Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 436)
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on Dec 11, 2011

Congratulations on this, DS crew!

on Dec 11, 2011

Congratulations guys.   

on Dec 11, 2011

NHD-151
Did the custom planet icons happen to make it in, or are those on hold until ALL of the icons are creatively replaced? That's one visual flair i'm anxious to see.

Not on this release, no. We'll be doing decorative patching as we move toward Rebellion. I have other little fixes to do. Be aware that the EWS and Gunship buttons are in the wrong place on the carrier menus. Do make sure to read the info cards rather than trust the images.

Oh, and... HUZZAH!

on Dec 11, 2011

Finally got it downloaded but I will not have time to play tonight. Busily working on stuff for work. I'll post back when I have had some time to play around with the 1.0 release.

on Dec 11, 2011

Stant123

Quoting Star Dragon, reply 6520Just curious, but does anyone know if the Flagship mod plays nice with this, or is that going to need to be updated?

None of the flagship mods play nice with this.  When Ryat is all done with his minimods, he'll be releasing them and you'll get to play with flagships again.

Last I checked I submitted a fully updated mini mod set to Nacey to release. It should be in the package. If not, well, maybe I can uploaded in a different place.

on Dec 11, 2011

Three cheers for the DS crew!!!

 

HIP, HIP, HIP

HOORAY!!

 

HIP, HIP, HIP

HOORAY!!

 

HIP, HIP, HIP

HOORAY!!

 

Ok now to download.

on Dec 12, 2011

So what all has been changed from the beta version? Or if that is takes too long to explain, what are some of the more recognizable changes?

 

In the beta version, I modified the Starbase files to allow them to have more upgrades. Would I be able to just bring over those files from the previous version, or does the update modify those files and therefore mean I have to convert and modify the entity files again in order to maintain that small change I made on my own.

 

Oh and is there a download link for just the patch or do we have to download the whole mod again?

 

Good thing finals are over for me, because it looks like I'll be starting another epic galaxy wide campaign on Ashes of the TEC...

on Dec 12, 2011

justinian66
In the beta version, I modified the Starbase files to allow them to have more upgrades. Would I be able to just bring over those files from the previous version, or does the update modify those files and therefore mean I have to convert and modify the entity files again in order to maintain that small change I made on my own.

You might want to do a quick comparison to see if we made any changes (though I don't think we did) but otherwise you stack your mod on this just fine if that was all that was done.

justinian66
Oh and is there a download link for just the patch or do we have to download the whole mod again?

The changes were vast. A patch just won't work.

on Dec 12, 2011

There're so many fixes in between 0.99 and 1.0 it would be rediculous for us to even attempt listing them all, as such there won't be a patch for 1.0 it will just be a full download only.

on Dec 12, 2011

The changes were vast. A patch just won't work.

Also since things got removed to help with not crashing as much anymore as well as a lot of extra stuff that just didn't need to be in there, a patch wouldn't do a proper job of getting rid of all of that stuff.  So the simplest option available is to just release a full download and have you delete the old folder.

on Dec 12, 2011

Good work guys. I have a bug to report on the 1.0 version with Diplomacy though. About 2hrs in it crashed with a minidump. I have 2 dumps of the issue as there was a save 2 mins before the first one.

Pity it was a good game too

on Dec 12, 2011

Dumps do us no good.

We need info, what was going on...where, how, etc etc etc.

on Dec 12, 2011

Thought as much, can't really tell what was the cause unfortunately. Too much of the universe unknown

on Dec 12, 2011

Thought as much, can't really tell what was the cause unfortunately. Too much of the universe unknown

Dumps dont do us any good but if you could give us the save and we can try to get some hints at it from there using the developer .exe

on Dec 12, 2011

^This is why he's in charge.

Do also be watching your settings if nothing else. Highest graphics and an untrimmed Empire Tree will be the death of you.

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