Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 526)
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on Oct 02, 2012

Rebellion version:


Bug Report:


Bug 1: Vasari Gravity Tolerance - double research doubles the gravity tolerance -sometimes causes ships to be unable to jump away from a star. Because it tries to jump from the minimum tolerance points, which then lays beyond the area a ship can move. Moving the ship away from the star manually does not solve the problem, because it tries to get closer to the star again as soon it gets a jump order.


This may be a general bug.... the ship in theory should only attempt to make use of gravity tolerance when it is deep enough in the gravity well. When the ship is in the normal jump out area, it should jump out immediatly, instead of moving closer to the star to the maximum tolarance point.



Bug 2:

Advent culture resarch is affected by double resarch in such a way that "False belief monitoring" and "Eyes of the converted" is no longer accessable.


Bug 3:

TEC Rebels - 6 levels of Gaus range upgrade actually make the Ragnarovs Gaus guns OUTRANGE the main gun.... which leads to it only firing the gaus guns instead of moving into range of the rail gun. Preferable fix would be to increase the range of the rail gun to compensate, or generaly just remove the gaus upgrades for the - offensive - TEC Rebels.


Possible bug/oversight: TEC gets 2 levels of Development Mandate, but Advent have no change to "Augmented Defense grid". It is still limited to 2 level and 10 slots like in Vanilla. somehow unbalanced, with all the new powerful toys flying arround advent could use some more defensive firepower.



Balancing feedback:


The double resarch really makes the races more differently. But it does not always positivly influence balancing:

TEC Loyalist vs TEC Rebels: With the huge armor research, the Ankylon goes from poor to pathetic when compared to the Ragnarov. With all those armor upgrades, there is very little difference in durability, further weakening the Ankylon. Actually the numbers are of course still different... it is just so that at the maxed out armor level the Ragnarov is extremely hard to kill too, ruining any advantage the Ankyon might have due to far greater firepower.


TEC/Vasari/Advent

Lets face reality... 1000 extra shields points are at best worth 100 extra armor points. Higher regeneration helps, but I think 2 more levels at the maximum resarch would be more balanced.


Far more important... give higher phase missile block to "Raised Shield Harmonics".A large buff preferably.


With the additional research.... Vasari vs Advent is not fun anymore.... advent ships die within seconds... no matter the upgrades.


TEC got armor and hull points... advent got shield upgrades... Vasari got both..... that to much imho.... remove a double shield research for Vasari. They are powerful enough without it. 



Awesome mod! Keep up the great work!



on Oct 02, 2012


-=Snip=-

Thank you.  This is very helpful.

on Oct 03, 2012

Rebellion version:





Bug Report:




Bug 1: Vasari Gravity Tolerance - double research doubles the gravity tolerance -sometimes causes ships to be unable to jump away from a star. Because it tries to jump from the minimum tolerance points, which then lays beyond the area a ship can move. Moving the ship away from the star manually does not solve the problem, because it tries to get closer to the star again as soon it gets a jump order.


 

 

AHHH FINALLY SOMEONE ELSE SHARES MY PAIN!!! Even better, it looks like they've figured out what the problem is.  Hope you took this bug report plus all the other great insights this guy mentioned to heart DS team. Stillll waiting for that update

on Oct 06, 2012

Guys just a small bug to report, I am not able to access Pirate Mercenaries at the broadcast center. Don't know if you guys left it out by accident, or on purpose.


Also keep up the great work. 

on Oct 06, 2012

TeddyGramz210
Guys just a small bug to report, I am not able to access Pirate Mercenaries at the broadcast center. Don't know if you guys left it out by accident, or on purpose.

Thanks for the heads up but...

Just a reminder folks. 

 

If you not read up in the last few pages let me remind you:

 

THE CURRENT VERSION OF DS FOR REBELLION IS A DIRECT PORT FROM DIPLOMACY. MEANING ANYTHING THAT WAS ADDED OR CHANGED FOR REBELLION WILL BE BUG RIDDEN OR NOT EVEN WORK. MORE SO B/C STANT123(who I love..no homo) WHO DOES NOT HAVE REBELLION, WAS KIND ENOUGH TO GET A MOSTLY WORKING VERSION TO YALL OUT OF THE KINDNESS OF HIS HEART (which is 3 sizes to small, but I digress). 



 

on Oct 07, 2012

-Ue_Carbon
(which is 3 sizes to small, but I digress)

You misspelled too.

on Oct 08, 2012

stant, perhaps you should change your forum name to 'grinch', just to drive the point home

harpo

 

on Oct 10, 2012

harpo99999
stant, perhaps you should change your forum name to 'grinch', just to drive the point home

harpo

 

 

His icon is green like one ... and trade ships deliver goods ... close enough?

on Oct 12, 2012

So I have this mod for Diplomacy. I installed the flagship with dynamic movement minimod, yet my ships (mainly the Cobalt frigates) still stay still when attacking. I had this mod before for Entrenchment and I remember that they were moving around. I reinstalled it but so far nothing. 

Also, not sure how to get the flagships. 

on Oct 13, 2012

If you activated the Flagship mod properly, you should start out with a single shuttle in your start system. Once you completed the associated research (if my memory serves me right, it's on level 5 military) and you got enough ressources and free slots, you can use the shuttle to call in the Flagship.

Is it possible that you got the activation order wrong?

The Read me (in the Extra folder) is quite detailed about which folder should be where in the list.

on Oct 13, 2012

No, I checked. My load order is better gas planets, then flagship with dynamic movement, then the main mod file. Didnt see a shuttle when I started. 

EDIT: did a bit of testing. the flagship addon by itself works, but not the flaship-dynamic movement version. Im going to try separating them and enabling them by themselves and see what happens. 

 

EDIT: Ok, so separating the flagship addon and the dynamic movement addon seems to work. No minidump so far. 

FINAL EDIT: There seems to be a minidump after I save and exit. Which really isnt so bad since I already saved but still kinda annoying. 

on Oct 14, 2012

Is there a place where i could download the previous patch for rebellion?

 

Google ironicly can't seem to find one and i really would like to play some Distant Stars already.

on Oct 14, 2012

https://forums.sinsofasolarempire.com/335474/page/310/#3221084

 

 

I tried that before but oddly enough the link does nothing or says that there is no file to download.

on Oct 14, 2012

did you click on the link and did it take you to another forum post that had two links in it? then did you click on each of the links then on the word 'here' on the next page for each of the links?

if not follow the steps

harpo

 

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