Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 72)
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on Sep 17, 2009



 

this map looks awsome... started it up, set all the ai to unfair, and ended up in the wrong position... i... lost...

 

i saw the jerry rig a few pages back... but it still needs fixoring.

It will be fix by next patch. Easy way to fix it Ive found is to not set anyone on teams. So when you start the map make sure you set all AI on 1 team and yourself on another. Im working hard to test this over and over and over before sending another buged map out.

HEHEHEHEhehe, I see yall finally saw the video! Thanks for the feedback. What ya saw was me just getting the damn planet to shoot. Took me forever, with a bit of help from Nacey. As for the different weapon fire for each race. IDK yet if I can do that. Im limited on what I can make the planet shoot. Right now its Ion Cannons, for all races. The current stats of the Planet Defense are these:

Range: 8500
MaxTargets: Anyship with in range. (Though this will change if I get it work like I want)
Damage: 0 (Disables weapons currently)
Also its an end game tech currently you need 8 reserach labs.

Im still playing with the idea for another upgrade to add a damaging effect (missles, big gun, laser whatever it maybe) just dont know if it will be overpowered and make planet bombardment take forever. So who knows, its a slow process hopefully I can have it ready by 0.90. As always with anything Im working on, feedback and suggestions are always welcome!!!!

on Sep 17, 2009

definitely agree with the different weapon points for the planetary guns


Advent- Plasma (be nice to them Carbon)

You know me too well.

on Sep 17, 2009

Suggestion: Don't make planet bombardment too impossible. If vessels with longer range bombardments (such as the Marza) were just ouside of the planet's range, it would probably make those vessels more appealing to the player.

on Sep 17, 2009

Is anyone else having problems downloading the main file? I can't seem to get the download to initiate

The patch downloaded ok, but the main file just seems to hang on "Website found, waiting for reply"

on Sep 17, 2009

Quirken

 
I'm running the 90-day Enterprise trial of Windows 7 RTM x64. Before that, I was running the RC x64.

I've had no Windows 7 related problems, just minidumps which appear to be normal for this mod.

I'd check to make sure all your drivers are up-to-date... might be a problem with your video driver or something?

 

All my drivers are up to date.  I even rolled back my video card drivers and tested and getting the same error.

So my conclusion is that something in .86 isn't jiving with windows 7 or its not jiving with the game itself.

Previous versions on the mod run perfect though.  So that is the catch.

on Sep 17, 2009

i just downloaded this mod and installed it. It shows up in the available mods section and i applied the changes, but it sems the same. Do i have to have Galaxy Forge installed. Will it show up on random single player, how do you access the new maps. It seems like i've missed something simple.

on Sep 17, 2009

i just downloaded this mod and installed it. It shows up in the available mods section and i applied the changes, but it sems the same. Do i have to have Galaxy Forge installed. Will it show up on random single player, how do you access the new maps. It seems like i've missed something simple.

What is your "Enabled Mod Checksum"? It should tell you under the "mods" pane in the options menu. If your checksum is 0 then theres a problem with the install, more than likely it being inside another folder if its inside another folder take the files out and put them in to the Mods directory and try again. It should be something like this:

Mods-Entrenchment v1.03\DS Entrenchment Beta 0.86\*all the other folders should be here Galaxy, GameInfo, Mesh, Particle etc)

on Sep 17, 2009

My checksum is 0. Thankyou for the info, it gives a direction to go.

on Sep 17, 2009

Nacey, who has let you out of you coding cave?!?! LOL! Its nice to see you on here more often. Between you and Ryat Ive got the easy job of teasing ppl.   BTW, I feel a thank you is in order for both of you. Soooo.....

 

THANK YOU FOR YOUR BUG SMASHING, CODE TAMING, HARD WORK ON THE MOD!!!!!!!

on Sep 17, 2009

valt, make sure you enable the mod... just placing it in the right file doesnt quite do it. the enable mod bit is on the same panel as where you saw your checksum... so select it, hit enable mod, and hit apply.

 

you know you have the mod on when you hear the awsome musics.

on Sep 18, 2009

Ahhh finally rid my solar system of pirates... lol just whipped their butts taking out that base, took me fifteen minutes to take the base down completely. Star base alone took half the time.

Capitals -

3 Radiance battleships

2 Halcyon carriers

1 Progenitor mothership

2 Rapture battlecruisers

2 Revelation battlecruisers

All of them were at lvl 8 or 9 each

Frigates/Cruisers

40 Disciple

30 Illuminators

30 Defense

9 Purge

10 Aeria

10 Domina Subjugators

12 Iconian Guardians

30 Destra Crusaders

and lastly 10 Solanus Adujicators

lets not forget the 80 or so fighters/bombers/EWS

lol the fleet basically kept the pirate defenders busy while I focused the sols on the starbase right away...

also helps to have FULL upgrades still it was tough. It would be nice to see more varity in the pirate cap ships instead of the Kortul, Halcyon, Dunov, and lastly the Vulkoras in each pirate raid. MOAR varity I say with each pirate raid attack. Yeah sure they send some of these puppy's in groups of 6 to 12 or 14 capitals along with 40 or so cruisers and frigates.

Overall though I love this... btw... the Starbase made one hell of a light show when it went critical and exploded so far I've gotten about 8 and a half hours into this one game alone. I also gotta deal with the other 3 guys, two TEC, and 1 Vasari. The Tec guys are large... lol I'm gonna have fun mopping those guys up 

on Sep 18, 2009

as far as models, no of us currently working on the mod are modelers so we do what we can as far as ships

flip side we are working on some new toys that will make the pirates a bit more piratey and dangerous

on Sep 18, 2009

yet another sneak peek

*Ice planet Hota, Sector 54-c.*

"Command to Ion Defence, Ion Defence come in..."

"This is Ion Control."

"Ion Control be advised you have 4, I repeat 4 incoming Purge Vessles. Fleet is locked up, Advent are pushing hard."

"Roger, we need a quardarant Command..."

"4d, Ion Control. ETA 3 mins."

"Aye, targets have been confirmed. Clear sky, I repeat clear the sky."

 

"Sir, targets are within range..."

"Have all placements fire on targets!!!"

 

Meanwhile up above

"ARRRRGH, sir the landlubbers are preparing to fire their Ion Cannons"

"Are they aimed at us?"

"No sir but at the witches vessels"

"Excellent, they will never see this coming"

"No sir they think we are nothing to be bothered with"

"Time to show them the error of their ways. Arrrgh"

"Prepare the Fear Bombardment Weapons"

"Aye, Aye Capt'n, with pleasure"

"We will be FEARED!"

 

on Sep 18, 2009

Ryat, have you confirmed the graveyard bug yet?

on Sep 18, 2009

graveyard bug?

I do know that the AI acts loopy around it.

and there was one other issue, but I cant remember

I do know that nothing has been posted so

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