Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 59)
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on Aug 30, 2009

Can't someone pleeeeaaaaaaaase upload their edited ships-files or merged DS + Dynamic Battle System 0.9 minimod?

Or as had been stated above, include it in the full download in the extras folder? I soo badly want that mod active as well lol..

Like I said, it will included in some form in the Extras planned for 1.0. Even so, it wont be fully supported by the mod. Meaning we have no plans to balance it. It will be a verison that only has the fighter style movements.

So your options are limited to either doing it yourself or finding somone who already has.

on Aug 30, 2009

Pssstttt....new blog is up!

on Aug 30, 2009

Pssst....Almost done on the dynamic front...

on Aug 30, 2009

Uhhh.... the tunnelling upgrades still apply for ALL planets, not just the specific types listed in the technology descriptions.

 

Will you guys release a fix for this? It makes those techs overpowered.

on Aug 30, 2009

yeah we know about the tunneling upgrade

its a problem with the hard code nothing we can do about it but remove it and we dont want to do that

PS talked with Nacey, will be trying to do something with it, will log into bug report on new website. For the future try that out please, it helps us

on Aug 30, 2009

Will you guys release a fix for this? It makes those techs overpowered.

EDIT: I see you already did was I was going to tell you too!!! WOOT for the new site

on Aug 30, 2009

yeah we know about the tunneling upgrade

its a problem with the hard code nothing we can do about it but remove it and we dont want to do that

Heck no!!!!!!! Its just way too cool! If you dont like it, dont reserach it . Though the description needs to be fixed to reflect its current use.

 

EDIT: Cuz I double posted

on Aug 31, 2009

Got to play a little of the mod yesterday. So far, looking good. I have yet to planet tunnel, but my economy is already super powerful as TEC (could just be that I'm taking on an all too easy enemy). I have not seen the new planets yet, but the game runs smooth. Can't get the Freelance Sirius Sector map to work, but I previously theorized it was due to my comp. I guess I'm right.

Ue, what planet (or not planet) is that depicted in your profile?

on Aug 31, 2009

Its suppose to be Pluto.

on Aug 31, 2009

Well you'll all be glad to hear after prelimiary testing we believe to have finally cured that darned "load screen minidump" issue, not only in the last patch did we lower the memory usage of our mod by about 1/3 but we should by the release of the next patch have all of the minidumps under control.

If any of you have been keeping an eye on the Bug reporting page you'll notice we've been busy finding and quelching any bugs of importance as quick as possible, ready to start adding final content before the release of the entrenchment 1.0 version!

on Sep 01, 2009

finally cured that darned "load screen minidump" issue,

really? cause i have had more minidump issues with the 0.85 patch than the 0.82 one...

given, i like to flog the game quite a bit (as in, running highest level graphics and what not) but still...

are you in fact talking about 0.85 when you say you fixed the minidumps or are you talking about the next patch?

on Sep 01, 2009

next patch

on Sep 01, 2009

-Ue_Carbon
Its suppose to be Pluto.

haha, i just read your Avatar... hilarious, well done!

havent we gotten a few new "planets" like pluto added to our solar system lately? Planet X i think they called it?

on Sep 01, 2009

next patch

cool

on the note of bugs, the new UE_Carbon Maps dont show up unless i manually add them to the GalaxyForge folder, and i dont really want to do that with all the standard maps as it will clutter things terribly...

ill go post this on the DiSt website also, just stating it here because im here atm

on Sep 01, 2009

that is an issue for Ue_Carbon not DiSt though they will probably be properly added later

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