Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 174)
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on Feb 25, 2010

GeneralVeers
My checksum is  733610(yadda yadda)

And whenever I try to change it the game minidumps.

 

Change the checksum? or Change a file?

 

 

CarlNick
OK, I tried out V.6 and I just saw that the structure prices of every race is too high...Can you please fix this?


? What do you mean too high? You do know that income rates are also higher?

on Feb 25, 2010

I know my checksum is different (36826792) but that's only because I've changed stuff to get the forge to operate at a higher capacity and be a little more user friendly.  Though I did notice that adding files for the map portrait window to the mod's texture folder had no effect on my checksum value, so that's a green light for map makers to create custom preview art.

 

on Feb 25, 2010

I tried a reinstall but it won't work. The game STILL minidumps. It just seems that the order I put them in won't change.

Yes, it does affect the game so the mod works, but I can't play MP and the game minidumps in large battles (though that may not be related to this)

on Feb 25, 2010

Order of what? Mini mods?

on Feb 25, 2010

The patch, the main mod, the extras.

Heres my order:

1. Patch.

2. Main mod.

3. Extras (order of those doesnt affect it at all)

 

When I put the main mod first, it works (a good checksum)

but when i try to apply that, it minidumps

on Feb 25, 2010

Are you using Diplomacy or Entrenchment?  The Extras won't work on Diplomacy.  And you are supposed to apply the patches directly to your DS folder, not as a separate mod.

on Feb 25, 2010

The patch should be applied over the main mod. Any mini mods should be above the main mod. The reason your checksum will be different also if your not deleting the files listed in the DELETETHESEFILESFIRST.txt.


Look in the FAQ there is a link to a post I did giving more detailed install instruction and how to apply the patch.

on Feb 25, 2010

I have nothing called 'Deletethesemodsfirst.txt'

on Feb 25, 2010

Hey UE-  I got your fix the for Derlict Ship Missing String error.  Search for this line and place this one below it. this will fix that string issue you guys have in the mod.

 

StringInfo
 ID "IDSResearchScreenBlockTitleNonCombat3Tech"      <---------Search for this line
 Value "Sins Plus"
StringInfo
 ID "IDS_ABILITY_CAPTUREDEAD_NAME"        <-----------  Add these lines
 Value "Crew Derelict Ship" 

on Feb 25, 2010

@ Darksxx that piece of research is on its way out, so there is no need for its string file to be fixed but thanks anyway

on Feb 26, 2010

I have nothing called 'Deletethesemodsfirst.txt'

 

What version you trying to make work? Both recent patches (Entrechment and Diplomacy) have that txt file in the .7zip. Also try redownloading the mod.



Thanks Darksxx, but we are merging/phasing that tech out. We will be sure to edit the string as needed.

on Feb 26, 2010

OK, my 4th and final edit I hope now that I've done as much research as I can....

-Ue_Carbon

What version you trying to make work? Both recent patches (Entrechment and Diplomacy) have that txt file in the .7zip. Also try redownloading the mod.

The only place I've seen it was the DS_Entrenchment_Beta_0.995_Patch_[36672790].  Every other download including all of the ones from the mmobase site do not have it.  And don't tell me they do, because I just redownloaded every single one of them to check and they don't. 

 

@GeneralVeers

Hey I'm a dumb ass for not seeing this earlier.  I think I figured out your problem.  On your list of mods, you have patch, then main, then extras...  You shouldn't have a patch mod because those files were supposed to overwrite files in the main mod, not run with them...

 

Try this.  Assuming you have the archives for the .995 version and the .9951 patch still.

First, undo all of the mods in the game and hit apply.  That way you have a 0 checksum, and delete the folders that are in there so you have a clean start at this.

Second, unzip the .995 mod files to your desktop.

Third, unzip the .9951 patch to your desktop.

Fourth, take everything out of the patch folder (.9951 patch) and copy it over to the main mod folder (.995) and overwrite everything it asks you to.

Fifth, put the mod folder into your entrenchment v1.05 mod folder.

Sixth, pull out the two minimods so that they're in their own folders (DM DS v0.11 and Powerful Pirates), and add them to the entrencment v1.05 mod folder.

Seventh, go back in the game and re-enable the main mod.  Verify your checksum is 36672852.  If it's not correct here, then you have bad files somewhere.  While your game is running hit control+shift+tab to window it so you can read this number and the ingame one at the same time.

Eighth, enable the minimods if you want to use them, select them on the right side and hit move up to move them up above the main mod.  Enabling Dynamic Movement only gives a checksum of 73577417, enabling powerful pirates only gives the sum of 73754510, enabling DM and PP and ordering them so in the list is shows as DM, PP, then DS, you get the checksum of 111067881

You should only have 3 items listed if you enabled everything.  Dynamic movement minimod , Powerful pirates minimod, and Distant Stars main mod.  No patches, nothing else...

 

 

 

Whew.....  That took entirely too long to do. 

on Feb 26, 2010

Whew..... That took entirely too long to do.

Really, usually with each patch I repatch from 0.5 up to current, it usually only takes 15 minutes most so not it isn't hard at all

on Feb 26, 2010

got a crash for you 

with the diplomacy 0.6 version

http://dl.dropbox.com/u/637751/sins%20debug/2-26-2010/log-3428.txt

on Feb 26, 2010

First of all: thanks a ton for all of this, all of you. DS

 

But erhm.. I'm currently using the Diplomacy version, and I have a couple of problems with it. Least important is the GFX enhancements. I know they're hugely popular, but weirdo that I am, I thought the battle effects were overdone by Iron Clad already, so is there any way to get rid of yours without disabling the rest of the mod?

 

More importantly, is there any way to disable the super-pirates? I love the concept. Pirates as no more than a sometime source of CapShip XP was dull. But now it's the opposite problem. I've played a couple of games now where the pirates managed to wipe out more AIs than I did, and that's actually worse than the useless pirates, I think.

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