Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 110)
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on Dec 02, 2009

im not saying the tougher pirate mod needs this, they are already pretty tough, but i was wondering why is it whenever i see tougher pirate mods they dont add shields to the pirate ships? even if it was one point of shielding it would give them up to 50% increased damage reduction, that would make even vanilla pirates pretty scary to me

on Dec 02, 2009

well the pirates are still working with cast off equipment (though the caps they manage to get have some shielding though its heavily damaged) and so they dont get the tech that makes modern day naval vessels have shielding, though I may consider introducing it

on Dec 02, 2009

I have no clue why Ironclad decided to hide their mod folder in a hidden folder, but they did.

Its not IC choice, its Mircosoft. Its part of the Games For Windows thingy. Requires the Devs to put all that stuff in the AppData which is hidden by default b/c wants it so.

 

though I may consider introducing it

No No you wont! Ive had enough of your pirates your Lordship.

on Dec 02, 2009

Finally after a long few days of coding frantically 0.95 is ready not only for Entrenchment but Diplomacy also.

Anyone patching make sure to delete the following files first:

Textures\Buttons_Research_CursorOver.tga
Textures\Buttons_Research_Disabled.tga
Textures\Buttons_Research_Normal.tga
Textures\Buttons_Research_Pressed.tga
Textures\plating_color.PSD
Textures\plating_normals.PSD

If you do not do this your checksum will not be the same and you will not be able to play with anyone who doesnt have an identical checksum to your own. If in doubt download the full version.

Distant Stars 0.95 Change Log:
- Numerous Ability fixes, mainly for AI use times and auto cast being enabled/disabled by defeault
- Planetary Defenses have finally been researched by each of the factions
- Anti-Strikecraft Gunships have now been rolled out
- Urban Planets no longer grant such a huge buff to Trade, the amount given also scales with planetary size
- Some Icons will now display correctly
- The grey background behind research is now gone
- Many minor fixes and changes to the background coding

Entrenchment Patch:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.95_Patch_[36295747].7z

Entrenchment Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.95_[36295747].7z

Diplomacy Full Download:
http://distantstars.mmobase.com/diplomacy/DS_Diplomacy_Alpha_0.5_[36365860].7z

The Entrenchment Full download and Diplomacy Full Download will be released within the coming hours as they are currently uploading.

on Dec 02, 2009

- Planetary Defenses have finally been researched by each of the factions
- Anti-Strikecraft Gunships have now been rolled out

HUZZAH!!!!!

on Dec 02, 2009

God the frigging pirates kill me! Literally the bastards. Rolling into my homeworld with a capital ship when Im busy scrapping on the other side of the galaxy.


Kudos.

on Dec 02, 2009

yay a version for sins only!

EDIT: whats the "dynamic movement" item in the extras folder?


 

on Dec 02, 2009

hooahguy
yay a version for sins only!



 

 

Its a bit outdated, and doesnt feature half the new content. After we finish up the Entrechement, we are going to go back and update the SINS only version.

Till then you will have to wait, or buy Entrechement. I suggest you buy Entrechment its worth 3x what they charge.

on Dec 02, 2009

-Ue_Carbon

Quoting hooahguy, reply 1642yay a version for sins only!



 

 

Its a bit outdated, and doesnt feature half the new content. After we finish up the Entrechement, we are going to go back and update the SINS only version.

Till then you will have to wait, or buy Entrechement. I suggest you buy Entrechment its worth 3x what they charge.

oh, darn it.

on Dec 02, 2009

This looks awesome, but my brother doesn't like mods. Since we use the same computer, is this a mod that can easily be turned on and off, or is it a more permanent thing?

on Dec 02, 2009

Oops, double post

on Dec 02, 2009

hooahguy
yay a version for sins only!

EDIT: whats the "dynamic movement" item in the extras folder?



 

 

Makes all of the ships in the mod to fight like fighters

on Dec 02, 2009

Prince_PWNly
This looks awesome, but my brother doesn't like mods. Since we use the same computer, is this a mod that can easily be turned on and off, or is it a more permanent thing?

yes it can, just go to the mods option in the top menu and go from there, no need to overwrite files

just let everybody know, powerful pirates will not currently work with .95 (unless Nacey updated it for me) will be releasing something for it soon

edit: Nacey just told that yes the powerful pirates are updated to .95 standards, I will still be releasing some new content and balance changes soon

on Dec 03, 2009

I just got my first mini dump in a long time lol, great mod thanks for all the hard work guys!!

on Dec 04, 2009

well... now... it's been a while since I posted here... heh... I've been busy playing another game... I also had to reinstall everything on my PC... anyways... the main reason... I've missed some updates and I need to reinstall the game in order to try them out

I expect to see some awesome things now

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