Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 143)
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on Jan 23, 2010

36672790 for DS .995 only.


111065491 is what I get when I enable BOTH DM and PP with DS. Order being on top DM, then PP, then DS. But that doesnt matter since it crashes with the current line up of files. So it gonna change once we fix it. Thanks for the log, it helps. For now guys all I can tell you is to play DS without minimods. Bummer I know yall b/c thats why your getting the crashes is b/c you WANT to play with minimods. Boss man is busy with RL this weekend. My coding skills are subpar, I was up to 4am trying my hand at fixing it. Ryat is working of PP in some form. Mooser is working on the Diplo verision. Im sorry, I truely am. I know it suck. Till then...guess you have to play the boring old DS by itself

 

on Jan 23, 2010

36672790 for DS .995 only.


111065491 is what I get when I enable BOTH DM and PP with DS. Order being on top DM, then PP, then DS. But that doesnt matter since it crashes with the current line up of files. So it gonna change once we fix it. Thanks for the log, it helps. For now guys all I can tell you is to play DS without minimods. Bummer I know yall b/c thats why your getting the crashes is b/c you WANT to play with minimods. Boss man is busy with RL this weekend. My coding skills are subpar, I was up to 4am trying my hand at fixing it. Ryat is working of PP in some form. Mooser is working on the Diplo verision. Im sorry, I truely am. I know it suck. Till then...guess you have to play the boring old DS by itself 

 

Thanks carbon, it does not take away on what a great mod  you guys created...Bison...  

on Jan 23, 2010

yes currently working on the minimod of Powerful Pirates and in the planning stages for the Diplomacy (this xpack adds a LOT more options so there will be big changes to Powerful Pirates for Diplomacy) also am currently moving to a new house so am a little busy

on Jan 23, 2010

On your next post, how bout posting the check sum mod # for each mod and combo of each one...

on Jan 23, 2010

well the .995 is at the end of the link in which you download from

Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.995_[36672790].7z

the others are currently in a state of flux due to reoccuring mini dumps and such but will get those soon as possible

on Jan 23, 2010

you know....  i dont know how these guys do it? i never have any issues with mini-dumps and i have all sorts of mods enabled...

on Jan 23, 2010

Lol same here rez but then I never had mutliple even with the mini's since I replace all of the files in the Gameinfo so I avoid all of the problems you people face, but then whenever there is an update I virtually have to repack the entire mod from 0.5 up....

on Jan 24, 2010

Had another crash but with pirates removed

sys specs are the same

heres the log

http://tinyurl.com/ylj4xmr

 

i also have 2 more from my tries with pirates if you would like them

on Jan 24, 2010

Im not sure if its DS or diplomacy (it never hapend in diplomacy before installing the mod) but im having a problem where the AI is offering me a pact and as soon as I accept it revokes it. Ill also offer it a pack and it wil accept and a milisecond later cancel it. Otherwise the current diplomacy build is working great

on Jan 24, 2010

Had another crash but with pirates removed

sys specs are the same

heres the log

http://tinyurl.com/ylj4xmr

 

i also have 2 more from my tries with pirates if you would like them

 

So this log is just DS alone no Minimods? And link doesnt work.

on Jan 24, 2010

StarFallArmada
Im not sure if its DS or diplomacy (it never hapend in diplomacy before installing the mod) but im having a problem where the AI is offering me a pact and as soon as I accept it revokes it. Ill also offer it a pack and it wil accept and a milisecond later cancel it. Otherwise the current diplomacy build is working great

 

As far as I know it a know Diplo bug.

on Jan 24, 2010

My bad i moved some thing around in my dropbox sorry

heres a working link

http://tinyurl.com/yhgnugq

yes its ds only

on Jan 24, 2010

Did you use the dev.exe? Because if then i think it is because all the errors just made it crash. These kind of errors usually isn't harmfull as they don't cause any minidumbs or other crashes, but can be quite anyoing when you have to test things with the dev.exe version.

 

on Jan 24, 2010

As far as i know im not running the dev.eve i checked the icon path and the user settings both negative

on Jan 24, 2010

Couple of things...

I have the screenshots I need to finish the PDF infocards, but I notice the other races use the TEC shield emitter. Are you planning to change that to a native structure or leave as is for the other two?

I still need the research images I requested to do a good job with the last handful. If we're not going with my images, just let me know and I'll stop the harassment.

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