Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 124)
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on Dec 25, 2009

asteroid dwarf still has 100 mine limit. error or not?

on Dec 25, 2009

TheRezonator
eh, im not worried, if it was an easy fix then sweet otherwise ill just play it original recepie

also, the new mines are crazy... i did sorta prefer mining a good section of my grav well (i prefer to protect territory rather than the planet) but then i jumped a fleet into a vasari asteroid without scouting it, and half the fleet went up in smoke, i was totally confused! but at least the mines are a force to be reckoned with now...

Indeed, the new mines are somewhat devastating if you arent careful however don't forget the damage from mines is spread over the ships within its range so the more ships that are closer together the more spread out the damage actually is and thus causing less immediate casualties.

Draakjacht
asteroid dwarf still has 100 mine limit. error or not?

This is fixed for the next patch we'll be releasing as are any other bugs that have been reported to date on the website. Now as far as we're aware there are no bugs/errors internally. On to extra features and any other changes (minor or huge) that we need to make before v1.0

on Dec 25, 2009

On to extra features and any other changes (minor or huge) that we need to make before v1.0

HUZZAH!!

on Dec 26, 2009

Indeed, the new mines are somewhat devastating if you arent careful however don't forget the damage from mines is spread over the ships within its range so the more ships that are closer together the more spread out the damage actually is and thus causing less immediate casualties.

wow, how'd you do that?

the only thing id like is if you guys could change the planetary defense fire effect so that TEC and Vasari look a little different... if the TEC looked either like the Ogrov missiles or Marza Raze Planet blasts, that would be cool!

also, if the standard maps could use more of the new planet types that would be awesome.

on Dec 26, 2009

I'm in strong support of the mines thus far. Very nice. Noticed that the starbases no longer have EWS bombers. Error or no?

on Dec 26, 2009

I'm in strong support of the mines thus far. Very nice. Noticed that the starbases no longer have EWS bombers. Error or no?

on Dec 26, 2009

double post. I blame Gates.

on Dec 26, 2009

TheRezonator
wow, how'd you do that?

the only thing id like is if you guys could change the planetary defense fire effect so that TEC and Vasari look a little different... if the TEC looked either like the Ogrov missiles or Marza Raze Planet blasts, that would be cool!

also, if the standard maps could use more of the new planet types that would be awesome.

In the scripts for the damage the mines do (even in default sins) they are set as "shared" damage as far as I'm aware thats how this variable affects the damage and is also how the Marza's damage works (planetary defenses have this disabled so they do a set damage to a target).

The effect for the vasari needs some tweaking atm its a little too dark to be seen easily as it is, but i'll play with the effects and see what the best look is.

Draakjacht
I'm in strong support of the mines thus far. Very nice. Noticed that the starbases no longer have EWS bombers. Error or no?

They didnt originally have the EWS bombers however they've been added to them for the next patch.

Also as I mentioned in another post we're looking at the capital ship balance atm as currently they are slightly too powerful late game for the AI to really tackle well.

on Dec 26, 2009

Double post, you all know what im talking about -.- lol

on Dec 26, 2009

Hy guys, I just get the mod and I have a problem with it. I have entrenchment version 1.041 and when I try to load the mod I get a minidump. It loads only when I convert the entity files in the mod's folder from binary to text. Could you help me please and tell what kind of problem has?

And sorry for my tipping mistakes.

on Dec 26, 2009

Also as I mentioned in another post we're looking at the capital ship balance atm as currently they are slightly too powerful late game for the AI to really tackle well.

The main problem is the AI doesn't produce enough caps. I wish there was a way to change that

I'd like to see the economy eased off a bit. By mid game on a large map I usually have enough resources to buy a fleet 20 times over.

on Dec 26, 2009

there's a conundrum involved in that. I have research set to slow, but unless I push economy and grab a decent handful of planets early on, my money balances well with my production. Keep in mind, I'mm not saying I never hit a 0 balance, but it's an acceptable occurrance at teh rate it happens.

As for the EWS and starbases, I would swear I used starbases to build them in the past, but if they end up there in the end, whatever.

on Dec 26, 2009

Yeah slow is the way to play!

on Dec 26, 2009

I agree. I find myself overwhelmed very earlt on with fast games

on Dec 26, 2009

I likey the fast 'cause it means more monies!

Mostly I like fast research .

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