Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 544)
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on Mar 09, 2013


I just opened the gameplay.constants file with note pad and changed -

 cannonsPerGravityWellRatio 1

to

 cannonsPerGravityWellRatio 0

seems to have worked fine.

 

... looks like someone disappeared.

on Mar 09, 2013

Hey guys, is there anyway to get a version of the mod for 1.03 rebellion?

on Mar 10, 2013


I just opened the gameplay.constants file with note pad and changed -

 cannonsPerGravityWellRatio 1

to

 cannonsPerGravityWellRatio 0

seems to have worked fine.

Except that one of the TEC factions has a research item that allows them to add one to that count so basically, by doing that, you do in fact neuter 5 of the playable races into no super weapons, but the 6th one can still get and build them.  Editing the super weapons out of the (race).player files is the easiest method.

on Mar 10, 2013

anteachtaire

Hey guys, is there anyway to get a version of the mod for 1.03 rebellion?

The current version I believe still works with the same amount of success that the original port over had (which is to say, works for some, but not for others).  Don't know for sure though.

on Mar 10, 2013

Thanks, it... isn't working for me... guess I'll have to open up dev mode and fix it myself ):

on Mar 10, 2013

Hey just downloaded the mod and I'm loving the massive scale maps and the textures are a lot nicer. The only problem I've found, don't know if you would consider this a "bug" per se: When I play single player and choose all the different colors for the different players, including myself, it does not keep your selections, though it does keep your insignia. I don't know if that is part of the mod? Regardless the color for my team always switches to light green and everyone else switches automatically to red.

on Mar 10, 2013

skypalor, it sound similar to the base game team colour.

do you have the team colour option on? of yes then turn off the team colour

harpo

 

on Mar 12, 2013

So, I'm playing on Steam and automatically get updates, so I need to ask. Does the 0.11 Alpha release for Rebellion work with Steam version?
Currently on version 1.1.4480

on Mar 12, 2013

The .4480 is superfluous.

After that, the .11 release sort of works. I get few problems but others do and there is still a bug or two that will give you trouble.

on Mar 14, 2013

Fucking hell, keep crashing for me but my friends can play perfectly fine

on Mar 15, 2013

ok mod pretty much works perfectly fine for me except two things first off and by far the most f*ckign annoying one is every now and then. in battle one of the songs get stuck on loop and i get to listen to it over and over again. sucks big time i like the sound track u guys made for this game i eventually just turned off the music all together

seconds. game is crash, desync, and in general just hates me and my friends for online play. 

on Mar 16, 2013

I like the music, but I turn it off too, however if you'd like to get more out of it, get into your mods folder, DS mod, gameinfo folder and look for the player entity file for the faction you use.  For example, in diplomacy if I were to go looking for the TEC player's file, I'd look for the file that says PlayerTech.entity  Once you have your player file open, look for the music theme data section (red highlighted below), it'll look something like this:

musicThemeData
    musicThemeCount 7
    musicTheme "MUSIC_TEC_THEME_1"
    musicTheme "MUSIC_TEC_QUIET_1"
    musicTheme "MUSIC_TEC_MISC_1"
    musicTheme "MUSIC_TEC_MISC_2"
    musicTheme "MUSIC_BATTLE_7"
    musicTheme "MUSIC_BATTLE_13"
    musicTheme "MUSIC_TROUBLE_4"
    scareThemeCount 2
    musicTheme "MUSIC_BATTLE_7"
    musicTheme "MUSIC_BATTLE_13"
    announcementCount 1
    musicTheme "MUSIC_TEC_ANNOUNCEMENT"

Now obviously there's only a few different songs listed.  While leaving that file open, if you back out of the gameinfo folder and access the sound folder, you'll see a massive list of music in there.  Small by Carbon's standards, but hey, there are size limits to file transfers and axing 99% of the songs Carbon wanted to include got you the current amount.  Anyway, feel free to add more to the music theme count, as many as you feel like from that folder that you feel like would add to your playing experience, just make sure you change the number counts in the orange lines to account for all of the stuff you added in otherwise you'll cause more crashes then what you already get.

 

 

About the online play, DS isn't very online friendly.  During the diplomacy days we had some real good games going but due to the way the game was designed, late game lag and desyncs always killed the fun.  Unfortunately there's nothing that we can do about those.  The crashes however, depending on the cause, can be made to go away, but that of course means figuring out what causes the issue and that unfortunately can be so damned difficult to figure out it just seems like there's nothing that can be done.

 

I don't know, I got some time off coming up here soon, I might update all of the trinity versions to their current versions of the game and get the changes passed along and if I have time, write some more lore, then maybe poke around the few rebellion files that have been pointed out as troublesome.  Don't expect anything though because I might just be lazy and enjoy the day off that I finally get. 

on Mar 18, 2013

Would playing LAN solve the crash issues? If we played through Hamachi or Tunngle?

on Mar 18, 2013

No, probably not.  You'd have little or no desync issues avoiding ICO, but crashing is based on the files and game engine.  So is the late game lag.  Too bad Steam doesn't let you sit on a certain version of the game.  I'm told Rebellion 1.04 was much more stable then 1.1, and DS Rebellion 0.11 was built around that release so there aren't any issues aside from the usual stuff.

on Mar 18, 2013

Aargh, I'm just so frustrated and wondering why the hell I keep crashing why the game runs fine for my mates Bah!

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