Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 122)
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on Dec 21, 2009

That model looks pretty great Renegade but as you mentioned SoaSE is a pain in the backside to get meshes exported in to. Texturing is another pain in the backside also >.< looks really good though dude.

The Carbon planet would certainely be interesting to see tbf will take a look in to it and see what we can come up with

on Dec 21, 2009

are you guys still under the texture and mesh limit with all the new stuff (pirate capital ship, planets ...)?

on Dec 21, 2009

are you guys still under the texture and mesh limit with all the new stuff (pirate capital ship, planets ...)?

EDIT:
Just reading the dev blog other people have questioned about the textures and it would seem that 1000 is the theoretical max so yes if all of the textures loaded at once (which doesnt happen) we would exceed the limit however we did make cut backs on purpose to stop this from happening. We do however come pretty close to exceeding the limit.

Another Edit:
You peaked my curiosity to check just how many textures we are using current total (with all planet types in one map): Is 670 Textures, actually less than what Blair Fraiser mentioned the default client uses. Once Diplomacy is released and we have a count of all the textures that're available to use we'll think about adding the old planetary variations in. However we need to balance this with memory usage as obviously this game is only 32bit it can only use up to 2GB of memory Distant Stars can already hit 1.8GB memory usage without any real issue.

on Dec 21, 2009

Finally got my copy of Sins working again and just got this Mod installed again, can hardly wait to continue playing. Thank you for the help Carbon.

on Dec 21, 2009

Np man, enjoy!

on Dec 22, 2009

Okay, I'm gonna try to get the planet finished, but I don't know how long it'll take.

on Dec 22, 2009

And the moment you've all been waiting for, Patch 0.99 is finally here after a few weeks of development we're glad to release it before christmas and from myself and all of the team:

Happy Holidays!

(Thought i'd be policitcally correct and says "holidays" rather than christmas )

DS Entrenchment v0.99 Patch:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.99_Patch_[36363026].7z

Full download is currently uploading and will be available within an hour or two all going well.

If you're using the patch make sure to DELETE all the folders & files except Sound & Textures, to make sure you will get the correct Checksum for playing multiplayer.

- Tachyon research has been enhanced by empire scientists
- Planetary defenses have had an overhaul
- Planetary defenses now have improvement research
- Industrial planet buffs have been lowered slightly to help maintain balance across the races
- Maximum mines per planet is now 50, each mine set now spawns in a group of 3 and has triple the range and damage
- Advent minidump is now fixed and included with the download
- Planetary Defense structure has been increased to 10 tactical slot usage and moved to the end of the tactical tree
- Capital Ship slot access costs have been doubled to scale with the double capacity they allow
- Fleet research now scales with Capital Ship slot access cost hasnt been doubled
- Player Research trees have been revamped and the new technologies re-positioned
- Pirate Battleship shield is now the correct size
- The latest Bailknights Graphics Mod has been incorporated
- The latest Volumetric Explosion Mod has been incorporated
- New Loading screens have been added
- Many other minor changes across the entire mod

This is the biggest patch we've released to date change wise, which is why we ask you to remove all the directories except Sound & Textures many useless files have either been removed or made use of in some form. We hope you all really enjoy this patch, we're coming up to the big v1.0 finally after just under a year of development.
Thanks for all your support throughout the year guys 'n' gals

on Dec 22, 2009

Happy Holidays!

(Thought i'd be policitcally correct and says "holidays" rather than christmas )

 

PC!?!?! Blarh...... MERRY CHRISTMAS!!!!

 

Oh Huzzah for the patch!!!

on Dec 22, 2009

Awesomeness!  I'll have one more thing to distract me from wrapping gifts, tonight

on Dec 22, 2009

Hi,

I'm atm. making some maps. How do I include DS planets etc. for it? Is there a modified Galaxy Forge of DS? Or which files do I copy to Galaxy Forge from DS?

Thanks.

on Dec 22, 2009

In the extra folder there is a Galaxy Forge folder. Its got a readme, just follow those instructions.

on Dec 22, 2009

Thanks!

on Dec 22, 2009

Nice job on the 0.99 release, guys.  You're only 0.01 away from 1.0! 
And I can't wait to grab some screens of these updated graphics.

Nace:
Small detail... the 3 texture files in the Particle folder can be deleted for the next release.  They may've been placed there while BK was working on the particles, but the game certainly doesn't need them.

on Dec 22, 2009

Hey I'm getting a minidump when I try to load the mod...The only thing I did was convert to text and add the pirate extras that was included. And yes I started from scratch with the full download. I have Entrenchment 1.041 in case your wondering also. Any ideas whats going on?

on Dec 22, 2009

did you overwrite the files in the baseline mod with the pirate extras?

because that can cause issues

suggest you set up the mods seperate and list them in the mod activation screen as such

Powerful Pirates
Distant Stars .99

 Also as I have found out myself, its better to unzip the files to the desktop then transfer them over to the mod file area, some of the file names are too long

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