Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 6)
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on Jan 29, 2009

Just  thought i'd do a quick update here. Dont worry patch 4 is still coming infact it's coming along very nicely. It's just going through final testing now & some minor tweaks here and there and it will be ready. This release will be version 1.0 and it will be out either tonight or tommorow (29th or 30th).

This version will be in "Binary" format so it will load much faster for you and will be a much more optimized verison of the MOD as far as we have found so far it is bug free.

- Nacey

on Jan 31, 2009

This is one of my favorites. Been with this one since it came out the first time. Great work. Glad your continuing the mod.

on Jan 31, 2009

Woo HOOO!!!!!!! Version 1!!!!!!

If you need help with the changelog let me know.

on Jan 31, 2009

Just played the newest version. I love it. Totally awsome. Cap ships are cap ships finally. Graghics and extras are also well chosen. Keep it up please.

on Jan 31, 2009

-Ue_Carbon
Woo HOOO!!!!!!! Version 1!!!!!!

If you need help with the changelog let me know.

Thanks for the offer mate, although as I mentioned to you on MSN it will be a rather long winded task never the less I will prevail! lol

Lord_Dark_Cloud
Just played the newest version. I love it. Totally awsome. Cap ships are cap ships finally. Graghics and extras are also well chosen. Keep it up please.

Glad to see you like the capital ships I hope you didnt suffer from any lag or minidumps at all?

 

Update on Entrenchment:
I currently have the MOD working in entrenchment however there are some thing's im not entirely happy with (as far as I'm aware it wont minidump but it requires more testing). Currently some of the abilities & the Derilict Space Yard have not been converted to entrenchment.
However apart from those all has been converted & is currently working for the most part I'll update you again on how it's going soon!

on Jan 31, 2009

good to hear and cant wait

on Jan 31, 2009

Crash Report:  Whenever I am TEC and try to build a repair platform, Sins minidumps.

on Jan 31, 2009

SpardaSon21
Crash Report:  Whenever I am TEC and try to build a repair platform, Sins minidumps.

Wow cant believe that one got past me, I had atleast two games as TEC before releasing it lol Working on a fix as I type this, ill have an update & patch shortly


Update:
QuickFix is now available, the TEC repair platform had an ability that was removed in the final release of distant stars due to it inbalancing the factions. I'm re-uploading new full versions of Distant Stars right now with the fixed file inside, anyone who has already downloaded v1 can download the quick fix here:http://www.blacklotushq.com/sins/QuickFix_for_1.0.7z

on Feb 01, 2009

...actually I take the blame for this. Since all I do is play as TEC. Guess that what I get for being cocky against the AI and not build repair platforms.   Sorry. Epic fail on my part.

on Feb 10, 2009

-Ue_Carbon
...actually I take the blame for this. Since all I do is play as TEC. Guess that what I get for being cocky against the AI and not build repair platforms.   Sorry. Epic fail on my part.


Certainely cant blame you mate, I often play as TEC myself. Over confidence will be the death of me one of these days

Update on Entrenchment: Im currently uploading the Alpha 0.1, as far as I have tested it has been perfectly stable. However I have been rather busy over the last week or two hence the delay to it's release. Everything ison track for now, at the moment this is just a port of Distant Stars to Entrenchment without the Derelict space yards which I may re-add back in to the game at a later point.

See'ing as this is an early alpha and nothing much has changed since the original Distant Stars there isnt a set of patch notes for this alpha as of yet. Download will be available within the next hour.

EDIT:

Download is now available: http://www.blacklotushq.com/sins/entrenchment/DS_Entrenchment_Alpha_0.1_[453275687].7z
More mirrors coming soon!

on Feb 10, 2009

Huzzah!!!!!! I can now have my elite bomber and a Starbase!!!!!

on Feb 12, 2009

http://www.blacklotushq.com/sins/QuickFix_for_1.0.7z

(after file is replaced) causes a minidump when mod/sins is started.

 

Otherwise, excellent mod combo!

on Feb 12, 2009

SteinerX
http://www.blacklotushq.com/sins/QuickFix_for_1.0.7z

(after file is replaced) causes a minidump when mod/sins is started.

Otherwise, excellent mod combo!

Interesting it should work fine, which version of the MOD did you use this fix with normal SOASE or Entrenchment?

I'am aware that building the repair bay for TEC will crash the game in the Entrenchment version however I have only just released a fix for that now, which can be downloaded here:

http://www.blacklotushq.com/sins/entrenchment/QuickFix_DS_Entrenchment_0.11.7z

This only fixes the TEC repair bay minidump nothing else as of yet, I'am planning on releasing another patch soon which will add more of the previous parts of distant stars and tweaks, and to add more technology research levels & tweaks in to the game.

on Feb 12, 2009

Your my hero.

on Feb 12, 2009

Interesting it should work fine, which version of the MOD did you use this fix with normal SOASE or Entrenchment?

Entrenchment MOD version

 

Thanks for the new patch!

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