Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 75)
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on Sep 21, 2009

"sigh need to find an anti-Lucy emoticon*

And hold on there, how old do you have to be to think of Charlie Brown? I'm not a teenager, if that's what you mean.

on Sep 22, 2009

Avast me maytes

I no care how old you be or what you be callen me

you'll soon be feelen the wrath of the Pirates of the DS

ARRRRRRRRGH!

 

on Sep 22, 2009

<-PH34R the cute ones!11!

on Sep 22, 2009

just finished my first game with this mod. surprisingly enjoyable. you really do slow things down and make caps much harder to kill/get. enjoyable stuff. thanks.

on Sep 22, 2009

LordRyatMasterMindofDSPirates


you'll soon be feelen the wrath of the Pirates of the DS


 

 

No... nope. not going to happen.

on Sep 22, 2009

This topic got hostle really fast!

 

QUICK! Bring forth the Marzas!!!! Cleanse this topic back to a happier place.

on Sep 22, 2009

Okay I am back to my original forum name,

the whole thing I blame on -Ue_Carbon, it was his idea

ok so I did not have to agree to it

it was fun though

we hope to get the next patch/update to you guys soon

enjoy!

on Sep 22, 2009

So I beat the Black-5 map. I managed to break the other player in my system, destroying all 800 of his ships in one glorious fight, him sending them at my pirate base in a steady flow. That took about 20 minutes. Then I ran into the center of the map, cutting off the remaining two players from the other branching systems. While I expanded my economic infrastructure, I dug myself in for the long haul. I knew the other two weren't going to wait for me to attack. One player attacked with 450 ships on one front, my guys dealing out major damage with missile barrage. Just as I beat them off, the other player approaches with about 400 ships. I just get there in time to fight them off, my ships taking critical amounts of damage. That's when I decided it was the time and attacked them outright, not building any defenses behind me. I just drove into them, unrelenting until they surrendered under my onslaught. By the time I brought my vessels back around to the first player's front, they had over 700 ships waiting for me. About 45 minutes later, the heavens glittered with debris and I watched their homeworld burn.

Took about 10 grams of coke to get through that fight.

on Sep 23, 2009

great Draakjacht

soon you get to try it with the new pirates

that sounds like fun

on Sep 23, 2009

Geez man... leaving a trail of destruction in your wake eh?

on Sep 23, 2009

Might I recommend adding these to the mod?  They are bugs in vanilla, but are easily fixable.

BuffDisruptiveStrikesSelf - weaponClassForWeaponPassive "BEAM".  Should be "FLASHBEAM"

BuffEmbargoSelf -         constraint "IsCargoShip" 
                               maxTargetCount
                                  Level:0 -1.000000
                                  Level:1 0.000000
                                  Level:2 0.000000

Level:1+2 should be -1.

BuffEMPBlastSpawn - Has no soundID.  Should be "EFFECT_EMPBlast".

BuffNanoHullRepairAction - Wrong soundID.  Should be "EFFECT_NanoHullRepair_Loop".

BuffReactiveNaniteArmor - Wrong soundID.  Should be "EFFECT_ReactiveNaniteArmour"  Yes, armour with a 'u'.

RESEARCHSUBJECT_ABILITYACCESS_PHASEOUTFIGHTERS - Has too many research levels.  Should be 1.

The first two are, imo, critical as they affect gameplay.  The last four are minor.

Edit,  I also would think about changing the Akkan's colonization bonus.  I've noticed that the extractors do not always spawn.  In my last game I got 0.  This was with a level 2 then 3 leveled colonize.  This is also buggy in vanilla.  Something's screwy with that ability.

 

on Sep 23, 2009

Thank's for the suggestions Varek, those have been intergrated in to the next patch amongst the few other millions of  things that have been changed, this patch is turning out to be quite sizeable now with many little tweaks and changes all over the place. We'll hopefully get it released soon however a ful set of changed files hasnt been made, compiled or even finished yet but it's coming along very well!

on Sep 23, 2009

Took about 10 grams of coke to get through that fight.[/quote]

HAHAHAHA!!!!!! Congrats on taming the wild Black-5!!!!!!! Try Ryat's map next. Its just a brutal in a different way.

[quote who="Ryat" reply="1117" id="2382316"]Okay I am back to my original forum name,

the whole thing I blame on -Ue_Carbon, it was his idea

ok so I did not have to agree to it

it was fun though

we hope to get the next patch/update to you guys soon

enjoy!

Oh so go ahead blame me...I see how it its.

I was growing fond of it btw. Almost made me change my name. 

on Sep 23, 2009

we may push back the update to incorporate 1.04 update, though most we could do ourselves

on Sep 23, 2009

Oh yeah... I see... got that update... heh... I won't update my game until the mods are updated and matched to par with the game to prevent any crashes and minidumps on incompatablity

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