Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 108)
562 PagesFirst 106 107 108 109 110  Last
on Nov 28, 2009

Great Mod!  Really like all the new effects for weapons and the increases research.  I also like what you have done with the aliegance.  I was really bored of having my planets in another system on 25% aliegance or less.

Thanks for the mod!

on Nov 28, 2009

help i have entrenchment 1.041 and tryed to start it but i got minidump evey time help anyone?

 

on Nov 28, 2009

what is your checksum number (it is found in the mod menu in the upper right hand corner, it should be 34826167)

are there any other mods running

is it unzipped properly

on Nov 29, 2009

weird question -

Are Advent elite fighters supposed to be individually doing 25+ dps?  They seem a tad overpowered.

on Nov 29, 2009

good question will ask Nacey

on Nov 29, 2009

I smell decpetion in the ranks....

 

Edit: Just deploy some gunships and you dont have worry about fighter much.

on Nov 29, 2009

lol

gunships are .95 we are still .9

on Nov 29, 2009

Doh! thats right!  Sorry.

on Nov 29, 2009

lol

@StarDragon - thanks for the bug catch, I reported it to Nacey and put it on the Bug report forum, will get it fixed for .95 release

on Nov 29, 2009

If I submitted a new English.str file to you guys would that be useful? I played this over the weekend and had a lot of fun but there's a lot of typos and stuff.

e: also I thought the menu music should be replaced as it's very cliche: the rest of it fits really really well but the menu music is grating

on Nov 29, 2009

Sure we will use the English.str file, we appreciate any help from anyone,

though most people like the menu music so not sure about the change up on that one

on Nov 30, 2009

Did you guys make the AI more aggressive in .90? If you did, I like it. I was playing a me against 2 AI's on hard and they started attacking me right away. They were even double teaming me, one would hit a planet on the right and the other would hit the left side of my empire. I had about 10 planets on a medium map and good position, but still lost two starbases before i was able to build my fleet big enough to start taking planets.

One thing i learned, don't know if it's the mod or the game, but if you make a peace treaty with a race you can't put pirate bounty on them. The AI even attacked  the pirate base with a large fleet and we defeted it together. I kept waiting for the inevitable "sorry but this arangement isn't working out" and having them turn on me but it never came and the next thing i saw was the victory banner.  

on Nov 30, 2009

Well, we did modify the AI to the extent that is possible (which is minimal) but as for the whole the AI operating a bit more intelligently was more of dumb luck. The inability to put a pirate bounty on someone with whom you made a peace treaty with is part of the game

on Nov 30, 2009

Actually, I've had allied victories quite often, assuming the AI generally finds me helpful and less of a threat than someone else nearby. The catch is that the AI is required to break alliance at the end of the game, so you have the cease fire period (which is what, a minute and a half?) to hit the accept victory button. If you continue on, the two of you will have to go to war.

And I think it's probably more that the recent modifications have made the tech tree and what not easier for the AI to access. When the AI was struggling to use the tree, it slowed up the player as a whole.

on Nov 30, 2009

hey guys, im not sure if you know this but i found a pretty big bug in the advent... sorta...

i was playing the celestial bodies map called Sirius Oddesy, and in that map you are assigned either Advent or Vasari, regardless what you choose,

so i put both me and the other player on TEC (just to test it out) and the research topics were all over the joint.

basically, i would have lets say 6 labs, and what would be a lvl 5 tech wasnt researchable until lvl 7, and it even said so in the tooltip (for instance, the Advent Tachyon generator upgrade is lvl 5 on the research map but lvl 7 in reality) whereas other research topics (like advanced tunnelling) were lvl 8 techs but i could research them with 5 or 6 labs.

i dont know if its an Advent bug or just because i chose to be TEC and the computer assigned me Advent that this happened...

anyway, just so other people know, ill go post this on your website also

562 PagesFirst 106 107 108 109 110  Last