Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 419)
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on Nov 05, 2011

Ok, quick question cause im curious, ive installed several other mods without a hitch but when i downloaded DS i got a mimidump whenever i clicked on enable mod.  But after trying to enable it three times it worked and i got no minidump and it works perfectly.

Any ideas as to why this happened?  I didnt change anything.

got a minidump after i prematurely quit my first game

on Nov 05, 2011

btw...  awesome music...

on Nov 05, 2011

I have a genuine concern,  it seems slightly odd that 69-west should have 88 planets around 1 star.. something smells fishy

sorry, very enthusiastic

on Nov 05, 2011

Got a problem here. The mod is crashing for me quite a bit, yet there doesn't seem to be any one thing that sets it off.  Sometimes its when I'm in the middle of a game, and sometimes it happens right when I start up SOASE (usually the latter of the two). 

 

Also, about using that second method of Galaxy forge I talked about in my earlier post, sometimes the forge will crash on me too. Dont know if its related, but I'm guessing it has something to do with when I brought over the GalaxyScenarioDef.galaxyScenarioDef file.

 

Any ideas on what to do to fix either of these problems?  Oh and what should I do with all the mini dumps its given me btw?

on Nov 05, 2011

AseOfSpadez
Ok, quick question cause im curious, ive installed several other mods without a hitch but when i downloaded DS i got a mimidump whenever i clicked on enable mod.  But after trying to enable it three times it worked and i got no minidump and it works perfectly.

Any ideas as to why this happened?  I didnt change anything.

got a minidump after i prematurely quit my first game

There are certain things that will cause the mod to crash, most have been weeded out, but a few still exist.  If it happens excessively, it's possible you got a bad download.  Redownload it and give it another go.  Also check your graphics settings.  As DS is an enhancement mod, it pushes the game to it's limits and sometimes beyond.

 

 

justinian66
Any ideas on what to do to fix either of these problems? Oh and what should I do with all the mini dumps its given me btw?

It's possible you got a bad download, get another copy and give it another shot.  As to the forge crashing, that I can't be of much help with because I haven't had it crash on me in a long time, and when it did, it was because I was working with a very very large map as well as running other stuff in the background, and trying to go too fast for it.  I've learned to be patient with it, and save often.

The minidumps are of no use to anybody.  We can't read them, and the developers don't provide support for mods.  You can go into your settings and turn logging on though and information in there is sometimes helpful in diagnosing the issues.

on Nov 05, 2011

Stant123
It's possible you got a bad download, get another copy and give it another shot.

 

I'll try that and see if it works.

Also, does anyone have or know where I can go to get the converted entity to text files for this mod?  I was thinking of changing the Starbase Upgrade limit like I did on my old personal mods I used to play with but I cant do that with this mod since all the entity files are in BAT format.  I've tried reading through all the tutorials and posts about converting the entity files into a text format but I always get lost in their explanations or the info/tools they provide are outdated.  Any help here?

 

In the meantime, just wanna say that from the few games I've played so far, I'm definitely loving the mod.  It really brings a whole new life to SOASE. 

on Nov 05, 2011

Oh and thanks for responding quickly, Stant123

and btw:

Stant123
you can download the version I made available a year and a half ago and pull the icons out of that. Most of those remain unchanged and would take care nearly all of the question marks.

Just did this and everything works except for the Paradise Planet icons. Nbd, but just a heads up for ya

 

on Nov 06, 2011

justinian66
Also, does anyone have or know where I can go to get the converted entity to text files for this mod?

Text copies aren't being offered up for the mod at this time.

That being said, you can download Harpo's tools and convert them to text on your own.

https://forums.sinsofasolarempire.com/356807

As per my comment following the last update to the core game in that thread "...the changes between 1.31 and 1.32 are minor.  If the converter won't work on the 1.32 folder, just change it's name to 1.31, run the converter, and change the name back when you're done so you can continue to use the mod in game."

 

 

 

The paradise planet icons have been fixed in the year and a half since I released that.  It'll work in the 1.00 release extras folder.

on Nov 06, 2011

stant,

the changes for the textbin are to copy the convertdatadiplomacy.exe from the sins folder to the modding utilities folder renaming it to ConvertData_Diplomacy1.32.exe (this is so the gui can use the correct convertdata for the mods folder, BUT it is not needed as the current textbin gui will look for it and if it does not find the version with the version number it then uses the version if the game folder).

harpo

 

on Nov 06, 2011

does anyone know where the dynamic movement mod is gone ? ...... wasnt that an addon for distant stars ? 

EDIT : and whats with the Flagships mod ?

on Nov 06, 2011

Extras were pulled out with the last quick update (to get it working with 1.32) to better improve their updates for the next complete update.

on Nov 06, 2011

I did say IF it doesn't work. 

joshuader6
does anyone know where the dynamic movement mod is gone ?

I made a quickly updated version available not too long ago.

http://sites.google.com/site/steelers086/gamefiles/DynamicMovement0.99B4.rar

It'll work for B5 since none of those files were changed between B4 and B5.  Mooster has since completely remade the minimod and the new version will be released with 1.00

joshuader6
EDIT : and whats with the Flagships mod ?

That one as well will be released with 1.00.  Not sure when the last version of that was released, but you should be able to go back through the thread and find a link or two for it.

on Nov 06, 2011

Scenario Images to fill in those maps missing them: http://www.mediafire.com/?3w7fb82fujpek

on Nov 06, 2011

Hey, two things:

One, would it be easier to move the icons over the planets (when zoomed out to see planet icons) up or would it be easier to reduce the fleet markers long the sides in breadth? I know if I reduce the fleet markers, then I have to cut down the black backdrop to match. This is all a matter of whether I put planet size markers above the planet or to the bottom right.

Two, I can't get onto Carbon's TS server. I think I've gone stupid. Help me out.

on Nov 06, 2011

1. Sounds good to me. I only use the markers a base line anyways and they don't show much

2. Did you use this number? 69.61.15.106:4293 There is no password. I am on right now.

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