Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 459)
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on Feb 04, 2012

AseOfSpadez
ignore the link, it doesnt work  just look up protoss auirship

Glad to help.....

on Feb 04, 2012

Ah, the Protoss Carrier, shame they are being removed from multiplayer in Heart of the Swarm.

on Feb 04, 2012

Two questions

How difficult was it to model the first pirate battleship?

and

is it possible to make two pirate factions, cause ive never heard of anyone else doing it

on Feb 04, 2012

Zeta1127
Ah, the Protoss Carrier, shame they are being removed from multiplayer in Heart of the Swarm.

Son of a bitch.  Are you serious?  Blizzard is actually removing the Carrier from the Protoss?

on Feb 04, 2012

its true, i heard the same from a starcraft mod server

on Feb 04, 2012

by the way, if there is any retexturing work to be done with the mod, it should be possible to peel away Annihilator102 from the sins of the prophets mod. I've heard he has alot of free time and loves doing it.   Use m&m cookies as bait

Oh Yeah!  276 pages!

on Feb 04, 2012

AseOfSpadez
Two questions

How difficult was it to model the first pirate battleship?

and

is it possible to make two pirate factions, cause ive never heard of anyone else doing it

1. We borrowed it.

2. Nope

 

on Feb 04, 2012

Do the pirate capitals have the normal abilities (akkans etc), or do they have different, if different, are they listed with stats anywhere?

on Feb 04, 2012

damaslaus
Do the pirate capitals have the normal abilities (akkans etc), or do they have different, if different, are they listed with stats anywhere?

They are different. And no I don't have a list of them. Sorry. I like to have surprises.

on Feb 05, 2012
Is there any effort ongoing for making more factions for the mod? If anyone says yes i'll mail a box of christmas cookies to you if you give me your address
on Feb 05, 2012

AseOfSpadez
Is there any effort ongoing for making more factions for the mod? If anyone says yes i'll mail a box of christmas cookies to you if you give me your address

Nope, strictly enhancement.

on Feb 05, 2012

SpardaSon21
Son of a bitch. Are you serious? Blizzard is actually removing the Carrier from the Protoss?

Yes, I am very serious, Carriers are being removed from multiplayer in Heart of the Swarm, along with Motherships and Overseers. Though I suspect if Carriers aren't in the Legacy of the Void campaign then Blizzard will probably have a riot on their hands. It has to do with Carriers being underutilized, because, unlike in StarCraft, Carriers aren't nearly as good as they used to be in StarCraft II. My thoughts on StarCraft II follow.

I really don't like the direction Blizzard took the Zerg tech tree. Why couldn't Blizzard have just left it alone, and just add the new toys, like banelings and roaches, instead of switching it around? If I had a computer capable of handling StarCraft II, I probably would have at least given the Starter Edition a try by now.

I really do love the short stories for StarCraft II so far, especially Broken Wide (one of the best stories I have ever read), Stealing Thunder, Colossus, and Mothership. I like StarCraft a lot, but haven't really got to play it much beyond beating most of the campaigns, and people rarely seem to use official maps on battle.net. Further StarCraft discussion should probably continue elsewhere.

on Feb 05, 2012

indeed

sadness

 

wtf?

on Feb 05, 2012

okaaay, i guess sad faces no longer work

 

 

got a little sidetracked didnt we?

on Feb 05, 2012

AseOfSpadez
got a little sidetracked didnt we?

It happens.

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