Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 424)
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on Nov 16, 2011

LOL. K cool. Sorry to stir the pot on an old issue. Just trying to understand why one leap is possible and another not. I will install my own Large Anger Aware Patch and go from there

 

Keep Sinning

-Cepheid

on Nov 16, 2011

Sorry but we sometimes get some people who are rather aggressive about LAA.

on Nov 16, 2011

I replaced the GameInfo folder and all the manifests with fresh ones (luckily I kept the 7z archive, so I didn't have to re-download it) and that helped.

When I now started a new random game (or three actually) almost all planets were as they are supposed to be, with the exception of a single Ice Planet, that had two of each ressources.

I converted and checked the "non-home" Ice planet entities and they look fine - 0 for metal and numbers for crystal asteroids. So it seems that for some reason Sins is now putting IceHome Planets on random maps on occasion (the planet in question was not the starting point of any player, though it was just one jump away from my own TerranHome planet).

As far as I'm concerned the issue is fixed. A single ice planet with some metal every few games is something I can easily live with, but just in case: My mod checksum is 73603744 with only DS activated.

Thanks for the help.

on Nov 16, 2011

Rawr! That is all.

on Nov 16, 2011

-Norbert-
So it seems that for some reason Sins is now putting IceHome Planets on random maps on occasion (the planet in question was not the starting point of any player, though it was just one jump away from my own TerranHome planet).

That is expected.  If you personally don't like it, you'll have to go into the galaxy scenario definitions file and delete it from the randomicevolcanic list.  You'll probably also want to delete the volcanichome one from there as well since that one behaves the same.

 

As for the other issues, glad they got sorted out.

on Nov 16, 2011

I wouldn't be surprised if we see JayLee77 here sometime soon. He made a disturbingly dense post requesting changes to Rebellion, half of which we already put in.

https://forums.sinsofasolarempire.com/413531

Carbon, we're trying to organize a modder vs. pro game following Turkey Day. Can we borrow the TS server for the occasion? Looks like it might become a more frequent thing if everyone gets along and we follow up with a mod competition. Distant Stars is topping the list. Woot woot.

 damn edits: speaking of which, Who here can point me to the 3-D models for the fighters and bombers? My bro uses Truspace 3-D, so if you provide a file, make it easy to use, like .obj.

on Nov 16, 2011

Draakjacht
I wouldn't be surprised if we see JayLee77 here sometime soon. He made a disturbingly dense post requesting changes to Rebellion, half of which we already put in.

Read that, I expect to be answering stup.....  Some questions.  "Hey to get more planet defenses, should I upgrade my tactical slots?"  ='(

Draakjacht
speaking of which, Who here can point me to the 3-D models for the fighters and bombers? My bro uses Truspace 3-D, so if you provide a file, make it easy to use, like .obj.

If no one has any readily available, when I get home tonight, I can load up the models into 3ds Max and export them to obj and send you/him/both a link.

on Nov 16, 2011

Thanks, Stant.

on Nov 16, 2011

Was gandering at Maelstrom. Do you know how tempting it is to put every world type in one mod?  My computer would stroke out!

on Nov 16, 2011

Draakjacht
Carbon, we're trying to organize a modder vs. pro game following Turkey Day. Can we borrow the TS server for the occasion? Looks like it might become a more frequent thing if everyone gets along and we follow up with a mod competition. Distant Stars is topping the list. Woot woot.

 

Please good sire, let them use it! I will have to tidy up for guest though, lol.

on Nov 16, 2011

hi havent played in about 2 years.. i heard this is the best mod for the game. i just bought trinity from steam. is it compatible? the opening post is a bit confusing in the compatability section.

 

thanks.

on Nov 16, 2011

hi havent played in about 2 years.. i heard this is the best mod for the game. i just bought trinity from steam. is it compatible? the opening post is a bit confusing in the compatability section.

 

thanks.

 

The first step is to make sure that your copy is the most up to date with Version 1.33.

 

Then scroll down to where it says:

0.99 B5 (Beta Five) Release:
Full Download:

 

On the main post, download that and just follow the instructions in the read me.

on Nov 16, 2011

It should be just as compatible with the Steam version as with the Impulse version. Mods simply overlap (though not permanently) the core files, not files involving registration.

on Nov 16, 2011

boshimi336



The first step is to make sure that your copy is the most up to date with Version 1.33.

 

Then scroll down to where it says:

0.99 B5 (Beta Five) Release:
Full Download:

 

On the main post, download that and just follow the instructions in the read me.

u mean 1.33 for diplomacy correct? thanks guys. downloading now. gonna test it soon. 

on Nov 16, 2011

I think I remember from a page or two ago that someone was looking for a comparison of files changed from 1.32 to 1.33. Someone made a post about it. https://forums.sinsofasolarempire.com/413438

 

I'm not sure if it's a complete list or accurate, but it's a start.

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