Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 120)
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on Dec 19, 2009

Ok, so ive decided to downloaded the DS, unfortunately Ive never even played a mod let alone downloaded one. So can someone give me a play by play on how to do it the right way?

on Dec 19, 2009




Quoting greyfox719,
reply 1778
Ok one final question... If I throw all the files into the mod directory without putting them into a folder IE Distant Stars(I get the question to move and replace or keep both files, which should I choose?) the mod will not show up in the options menu to activate. Howeever if I put them into a folder it shows up... I activate it... (have even restarted the game to try it) and nothing seems to happen. Is distant stars just that similar to the original game? Things I should look for if so? REserch trees, capital ships HP and Shields etc etc. I played a random medium nothing seemed different.  


The first and most noticeable difference for Distant Stars is upon activation the music changes on the main menu(s) before loading in to a game, it should be entirely noticeable the moment you activate the mod. Also the main menu and some of the sub menus have "Distant Stars" written at the top of them.

The mod upon extraction should extract as 2 folders and 1 readme.txt file. If it doesnt then theres already something wrong. You can then take both of the folders extracted the actual mod folder from the full 0.95 download will be called:

DS Entrenchment Beta 0.95

If you place that folder in to the Mods directory:
On XP:
C:\Documents and settings\username\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041

On Windows 7/Vista:
C:\Users\username\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041

In the mods menu ingame you'll then be able to activate the mod, dont forget to hit "Enable Mods" the checksum you get should be: 36295747

Distant Stars adds new planet types so on Larger Random galaxies you'll notice some new planet types you've probably never seen before, the tech tree is practically doubled in length with some new technologies thrown in for good measure and some of the original technologies Ice & Volcanic colonisation have been renamed to Tropic and Hostile colonisation along with many other changes that should be quite hard to miss.

Nacey said it best here

on Dec 19, 2009

The first and most noticeable difference for Distant Stars is upon activation the music changes on the main menu(s) before loading in to a game, it should be entirely noticeable the moment you activate the mod. Also the main menu and some of the sub menus have "Distant Stars" written at the top of them.

The mod upon extraction should extract as 2 folders and 1 readme.txt file. If it doesnt then theres already something wrong. You can then take both of the folders extracted the actual mod folder from the full 0.95 download will be called:



DS Entrenchment Beta 0.95

If you place that folder in to the Mods directory:

On XP:

C:\Documents and settings\username\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041



On Windows 7/Vista:

C:\Users\username\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041

In the mods menu ingame you'll then be able to activate the mod, dont forget to hit "Enable Mods" the checksum you get should be: 36295747

Make sure you have WinRar or 7zip to open the download. On the AppData folder is hidden by default. If you got other problem or questions let us know, If need be I be happy to talk to step by step over MSN.

Oh, hope you get it loaded up in less than an hour b/c.....

1 HOUR LEFT TILL DISTANT STAR ICO TAKEOVER MUHAHAHAHAHAHA!!!!!  I better see everyone stop in and at least say hi in our channel: Distant Stars

on Dec 19, 2009

alright, lets hope i just did that right. if not, im probably going to have to reinstall Entrenchment.

on Dec 19, 2009

Allegiance86
alright, lets hope i just did that right. if not, im probably going to have to reinstall Entrenchment.

why, did you modify the original files?

the mods dont mess up the original files

on Dec 19, 2009

Ok all we've released a quick fix for the Anima Tempest minidump issue with the Gunships. If playing in multiplayer everyone participating in a game will either have to have it or not have it those who do have it can't play with those that dont due to checksum/sync issues.

http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.95_Anima_Tempest_Fix.7z

As ever just drop the files on to the mod and overwrite the file it asks you to. The checksum you're now aiming for is: 36295781

on Dec 19, 2009

LOL, you shouldnt of messed witht the orginal files for Entrechment...let us know if you got it working!

on Dec 19, 2009

lol i wouldnt know ive never done this before. (computer illiterate) but thanks for the help. It works. And thanks for giving us something to play other then the original.

on Dec 19, 2009

Allegiance86
lol i wouldnt know ive never done this before. (computer illiterate) but thanks for the help. It works. And thanks for giving us something to play other then the original.

give the powerful pirates a try when you can, just make sure that mod is put above the DS mod

on Dec 19, 2009

Allegiance86
lol i wouldnt know ive never done this before. (computer illiterate) but thanks for the help. It works. And thanks for giving us something to play other then the original.

Come join us on ICO in about 20 mins! We can play against the AI if you want! Just be sure even if you dont 2 download the hotfix that just came out otherwise Advent will crash on you.

on Dec 19, 2009

i would be interested in getting in on some comp stomp tonight

 

EDIT: doh looks like i missed yall

on Dec 19, 2009

adecoy95
i would be interested in getting in on some comp stomp tonight

 

EDIT: doh looks like i missed yall

They're all still on there just had a nice little game

on Dec 19, 2009

yall starting another?

on Dec 19, 2009

yes, me nad nacey had to quit so join in now if you can

 channel Distant Stars

on Dec 19, 2009

logging in now

 

EDIT: shortest game ever, told yall i sucked in versus, perhaps next week if there is a comp stomp

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