Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 107)
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on Nov 26, 2009

will it crash when the LRMs fire, or jump out, or move or when one explodes, or just at random

on Nov 26, 2009

will it crash when the LRMs fire, or jump out, or move or when one explodes, or just at random
I just recently got this incredibly awesome mod installed and I also experienced a Vasari minidump with a swarm of LRM's.  No clue what caused it, but I believe they were auto-attacking a scout craft entering a recently captured enemy capital planet.

Homemade huge "solar system" map (all the real-life planets/moons plus a bunch of anomalies, graveyards, asteroid fields, and deep space sectors).  All settings maxed.  This occurred about 45 minutes to an hour into the game.

I opened up a premade map (the balanced resources map, which btw is quite cool) and have been playing Vasari on that one without making any Assailants - single-player, so I can get away with it.  I had it running about 5 hours with a ton of pauses due to baking and cooking this morning, no minidumps. 

My kid was also playing a Vasari game for about an hour on a different map and had no issues, but I don't know what ships he was using (I'll open up his save when I get back to my home PC).

Could there be a slight memory "leak" or do you think it's just coincidental bad luck?

edit - forgot to mention that my TEC games and Advent games have gone off without a hitch.

on Nov 26, 2009

Question: The diplomacy add-on is described as 'the final micro-expansion', but I thought there were suppose to be three. Did I miss something?

on Nov 27, 2009

The Devs have decided that the Diplomacy is going to be the last addons for Sins.

on Nov 27, 2009

yeah, they decided to cancel the third due to both the time frame in which each micro-expansion was taking (longer than excepted) and the amount of things they want to attempt for the next thing for Sins

on Nov 27, 2009

Funny you mention time being a factor. Sins is popular, no arguments, but few games can afford to take so much time coming out with a sequel or full scale expansion. I feel doubly so when there's no story involved to begin with. I'm actually surprised that they've managed to keep as much attention as they have thus far, but I do think it's mostly due to guys like Nacey, Mooster, Ryat, Carbon, etc... because vanilla would have already bored the heck outta me.

Guess I'm just going back to the idea that they should cut you guys a check.

on Nov 27, 2009

Draakjacht

Guess I'm just going back to the idea that they should cut you guys a check.

in some ways we would not mind that, but then they might expect more out of us

on Nov 27, 2009

LOL and we cant have expectations. That would ruin it all

on Nov 27, 2009

More than the equivalent of a mini-expansion that incorporates 11 new planets and 66 new planetary bonuses, as well as ship graveyards, improved lighting and particle effects, improved ship explosions & damage effects, improved sounds, planetary abilities, and enhanced pirates with all of the technical support and continued balancing updates that one would expect from a well-funded publisher?

Well, they might.

on Nov 27, 2009

Well...once we split up the income we call could afford to buy a beer and then drink it together on MSN or Skype. LOL

 

 

EDIT: POST 1600!!!!!!!!!!!!!!!!!!!!!!!

on Nov 27, 2009

I'll bid 1601, Bob.

TOP

on Nov 27, 2009

NOOOOO!!!!! Your one of those bidders.

on Nov 28, 2009

Any plans for Sins of Solar Empire: Diplomay when it's official released?

on Nov 28, 2009

Its to early to plan anything, other than Im sure we will have something for Dip.

on Nov 28, 2009

Thilock
Any plans for Sins of Solar Empire: Diplomay when it's official released?

We definetely plan on having a Diplomacy version of Distant Stars its just a matter of time. I already have a *mostly* working version of Distant Stars with Diplomacy however at the moment all of our time is going in to getting Entrenchment finished before christmas ready for Diplomacys release early next year.

As with Entrenchment we will hopefully have a Diplomacy compatible version ready for the day of release, that is all going well.

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