Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 44)
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on Jul 07, 2009

I love this mod

I love this mod

I love this mod

on Jul 07, 2009

Mooster
didn't realize, but couldn't he just pm Nacey?!

He could, and does for all I know. lol, most of my working with Nacey is on MSN. Its much faster and efficient.

on Jul 07, 2009

Very nice mod, I'm getting back into Sins after a year and alot has changed. All the old mods that i used to have joined forces now . The mod is great but the research tree is way too long imo. Is there a way to revert them back to default that includes the new colonizing research or perhaps tone it down a bit from like 10 > 4..etc. Also in vanilla, i would see more trade ships per trade port, now there is only 1? Anyways thx for reading my 2 cent.

 

Regards

on Jul 07, 2009

-Ue_Carbon



Quoting Mooster,
reply 20
didn't realize, but couldn't he just pm Nacey?!



He could, and does for all I know. lol, most of my working with Nacey is on MSN. Its much faster and efficient.

I tried PM but never got any responces so I stayed in public format. Sorry Mooster if that offneds you but Im just doing my job.

Breaking things

on Jul 11, 2009

Hey all,

I know it's been a long time since I've posted it's been a hectic few weeks for me irl just thought i'd let you all know im still alive and we're still working on the mod.

Apologies for the lack of updates recently but there will be one in the near future now my work load has decreased somewhat. Sorry about not replying to my PM's I hadnt even realised I had so many lol I'll get around to replying to all of those asap although Ryat im sure your's now somewhat void due to you talking to me on msn

Anyhow, lot's of bug fixes and updates to come soon thanks for all of your continued support guys n gals!

on Jul 12, 2009

If i remove the pipelineeffects folder, which some people claim can fix the minidumps, what exactly am i removing then?
All the new effects? Or? What

on Jul 13, 2009

not sure what the pipeline effect folder is applied to (still getting to know the full mod) but it is very memory intensive which is why the game mini-dumps. If you have 2 gigs or less and run Vista or XP with various applications in the background this is cause a dump.

the pipeline effect folder is from Mansh00ter's explosion mod so idk it might effect the explosions or the little bodies that are supposed to fall out when ships are hit.

on Jul 13, 2009

I have 4 gigs and it still dumps occationally

on Jul 13, 2009

If you're running Vista and getting minidumps, switch over to Windows 7 (it's free and will last until July next year). That should fix your problems. Also update to latest drivers for your graphics card (www.nvidia.com). If on a laptop, get the laptop beta drivers.

on Jul 13, 2009

Thanks for the tip but i wont be reformating / changing OS yet or for just one game
Surely it is supposed to work in Vista as well. I just hope Ironclad gets off their asses and fix the memory leak or whatever it is that has been causing the minidumps all the time since beta (worked fine for me since release though, until im using mods).

 

on Jul 13, 2009

The only planets I see missing from this mod are the Radiated, Slave Shielded, and Shattered planets from 7DS.  It would be pretty cool if they were added.

Other than that, I can't wait to use this mod on Entrenchment v1.03!  Great work! 

on Jul 13, 2009

Baleur
Thanks for the tip but i wont be reformating / changing OS yet or for just one game
Surely it is supposed to work in Vista as well. I just hope Ironclad gets off their asses and fix the memory leak or whatever it is that has been causing the minidumps all the time since beta (worked fine for me since release though, until im using mods).

 

It is not Ironclad that is causing the problem it is the mod unfortunately. We are striving to fix it as best we can. Those of us who are charged with that are having limited success.

I could only do it by overloading my system (xp, with 2 gig of ram) with other apps. Ue_Carbon still cant get his to dump. (Vista 4 gig)

Others have found that deleting the pipeling effects folder reduces or stops the dumps and that folder is from Mansh00ters mod that has been thrown in.

Combining mods can be a pain so please bear with us

on Jul 13, 2009

To be honest, I have been just purely patching this mod, and I fail to get a dump anywhere...

on Jul 13, 2009

i played for a few hours last night, and no dumps

what i did notice (though by no means did i test the game exhaustively) is that Ship priority in a fleet is all whacked up

in an unmodded game, cap ships come first, with the fleet admiral ship (so the one you have selected when you press the form fleet button) being the first of those.

In DS, it would appear that Light Carriers come first, then Offensive Utility Cruisers, then HC, then Defensive Utility Cruisers, then Capital ships

its not game breaking or anything... but oh man it does bug me. it certainly makes manually enabling abilities difficult especially if you have a large number of said ships in a given fleet.

anyway, thats the only major bug ive come up with so far, otherwise, great mod! well done

on Jul 13, 2009

TheRezonator
i played for a few hours last night, and no dumps

what i did notice (though by no means did i test the game exhaustively) is that Ship priority in a fleet is all whacked up

in an unmodded game, cap ships come first, with the fleet admiral ship (so the one you have selected when you press the form fleet button) being the first of those.

In DS, it would appear that Light Carriers come first, then Offensive Utility Cruisers, then HC, then Defensive Utility Cruisers, then Capital ships

its not game breaking or anything... but oh man it does bug me. it certainly makes manually enabling abilities difficult especially if you have a large number of said ships in a given fleet.

anyway, thats the only major bug ive come up with so far, otherwise, great mod! well done

havent come across that bug (I assume you are talking about the empire tree).

I always get the same order as in unmodded

will check more closely

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