Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 117)
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on Dec 13, 2009

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT) Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Awesome!  I've been itching for some Distant Stars multiplayer action. 

on Dec 14, 2009

Me again, I've redownloaded the games and the mods, no way for them to work...

Any more hypothesis or help will be fine ^^

Thanks!

on Dec 14, 2009

LtSpitfire
Me again, I've redownloaded the games and the mods, no way for them to work...

Any more hypothesis or help will be fine ^^

Thanks!

Alrighty so you're having trouble with the entrenchment version so you're putting the mod in to the folder:
C:\Documents and Settings\WINDOWS USERNAME\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\

There should be a new folder in there then:
DS Entrenchment Beta 0.95

C:\Documents and Settings\Menacer\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\DS Entrenchment Beta 0.95

Inside that folder should be the files and folders:
Galaxy
GameInfo
Mesh
Particle
PipelineEffect
Sound
String
TextureAnimations
Textures
Window
brush.manifest
entity.manifest
galaxy.manifest
playerPictures.manifest
playerThemes.manifest
skybox.manifest

If those arent inside that folder then theres your issue.
Your checksum should be: 36295747 (shown top right of the Entrenchment Mod Activation window).

Update on the next patch:

Codename 0.97 has gone to its second patch of internal testing now, we've got alot of minor tweaks and larger changes in this patch making Distant Stars much more finished. There will be a third patch although we arent sure just yet if it will be a straight release for the third patch or whether it will require testing internally first.

on Dec 14, 2009

So is Distant Stars moving straight to Diplomacy?

on Dec 14, 2009

Hopefully not too soon. I'm not a part of the Beta.

Ryat, I hope to have the images for the pirate battleship and fighter done tomorrow. PM me where to mail it.

on Dec 14, 2009

We will be going to Dilpomancy when its fully released. As for right now all major patches are for Entrechement still. We have released some Diplomacy patches so you can play DS with Diplo but we wont be making the offical move till Diplomacy is released. Dont worry we will let you know when its happening.

on Dec 14, 2009

I have a  reproduceable crash. Everytime I activate the Anima Tempest ability on the carrier, the game crashes and produces a minidump. I don't know how to post the DMP file here though since it's 7mb...

on Dec 14, 2009

I believe the Anima Tempest bug for the Advent Halcyon is due to the fact that Advent Gunship squads do not have a defined entity for "illusionFighterDef", thus, if the Gunship squads are carried aboard the Halcyon, and Anima Tempest is used, minidump ensues.

I don't know if the minidump still occurs if you don't have any Gunship squads equipped. This is also an excellent reason to not let the AI play Advent, since Anima Tempest (and all ultimates in fact) are on autocast.

on Dec 14, 2009

Aaand here's the new Diplomacy patch incorporating all the changes they made (and any other changes 0.5 of our release version):

http://distantstars.mmobase.com/diplomacy/DS_Diplomacy_Alpha_0.61_Patch_[36375353].7z

SpardaSon21
So is Distant Stars moving straight to Diplomacy?

As Carbon said we wont be moving on to Diplomacy entirely 'til the Entrenchment version is finalised and Diplomacy is officially released.

Whiskey144
I believe the Anima Tempest bug for the Advent Halcyon is due to the fact that Advent Gunship squads do not have a defined entity for "illusionFighterDef", thus, if the Gunship squads are carried aboard the Halcyon, and Anima Tempest is used, minidump ensues.

I don't know if the minidump still occurs if you don't have any Gunship squads equipped. This is also an excellent reason to not let the AI play Advent, since Anima Tempest (and all ultimates in fact) are on autocast.

You're right whisky the issue with Advent's Anima Tempest ability is that the Advent Gunship(s) dont have an illusion defined however it'll be fixed next patch.

on Dec 14, 2009

I thought it was such as I have had problems with that ability+custom squad entities before. Awesome that it will be fixed in the next patch (I was rather surprised that it was missed, but with the sheer number of entities to go over, it makes sense something will get overlooked).

on Dec 14, 2009

Whiskey144
I thought it was such as I have had problems with that ability+custom squad entities before. Awesome that it will be fixed in the next patch (I was rather surprised that it was missed, but with the sheer number of entities to go over, it makes sense something will get overlooked).

Yeah sadly it was overlooked, so many things to test it went under the radar. 0.97 is on its way soon though although no specific release date just yet we're still working on a few more changes before the release.

on Dec 15, 2009

Some website stats for you all:

Since we have launched the website in August there has been a total of:

950.25 GB (GigaByte's) bandwidth used

Over 5,500 Unique Visitors to the Distant Stars website

Over 34,500 Pages viewed

Over 85,000 Hits to the website

As you can see Distant Stars has had a huge amount of traffic in the past few months, Thanks to you all for your continued support, bug reports and suggestions. We hope you all still love this mod as much once we finally reach that milestone of v1.0

on Dec 15, 2009

WOW. Nearly an entire TERABYTE of bandwith used. Impressive.

on Dec 15, 2009

I have a really dumb question, does anyone know why some of the planet bonus only show the picture of the caves that I believe belongs to the Cavern System planet bonus?  I would really like to fix this but I am not sure what to do about it.  The HudIcons seem to be labeled properly in the game info files but not all of the pictures display properly when the bonus is found on a planet in-game.  The bonus still works but the picture doesn’t match.  I apologize if this is a repeat question or if this issue has already been resolved.  Any feedback would help.

 

on Dec 15, 2009

We are working on the icons for the bonuses, initally we were working out the mechanical kinks (there are a lot) before we get to the pretty and minor issues (just look at the pirate battleship Icon and HUD pic, it does not even come close)

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