Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 413)
562 PagesFirst 411 412 413 414 415  Last
on Oct 17, 2011

If you really wanted to, you could give a structure a persistent visual effect which is basically a particle effect that looks like another piece of the structure and designed to be constantly rotating by all appearances.

on Oct 17, 2011

I could, but that would be time consuming, and I'm lazy and lack particle effects knowledge, I just know parameters and text , I'm a neeeewb modder ~_~

on Oct 18, 2011

What's upside down? I can rotate the camera and boom, everything's upside down.

on Oct 18, 2011

Stant123


Hey, it's not like there's never been anything released for you to muck around with in the mean time. 

Worth while?  Not really...

 

The most interesting stuff has been on my end.

on Oct 18, 2011

I'm a cockbiting ass who hates rather then appreciates.  Suck me, beautiful!

 

I feel the releases have been worthwhile, even the minor compatibility updates since you get to continue playing with it, and the fact that you come here and take the time to post as well as change the mod on your own end rather then just making your own mod from scratch proves to me that you don't really believe yourself when you say it's not worthwhile.

As for interesting, by that I assume you mean adding extra races since that's what your other posts talk about.  Well, to be honest, DS has never and won't ever add in extra races as it's an ENHANCEMENT mod.  It only takes what's there and makes it better.  DS will never add in things like another race as that breaks away from Sins canon.  It would also take what little bit of time everyone has to work on these things and cram in a shit ton of balancing issues that would need to be worked out.  You're bitching about the year and a half it's taken to get to 1.0 as it is now...  Imagine if we delayed things to add in a race.

 

Also just so you know, there have been at least seven internal releases for DS diplo 1,0, probably more, but I've only seen up to RC 7 which will not be the final because there are still lots of little issues with it being worked out.  So it's not like nothing is going on.  I suppose there could have been DS 1.00rc1, rc2, rc3, rc4, rc5, rc6, rc7, rc8....releases, but those would really be unnecessary releases since they're all crash and error fix releases.  We all have lives.  Maybe you don't, and I pity you if you don't, but we do this for free, in our spare time, and while my posting here may sometimes make it seem like I have a lot of time, that's only because I'm either giving up my lunch, giving up my sleep, giving up doing something that's much more fun, and/or giving up spending time with my daughters...  Just to make people like you happy...  Don't like how things are around here?  You don't have to be a part of it.  It's as simple as that.

on Oct 18, 2011

Why is it that whenever stant discusses things on a forum ... I smell bacon?

on Oct 18, 2011

Calm down Stant.

on Oct 19, 2011

Bit me.

 

That was the calmed down version.  The original was much longer and more insulting.

 

 

 

 

Don't know why you'd smell anything.  Not a cop, never have been, never wanted to be, rode in the back of the car plenty of times though.

on Oct 19, 2011


Quoting Stant123, reply 6144

Hey, it's not like there's never been anything released for you to muck around with in the mean time. 

Worth while?  Not really...

 

The most interesting stuff has been on my end.

 

really now... if they are so interesting then why not "SHOW" us the proof of this interesting stuff on our end instead of inflating your ego by saying you've done more interesting things BY yourself then the rest of the DS team.

Basically the only thing your doing is making yourself look like a complete asshat and doochbag.

I've seen your kind before and I've ripped them before, so do us a favor and stop yourself from posting it saves us the trouble of actually responding and ripping you a new one.

on Oct 19, 2011

Stant and Eternal Requiem out of the gate with an early lead. Following behind is Boshimi hugging the inside and bringing up the rail is Ryat, keeping it slow and steady.

on Oct 19, 2011

Draakjacht
Stant and Eternal Requiem out of the gate with an early lead. Following behind is Boshimi hugging the inside and bringing up the rail is Ryat, keeping it slow and steady.

this gave me a laugh 

on Oct 19, 2011

Draakjacht
bringing up the rail is Ryat, keeping it slow and steady.

I feel conflict on this thread does nothing but mar the mod that we are working on. If someone dumps on it I prefer to move away rather then get in it and spread it around.

on Oct 19, 2011

Your such the loyalist TEC.

on Oct 19, 2011

that's okay, I meant to say bringing up the rear.

Anyway, I wouldn't disagree, but that's why we have Stant.

Carbon, you bleeding-heart Advent.

on Oct 19, 2011

you know why I mention bacon, and other random silly things? Because it makes more sense than the anti-vasari enemy that I am running from!!! You wouldn't understand ...

562 PagesFirst 411 412 413 414 415  Last