Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 202)
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on Apr 25, 2010

yeah now that I think about that I did see that yeah

as for the fighters on the planets, just won't work, we tried it

on Apr 25, 2010

@lbgsloan- oh and the AI in diplomacy at higher levels uses the research just fine
*looks at the rest of the MP crew*
Right boys? rofl
We got our heads handed to us by vicious AI last night, one AI had 122 research done

 

Yeah Since we reduced the reserach to 4-8 instead of like 10 per item the AI has had no trouble in my games researching. Lower AI diff. are not the fastest but they will in time. When you play my game pace. They eventually do it.

The harder new AI cheat on their reserach. Ive got a topic about it somewhere. Oh wait here it is.... Damn AI cheats.

on Apr 25, 2010

Hey! I resent being called AI, and I've never cheated!  Not in multiplayer anyway...

 

on Apr 25, 2010

Ooh, here's another idea:  If stars boost AM regeneration, how about having a different type of grav well that drains it?  Most likely an energy cloud of some type.

Ion Cloud maybe?  Drains 2.5 AM/sec.  (No, I am no physisist, I have no idea what an ion is other than a cool name.)

-Twilight Storm

on Apr 25, 2010

anions and cations, particles with an electron count different from the proton count. AM regeneration is based on the anti-particles that are generated by particular solar radiation atmospheres, such as those found in the Van Allen Radiation Belt around Earth and a similar field around Jupiter. Simplified for game mechanics, as you can imagine. In order to drain AM, you would probably need an atmosphere similar to the phase conditions which cause AM loss. A phase storm, violent interactions between high energy particles in and out of phase with our space, could potentially leak small amounts of AM despite containment.

NEXT!

on Apr 25, 2010

Well, there's that...  A less geeky answer from our fine Brazillian dancer friend there would have been: "Ships use antimatter to phase jump, if they drain too low and can't regen it back, then you lose the use of the ship.  So probably not a good idea. Thank you for the thought though."

on Apr 25, 2010

Ships don't use AM to phase jump, they just lose 100 if they have it, or all of it if they have less than 100.  Otherwise Arcovas wouldn't be able to go anywhere either.

Thanks for the info though, Draak.

If my ideas are annoying or anything just lemme know and I'll stop posting em.  (I got this habit of posting things as soon as I think of em rather than thinking it out...happens when I talk too...)

-Twilight Storm

on Apr 25, 2010

Actually, Stant, you didn't read carefully. AM is not used for jumping and so there's no big issue with a storm like that. And I'm okay with the idea (just another region as far as I'm concerned), I was just suggesting a name and description. By all means, do it. It's less annoying than a Pulsar.

on Apr 25, 2010

shame Sins doesn't have a random event generator in it that makes events happen in real time. Solar flares/radiation discharges and what not. Something that makes the environment of space more dangerous for fleets

on Apr 25, 2010

that would definitely require hardcoding not already in place.

on Apr 25, 2010

Hmmm, but it would be cool!

 

And heres a name for the AM draining area - Flux Hole!  (a black hole for AM, kinda the opposite of the flux vortex of the one advent ship...)

on Apr 25, 2010

Hmmm.  Ma bad.

on Apr 26, 2010

Quick question if i may, I have been playing mostly the Diplomacy version of the mod, but thought it would be nice to go back to the Vanilla version for some unaltered play, without all the Entrenchment or Diplomacy added items in the game.

But the version says 1.141 - 1.181 compatible.

Yet i am running 1.191 and when i attempt to load the mod, it crashes out, I have been thinking of using Harpo's tool to update the version to 1.191, but wanted to ask if a newer Vanilla version will be released soon in lieu of converting.

It is an awesome mod. 

Thank you for listening,

Sincerely,

-Teal

 

on Apr 26, 2010

we are currently trying to get all things set for Entrenchment and Diplomacy first before updating Vanilla, if you wish to update it to 1.191 go for it, just you wont get all the toys you get in Entrenchment

on Apr 26, 2010

Is it me or is she (?) overly polite for this crowd?

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