Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 497)
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on Jul 02, 2012

IDK Real Life is taking its toll on us. The guy who knows the guts of the is mod well (aka Nacey) is doing what he can. Rebellion changed a lot of things internally (which is why some of us laugh at the whole "nothing was really added" threads) so a lot of work is needed to be done.

on Jul 02, 2012

How do the planetary defenses and planetary abilities work? Oh and is there any graphical feedback for it? Like visible large cannons on the planets surface or sth. like that? I only have rebellion so I have to wait until the reb version comes out before I can test it myself.

on Jul 02, 2012

Everfades
How do the planetary defenses and planetary abilities work? Oh and is there any graphical feedback for it? Like visible large cannons on the planets surface or sth. like that? I only have rebellion so I have to wait until the reb version comes out before I can test it myself.

 

there is a satellite in orbit coordinating fire, its really just the planetary shield model, and you see streams which look like missile particle trails coming off the surface and focus firing on a target. great for killing off those siege frigates. I can't remember if you can click on the planet and right click on a specific target, anyone?

 

on Jul 02, 2012

IDK Real Life is taking its toll on us. The guy who knows the guts of the is mod well (aka Nacey) is doing what he can. Rebellion changed a lot of things internally (which is why some of us laugh at the whole "nothing was really added" threads) so a lot of work is needed to be done.

 

 I was wondering about a non-Reb version update

on Jul 02, 2012

AgentExeider

Quoting Everfades, reply 7443How do the planetary defenses and planetary abilities work? Oh and is there any graphical feedback for it? Like visible large cannons on the planets surface or sth. like that? I only have rebellion so I have to wait until the reb version comes out before I can test it myself.

 

there is a satellite in orbit coordinating fire, its really just the planetary shield model, and you see streams which look like missile particle trails coming off the surface and focus firing on a target. great for killing off those siege frigates. I can't remember if you can click on the planet and right click on a specific target, anyone?

 

 

Its completely automatic. If there are targets in range the Planets open fire. There is a max cap on targets based on research lvl.

on Jul 02, 2012

enoeraew37
I was wondering about a non-Reb version update

Same, though Stant has said he will help with that.

on Jul 03, 2012

I have a Diplomacy update out already, Entrenchment is just a couple of minor menu things so won't take much effort to get that up to snuff, Vanilla is taking a little bit of time to clean up, which as Ryat said earlier isn't all that plentiful.  I've also updated all of the galaxy files to version 4, updated the meshes, updated the stars and planets, and some of the abilities for Rebellion, though since I don't have Rebellion myself, I'm relying heavily on information mined from other threads as to what needs to be changed and I will be relying heavily on other people to test it since I cannot.  (Consider the Rebellion stuff charity so no one claiming to be a fan can accuse me of being selfish for not volunteering my time.)

 

My plan is to finalize everything so that Nacey can release updates for all 4 at the same time so that no matter what edition of the game you have, you will have DS available to you.

on Jul 03, 2012

Stant123
I have a Diplomacy update out already, Entrenchment is just a couple of minor menu things so won't take much effort to get that up to snuff, Vanilla is taking a little bit of time to clean up, which as Ryat said earlier isn't all that plentiful.  I've also updated all of the galaxy files to version 4, updated the meshes, updated the stars and planets, and some of the abilities for Rebellion, though since I don't have Rebellion myself, I'm relying heavily on information mined from other threads as to what needs to be changed and I will be relying heavily on other people to test it since I cannot.  (Consider the Rebellion stuff charity so no one claiming to be a fan can accuse me of being selfish for not volunteering my time.)

 

My plan is to finalize everything so that Nacey can release updates for all 4 at the same time so that no matter what edition of the game you have, you will have DS available to you.

 

Good to hear Stant

I can test anything you need tested if you need.  just let me know.

on Jul 03, 2012

[quote who="Stant123" reply="7448" id="3185346"]I have a Diplomacy update out already,/quote]

Where does one download it? The links above only show 1.00 for diplo

on Jul 03, 2012

and can tell at least approximately time when you will alter this of modes for revolt??

on Jul 03, 2012

enoeraew37
Where does one download it? The links above only show 1.00 for diplo

https://forums.sinsofasolarempire.com/335474/get;3182722

pasmach
and can tell at least approximately time when you will alter this of modes for revolt??

Надеюсь, на следующей неделе, но никаких гарантий.

 

on Jul 04, 2012

Thanks friend..you guys ever cooble together a list of what this mod actually does/adds in total ?

on Jul 04, 2012

About to buy Rebellion, but i just cannot seem to do so until DS is out. Really appreciate all your work guys. Amazing mod. Infact it is absolutely lovely.

I just wonder, is anyone gonna play this in multiplayer? I have not really gotten into it before.

 

 

on Jul 05, 2012

Can't wait for the Rebellion release. Best mod ever! *-*

 

Bailknight will be included I guess, but will there be new effects for the new rebellion weapons?

on Jul 05, 2012

Everfades
Bailknight will be included I guess, but will there be new effects for the new rebellion weapons?

Sort of. We may not be able to adapt that mod into Rebellion as Rebellion changed a number of effects. There is another mod of effects that is currently being adapted for Rebellion that we are considering.

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