Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 442)
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on Dec 21, 2011

Sweet thanks. I can start tweaking some techs I never used much at last!

Woo!

Have a   for the help

on Dec 23, 2011

Norbert, i love the Laser mod. TEC starbase + Pirates = Pink Floyd.

I think this could definitely be worth looking into some more (hint hint).

on Dec 23, 2011

Yes, once I saw a pirate starbase with the lasers, it was gold! Btw, is it a full on DS change that militia get starbases and caps or was that just the Ashes of TEC map?

on Dec 23, 2011

They could have them in any map that addes them to the template.

on Dec 23, 2011

Hey DS Team just a quick question/concern. While loading up your mod today, I noticed the entrance theme is different. Infact, the music is the exact same as normal Diplo. Did you intend for that? Only because I liked your original entrance so much:). Also, while playing the TEC today the in-game music was normal Diplomacy music as well. I miss the music so much only because I think music directly impacts gameplay and mood so I was wondering if you intended for this and were going to incorporate other music or if this was a complete accident. Either way the music for me has been unchanged and remains the same of normal Diplomacy. Also I was wondering if you could add music for other races?

on Dec 23, 2011

Draakjacht
Now, when you enable the mod, there will be a pause. It's loading a lot, so don't push the computer around in the meantime, just give it a minute or two. The music will change and that's when you know the mod is working.

 

It sounds like you didn't get a good download?

on Dec 23, 2011

DS didn't completely replace the original diplo music, it just added new ones to it, so it isn't unusual that you can hear original Diplo music ingame from time to time.

The Theme song though, is another matter. That one was taken out (or forgotten to be put in maybe?) for the 1.00 version. The others are all still in there, as far as I can tell.

If you still have an old version of DS, you can just copy/paste the old "Opening Theme.ogg" into the new folder. Though I don't know wether that alone is enough to change the mod-checksum.

on Dec 23, 2011

Also make sure that you unpacked it properly. If there is a Distant Stars folder inside of a Distant Stars folder, then you need to take it out of the first folder. Dunno if that makes sense, but there should be the Diplo mods folder, Distant Stars folder, then mesh and textures and all. And make sure you hit both enable and apply mod buttons.

on Dec 23, 2011

Draakjacht, i too have the standard Diplomacy fanfare to greet me on the  main menu, and i have it all unpacked correctly.

There's also a *slight* issue with a map (maybe?). It's the large scenario map with 8 players called "Balanced Resources."

In the area i started in there was a deep space sector just behind my home planet, which was home to what seemed to be the only pirate base on the map. Just saying that it was rather frustrating to have every pirate raid make a trek through my system just to get to the other players.

on Dec 23, 2011

I'll have to look into it, but if it's a deep space sector with a pirate starbase, it shouldn't be a spawn point for pirates, rather the starbase is just a component of the local militia. If it's an actual pirate base, then that's the design of the map and yeah, it would suck. Hmm... methinks I have to jump over to my other comp later tonight and double check that.

 

on Dec 24, 2011

That happens to me too sometimes, on "Medium Random" maps. Pirates do spawn there, and I've left one Deep Space sector to be killed last, and killing it defeated the pirates. It's got a Pirate Planet icon over it, and they're typically a single jump away from the actual pirate base in my experience. I believe one of the pirate ships might be colonizing it by mistake if it's set to "pirate blockade", though I'm not sure.

on Dec 25, 2011

Pirate ships don't colonize.

on Dec 25, 2011

Hey guys, found a small "oops" in the Sol planets. Saturn/Jupiter/Uranus/Neptune must have gotten replaced with some old files. In game they say "Need  Research to Colonize" the planettypeforresearch lines have "invalid" in them instead of Asteroid. So they Are colonize=able with research...but there's no research tied to them. Just giving a heads up before you start getting questions of "why are the gas planets broken" and other nonsense. ^^

 

How to fix for people who know how:

1) Locate fore mentioned entity files(look for harpo's mod tools to turn them from Bin to txt)

1b) (Notepad++ will help you retain your sanity as well)

2) Locate planet entity file for Military, Gas Giant, or City Planet entity files

3) Replace lines planetTypeForResearch "invalid"  with planetTypeForResearch "Asteroid"

4) save the files, load your game, colonize your favorite planets who were named by Greeks =D

on Dec 26, 2011

BadTune
planets who were named by Greeks

Romans, but do go on

on Dec 26, 2011

Draakjacht
Romans, but do go on

 

Greece predates Rome   when talking of Jupiter/Mars/Mercury/Venus/etc. it's referred to as Greek Mythology.

Also, Rome's big "advances in universal knowledge" only came about when they discovered 'ancient' scrolls about astronomical bodies written in Greek, By Greeks, For Greeks

They even named them "planets" meaning "wanderer" 'cause they moved across the night sky in a different manner than the stars.

Work Sited:http://www.smoe.org/arcana/bl-bib.html

                http://www.greek-mythology-gods.com/planets.html <--came up on a search for Roman planet names

 

Who were named by Greeks

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