Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 142)
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on Jan 22, 2010

OKAY, I HAVE A QUESTION THAT DOESNT INVOLVE BORING MINI-DUMPS

WHAT NEW CONTENT (IF ANY) HAVE YOU GUYS GOT IN THE WORKS?

on Jan 22, 2010

(sorry, TheRezonator - one more bit on boring minidumps .... but excellent question! )

UPDATE: using copied manifest files in DM allows things to load up just fine with .99, so it seems like something introduced in .995 is causing the issues.  Btw, I'm using the full download for .995, not the patch.

EDIT TO THE UPDATE: I take it back.  They all enable and get applied just fine, but once I try to start up a game it minidumps with about 5% of the loading bar left.  However, if I take DM out of the equation, then the game seems to play just fine (PP and DS work in .99)

At this point, perhaps some system specs might be useful just in case:

C2D e6850
4 GB RAM
8800 GTX (using the 195.62 driver)
Vista 64-bit

on Jan 22, 2010

YES!!!! WE MUST HAVE THE INFORMATION ON THE ADVANCED SYSTEMS OF CONQUEST THAT ARE IN DEVELOPMENT!!!!

or are they still in the research phase?

on Jan 22, 2010

still in research phase

@stardragon

as I try to get mine going (have not yet tried PP with DS till now) I get minidumps on activation as well. will have to talk with Nacey in the morning tomorrow

on Jan 22, 2010

Ok back. Shewwww....that was a wasted trip. But anyhow. So we have narrowed it down to PP and not DM? I know DM has it manifest missing. Im assuming we tried DM without PP and still getting a dump?

 

As to the opening theme? The song playing while in the menu is Ebla by E.S. Pothumous. Another one of their songs is a batttle song. I would add more of their stuff but I dont know anyone who has both their CD's. Their newest CD has some DS worth songs.

 

Anyhow, new content. I can say I have a few things. Fluff really. I can only think of one major addtion that we MAY put in it at a future date. As Ryat said research phase right now. I wouldnt expect any new ships, planets, techs, and such so close to 1.0. We really are trying to polish what we have currently.

 

On a slight note, all these problems we are having with these Extras makes me vary nervious to add any more. Which is a shame.

on Jan 22, 2010

Hey carbon, i have all of the E.S. Posthumus songs on my hard drive. they are all really cool! They'd make an excellent addition to the DS Soundtrack IMHO. If you need them and you know of an easy way for me to get them to ya, i'll do it.

Honestly, i havent tried either DM or PP because im just fine with regular DS. I can try them myself if it might help narrow the problems down.

DS is truly an amazing mod, and i wish that all other mods i played had all of the research options that DS has   

Good luck getting this stuff fixed, can't wait to see what you add in next!

on Jan 22, 2010

-Ue_Carbon
Im assuming we tried DM without PP and still getting a dump?
Yep, they're both dumping.  So far, I've come up with this:

  • .995: DS works on its own, but not with either minimod in any combination as long as one of them is listed ahead of DS
  • .99: DS works with PP, but not DM

 

on Jan 23, 2010

Hmmmm....I cant seem to pin it down. Boss man, will be able to shead some light more when he gets on.

 

Thanks NHD-151 for the music. Adding more E.S.Posthumus to the sound addtion as I speak.

on Jan 23, 2010

Optional Extras (These can be found in the Extras folder):
- Mooster's Dyanmic Movement for Distant Stars
- Ryats Powerful Pirates for Distant Stars

 

very stupid question-> where is the extra folder? where are this mods?

If I unzip-> I see only the mod but not the extra folder?

on Jan 23, 2010

If you download the full install of the Entrenchment version, not the Diplomacy version or the patch, then you'll see two main folders: DS Entrenchment Beta 0.995 and DS Entrenchment Extras 0.995.  When you get those, you'll find the minimods in the Extras folder.

on Jan 23, 2010

O ya that remains me, GOT TO START ON THE DIPO"S VERSION OF THE DM

on Jan 23, 2010

Game crashed in the middle of playing

just downloaded the entrenchment .99 version with pirates

this has happened 3 times while just looking around the galaxy

2 while playing with a friend online

 

the link is for the debug file, its large

http://tinyurl.com/yfqpscj

 

sys specs

GTX 275 (SLI)

Core2 quad Q9550@2.83GHz

6GB ram

Vista 64-bit

 

Great Mod BTW

on Jan 23, 2010

When applying the mini mod, does the mod check sum change or remain the same...

on Jan 23, 2010

What should the mod check sum BE?

on Jan 23, 2010

The check sum changed


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