate does nothing so I tried taking out the brakes (deceleration) but no go, still stops at facing the planet (and none makes them do nothing, or flip, depending on the maxRollAngle)  if anybody has some feedback lemmie hear it, I feel like I'm close but without a second opinion I'm gonna be stuck lol

P.S.: Posted here cause I know you all lurk and will see it within a day or so + I used DS' starbases =3

on Oct 15, 2011

BadTune
been lurking a while and thought I'd try tinkering with the "rotating structures idea" since no one's found a way to make it happen.

It's not that no one's found a way, it's like you've discovered and playing with all of the values doesn't achieve the desired results so it's been wrote off as not possible.

BadTune
rotateFacingType "TowardsOrbitBody" <----what else besides Towards, AwayFrom, and None can go here?  
 

No others.

on Oct 16, 2011

In the DS mod I swear I have seen an allie's TEC starbase at my Vasari conquered and colonized Dead Asteroid spinning on it's vertical axis one game ... then we built structures around it and it stopped spinning ... that is only time I have seen it in the DS mod or elsewhere and only that one time. It did not show up in the replay file sadly

on Oct 16, 2011

boshimi336
It did not show up in the replay file sadly

Then it didn't happen. It'll rotate around on it's vertical axis to spin itself to face the planet or face away from it, but that's about it.  Changing the other values will only get it to rotate on one of it's horizontal axis.  Perhaps what you witnessed was that event happening during a slight desync.  Therefor it would look like constant rotation because the host and the player are at odds with each other, but according to the records, it doesn't show because the recorded video only accounts for half of the story.  It doesn't have to compare with another computer to get things right.

on Oct 16, 2011

Thanks for the answer Stant that makes a lot of sense looking back.

on Oct 17, 2011

Darn you impossibilities!!!!...oh well *flips every structure upside down* go me ;O

562 PagesFirst 410 411 412 413 414  Last